Another thing on which the video and makeup effects teams worked side by side was the «breathing screen,» a mechanical effect in which the televised lips of Nicki Brand pucker and blow against the glass of Max Renn's TeleRanger TV screen, making it billow forth from
the console frame like a swelling breast, as her seductive voice invites Max to push himself into her waiting mouth: «Don't keep me waiting.»
Not exact matches
Anyway while they're stuck to their one
console, I'll be playing games
like The Legend Of Zelda, Bayonetta 2, Devil's Third, Xenoblade Chronicles X, Star Fox, Fatal
Frame - The Black Hair Shrine Maiden (hopefully it comes to US), Shin Megami Tensei X Fire Emblem, Sonic Boom - Rise Of Lyric, etc., on my Wii U and The Evil Within, Assassin's Creed Unity, Metal Gear Solid V: The Phantom Pain, Final Fantasy XV, Kingdom Hearts III, Uncharted 4, Bloodborne, Batman Arkham Knight, etc., on my PS4.
Unfortunately for
console players, it seems
like the PC will remain the only place where the game can be played at higher
frame rates.
But there are other, less expensive options too in the Mansory catalog...
like a new steering wheel combining leather and carbon, but also available in leather / leather or leather / alcantara, and if you change the original steering wheel why not opt for carbon fiber shift paddles to match the special carbon fiber dashboard trim, dashboard pod cover, central
console frame and door handles... even the hexagon air vents on top of the dashboard receive a carbon fiber finish at Mansory.
And,
like all 2014 GT - Rs, the Track Edition's interior offers a cockpit - style instrument panel with a large center - mounted tachometer, a large metallic -
framed center
console with ergonomically designed shift lever, a red «engine start» button and carbon fiber interior trim.
In a way they are alreaday «out» because most games have some level of
frame drops or are locked at a
frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single
frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or
consoles all need some trade offs to run games at a given
frame rate / resolution... you can not just declare a machine ahs run out of ressources
like that, it depends on the scope of the project you want to achieve!
You're basically going to just get a higher res version of the
console game with a few extra bells and whistles
like frame rate AF or AA, but to the average person the game still retains it's overall look.
man, this is going to be such a long and annoying next gen of
consoles with people saying «the ps4 version looks almost as good as the pc version» when it will be an even larger mountain of difference between pc and
console last gen, at least for the first year, the
console versions of games look somewhat similar, obviously the pc versions had way better res and better anti aliasing but next gen, the ps4 and xbox1 are so far behind even a 3 year old pc, and the new stuff coming out just utterly obliterates the xbox1 and ps4 making them 100 % obsolete and to the people who say «devs will never use it» and «all that power is wasted» talk to me when you have played a game
like the witcher 2, crysis 3, or metro last light in 2560x1600 at 60 buttery
frames it makes a game
like killzone shadowfall look
like a freaking ugly launch psp game
By and large, performance is also better and when both
consoles drop beneath the 30 fps threshold, we've noted a delta of between five to 10
frames per second in
like - for -
like scenes.
The technical side of Darksiders II isn't as laudable, especially on
consoles, where the
frame rate gets rough when the action picks up and little things
like shadow detail are noticeably drawing in as you run around.
Matt S: Without doubt the best game ever made, expect fans of Microsoft and Sony
consoles to bleat about low
frame rates and suchlike, but be happy, because if you've got Breath of the Wild, you're part of a select club of gamers who know what true genius looks
like.
Character models look just as good as the
console versions (and Nate still has his patented half - tuck), the only difference is in some of the action scenes, the
frame rate drops, and the characters look
like they were rendered onto the background, and not seamlessly integrated as with a
console game.
The RPG and rogue -
like elements
framed around the juxtaposition of central character's lifestyle make for perfect
console game.
These high - end
console offer advantages
like higher resolutions, faster load times, prettier visual effects, and / or better
frame rates.
The game's original targeted
frame rate was 30 fps, just
like on other
consoles, but the Switch version would frequently fall in the 23 - 24 fps range.
Everything from my personal favorite games such as Real Racing 3, to
console - to - Android ports
like Grand Theft Auto III run fluidly and close to 60
frames per second on the Nexus 7.