Sentences with phrase «console game in the works»

Konami still has one more console game in the works, at least, despite its new focus on pachinko and mobile games.
As of 2002, Sabreman didn't have a current - gen console game in the works.

Not exact matches

She said the app could also send her notifications through her video game console Microsoft Xbox and the on - board computer of her car, so her work essentially followed her in every aspect of her life.
In a study published in PLOS Computational Biology, researchers applied widely used neuroscience approaches to analyze the classic games console Atari 2600 - which runs the videogame «Donkey Kong» - and found that such approaches do not meaningfully describe how the console's microprocessor really workIn a study published in PLOS Computational Biology, researchers applied widely used neuroscience approaches to analyze the classic games console Atari 2600 - which runs the videogame «Donkey Kong» - and found that such approaches do not meaningfully describe how the console's microprocessor really workin PLOS Computational Biology, researchers applied widely used neuroscience approaches to analyze the classic games console Atari 2600 - which runs the videogame «Donkey Kong» - and found that such approaches do not meaningfully describe how the console's microprocessor really works.
as a owner of a Wii u i find it very disappointing system, the game pad is a very mixed bag i mean it could work really well like the off screen game play works great but for the fact that you never really need to play off screen for any game and in fact i think the game loses a certain enjoyment level like NSMBU it mean it works but you lose some of those great looks the game has and i find colors to be washed out, next with the game bad is that they use it as a gimmick in quite a few games (zombu) and i found that over a long game play with having to look up and then down every few seconds to every minute in about 1 - 3 hours i had a huge head ache which sucked, next the biggest issue with the system is that 32 GB console are you kidding me 32 GB only?
Their work wasn't over when the game changed its name to The Elder Scrolls Online: Tamriel Unlimited, or when it launched on modern consoles just a few months later in June.
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
Farming Simulator 15 allows up to 16 players to work the same farm, the console version of the game purports to be same as the PC version, but will have some additional vehicles and locations to play in:
Its a superb game that everyone should try and will work great in as both a portable and console game.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
The Escapists series began in 2014 as a Steam early access game before being completed a year later in 2015 and then made its way to consoles soon after, giving fans the underdog story — the one where the little indie game worked through early access, gained critical recognition, and eventually got a promising sequel — that we all love.
In an update, the developer announced that the game will be delayed for six months as they're still working to solve some problems regarding integrating their systems with each console's networks.
The actual poker in the game works like every other poker game on the consoles, and that is just to say that it works.
In terms of its mainstream appeal and cultural crossover, the next most influential shooter was probably Goldeneye, which proved that FPS could truly work on a console, delivering the most cinematic action game of its era.
Fast forward to 2016 and players are given the option of competing in events such as swimming and soccer but in classic video game fashion, the gameplay has been spiced up in «Plus» events to make it even more enjoyable and more importantly, the controls work quite well on the 3DS console that include the buttons, touch screen and even gyro capabilities (for archery) as you make your way through a plethora of events like swimming, golf, hurdles and even rhythmic gymnastics.
«We initially did not think it would be possible to get such an epic game out onto PC in time for launch alongside its console counterparts, but all involved have worked diligently to meet the demands of our PC consumers.
Headquartered in Helsinki, Finland, Housemarque is a game developer working on console and PC.
This is why I don't understand doomsday articles this early in a consoles life span, The Wii u barely has any games worth buying yet, but as soon as it does then the sales will skyrocket, I like the Wii u, Now I just wish I had more money to buy more game's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame's, Man I want Lego City, Think about it if Monster hunter can make the sale's raise this much what will happen when Super smash bros Wii u, Pikmin 3, Mario kart U, Yoshi's yarn, 3d Mario game, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame, Zelda Wind waker HD, Zelda HD, possible Metroid game, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame, possible Gamecube games coming to the VC, The VC being fully released with GBA games, What ever Retro is working on, Game and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&raGame and Wario looks fun I doubt it will be a console seller, And many other unannounced game's are released all the «Is the Wii u doomed?!&ragame's are released all the «Is the Wii u doomed?!»
Developer Slightly Mad Studios confirmed they were having a hard time getting the game to run at a stable framerate on the Wii U, suggesting that tons of work would need to go into optimizing the game for the Wii U, or the development studio would need to wait until the Nintendo NX is announced in order to start working on a port for that console.
In terms of quantity, Sony has worked pretty well, offering a lot of games, mainly good, for all of its PlayStation consoles, which include PS Vita, PS3 and PS4.
Finally, there is one reliable way that might work, to pause the game in Single Player you have to put your console in Sleep mode.
Now THQ is moving its franchise to the next gen consoles in search of more success with more polygons and more Stuntman action, but does Paradigm Entertainment have the right formula working in this game to make it a must have this holiday season?
Graeme Robertson on whether The Last of Us needs a film adaptation... Video game adaptations are nothing new; with Hollywood in its infinite wisdom thinking that whatever works on the games console, must surely work on the big screen, churning out video game movie after video game movie.
Here was a console that could give us games that were running on a PS4 and Xbox One (albeit not quite at the same performance) but allowed you to take your experience on the go, enjoy multiplayer experiences such as Mario Kart 8 whilst taking a long haul flight and continue your adventures in Zelda Breath of the Wild on your way to work.
Flyhigh Works and Rayark are bringing the touch - focused rhythm game Voez to the Nintendo Switch this March, going portable mode only in its jump from smartphone to proper console.
Yeah it is a let down compared to mario first outing on the other nintendo consoles and it makes the first 2 mario games released complete rehash of others but there still fun to play nevertheless, lets just hope they have a true successor to galaxy in the works
This game works perfectly in handheld format and the online feels just like you are playing on a console.
The game's already made the transition to PC and competing consoles, with the Nintendo Switch version confirmed by developer Studio Wildcard to be in the works and ready for release this fall both physically and digitally.
«We initially did not think it would be possible to get such an epic game out onto PC in time for launch alongside its console counterparts,» writes Konami Digital Entertainment B.V. president Tomotada Tashiro in a press release, «but all involved have worked diligently to meet the demands of our PC consumers.We feel confident that Steam users will be satisfied with the contents we will provide for the Steam version.»
Doug Smith sadly passed on in 2014, but US Gamer editor - in - chief Jeremy Parish commented in tribute, saying, «[He] created one of the most innovative formative works of the medium, a game that managed to transcend international boundaries and become a beloved classic amongst American PC gamers and Japanese console fanatics alike.»
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their games for the most powerful console.
This is the beginning of the consoles that will never be retro (collectable) gaming machines with games that won't work in the future.
Nothing official on the game has been announced in the past either, although Itagaki has said the project is developed for the high - definition consoles and that it's «of a scale on which I have never worked on,» and «something that people have never seen before».
I agree, though, in that when playing a console version of a title with all that assistance in tact... an m / k won't make a huge difference because the game does about 25 + % of the work for you in any situation involving input... if that same layer of assistance is applied to an m / k, though, you're back down where you started.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
He says that in order for the game to work on the console Sony would have to look into the problem and «it doesn't look like Sony has any plans to address that issue.»
As an example, Parrish had been working out with some of the other actors, and wasn't really familiar with the game at all until Pesina brought in the console version.
Just in time to slide in before the PS4 is released, the game will tie up the PS3's Future saga (previous games in the saga being Tools of Destruction, Quest for Booty, and A Crack in Time) before new work on an all new set of stories can hopefully begin for the next - gen console.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
With all of the main series games being playable on newer consoles in some form, talks about a full remake of Resident Evil 2 being in the works, and the fantastic looking Resident Evil 7: Biohazard coming out this January (Check out the latest trailer here), it is a fantastic time to be a fan of the series.
We've had very few details on the console MMO the Lord of The Rings: Online developer Turbine promised us way back at GDC in September last year, but Twisted Pixel — developer of Xbox Live Arcade games such as Blitz: The League II and «Splosion Man — has let the cat out of the bag and mentioned it has worked on a now finished «unannounced Turbine console MMO.»
So, in essence you're actually buying a games console that does not work out of the box.
According to another job listing posted back in October last year, Treyarch is hunting for a senior software engineer to work on «our hugely successful game to a new console
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
In my eyes a score of 1/10 means the game literally did not work or possibly blew up your console within the first five minutes.
Also worth remembering is that developers have only received final next - gen console hardware in the last few months - games typically take over two years to develop and most of that work would have almost certainly been carried out on PC.
While the game is part of the Xbox Game Preview program and as such is a work in progress, such a high profile game performing so badly on the consoles isn't a good look for Microsgame is part of the Xbox Game Preview program and as such is a work in progress, such a high profile game performing so badly on the consoles isn't a good look for MicrosGame Preview program and as such is a work in progress, such a high profile game performing so badly on the consoles isn't a good look for Microsgame performing so badly on the consoles isn't a good look for Microsoft.
Whilst the future looks bright for the sector, game developers and console manufacturers need to work more closely with mo - cap studios to take full advantage of the tech that will already be in place, and present film quality animation that the developers and players crave, taking gaming into a new era of realism.
I have worked in the video game industry for 10 + years, and worked on multiple consoles / pc games.
Rumors have come out that Microsoft is, in an attempt to reduce the size of the used game market and bring in more money from royalties, working on a technology that would allow their next console to prevent people from playing used games.
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