Sentences with phrase «console frame like»

Another thing on which the video and makeup effects teams worked side by side was the «breathing screen,» a mechanical effect in which the televised lips of Nicki Brand pucker and blow against the glass of Max Renn's TeleRanger TV screen, making it billow forth from the console frame like a swelling breast, as her seductive voice invites Max to push himself into her waiting mouth: «Don't keep me waiting.»

Not exact matches

Anyway while they're stuck to their one console, I'll be playing games like The Legend Of Zelda, Bayonetta 2, Devil's Third, Xenoblade Chronicles X, Star Fox, Fatal Frame - The Black Hair Shrine Maiden (hopefully it comes to US), Shin Megami Tensei X Fire Emblem, Sonic Boom - Rise Of Lyric, etc., on my Wii U and The Evil Within, Assassin's Creed Unity, Metal Gear Solid V: The Phantom Pain, Final Fantasy XV, Kingdom Hearts III, Uncharted 4, Bloodborne, Batman Arkham Knight, etc., on my PS4.
Unfortunately for console players, it seems like the PC will remain the only place where the game can be played at higher frame rates.
But there are other, less expensive options too in the Mansory catalog... like a new steering wheel combining leather and carbon, but also available in leather / leather or leather / alcantara, and if you change the original steering wheel why not opt for carbon fiber shift paddles to match the special carbon fiber dashboard trim, dashboard pod cover, central console frame and door handles... even the hexagon air vents on top of the dashboard receive a carbon fiber finish at Mansory.
And, like all 2014 GT - Rs, the Track Edition's interior offers a cockpit - style instrument panel with a large center - mounted tachometer, a large metallic - framed center console with ergonomically designed shift lever, a red «engine start» button and carbon fiber interior trim.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
You're basically going to just get a higher res version of the console game with a few extra bells and whistles like frame rate AF or AA, but to the average person the game still retains it's overall look.
man, this is going to be such a long and annoying next gen of consoles with people saying «the ps4 version looks almost as good as the pc version» when it will be an even larger mountain of difference between pc and console last gen, at least for the first year, the console versions of games look somewhat similar, obviously the pc versions had way better res and better anti aliasing but next gen, the ps4 and xbox1 are so far behind even a 3 year old pc, and the new stuff coming out just utterly obliterates the xbox1 and ps4 making them 100 % obsolete and to the people who say «devs will never use it» and «all that power is wasted» talk to me when you have played a game like the witcher 2, crysis 3, or metro last light in 2560x1600 at 60 buttery frames it makes a game like killzone shadowfall look like a freaking ugly launch psp game
By and large, performance is also better and when both consoles drop beneath the 30 fps threshold, we've noted a delta of between five to 10 frames per second in like - for - like scenes.
The technical side of Darksiders II isn't as laudable, especially on consoles, where the frame rate gets rough when the action picks up and little things like shadow detail are noticeably drawing in as you run around.
Matt S: Without doubt the best game ever made, expect fans of Microsoft and Sony consoles to bleat about low frame rates and suchlike, but be happy, because if you've got Breath of the Wild, you're part of a select club of gamers who know what true genius looks like.
Character models look just as good as the console versions (and Nate still has his patented half - tuck), the only difference is in some of the action scenes, the frame rate drops, and the characters look like they were rendered onto the background, and not seamlessly integrated as with a console game.
The RPG and rogue - like elements framed around the juxtaposition of central character's lifestyle make for perfect console game.
These high - end console offer advantages like higher resolutions, faster load times, prettier visual effects, and / or better frame rates.
The game's original targeted frame rate was 30 fps, just like on other consoles, but the Switch version would frequently fall in the 23 - 24 fps range.
Everything from my personal favorite games such as Real Racing 3, to console - to - Android ports like Grand Theft Auto III run fluidly and close to 60 frames per second on the Nexus 7.
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