Mobile and PC are the two biggest gaming categories in China whilst
console gaming accounts for less than 1 % of all games revenue generated in the country during 2015.
Not exact matches
Video ad spending on connected TVs — devices such as set - top boxes, smart TVs and
gaming consoles, for example — is
accounted for in the «online» portion of video ad spending in eMarketer's definition, which partially
accounts for the growth there in contrast to our mobile category.
Perhaps unknowingly, e-reader brands wound up continuing a trend that goes back to the earliest days of
gaming; many new
consoles, from the Atari 2600 to the ZX Spectrum, opened their
account in the world with a blackjack or casino game.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo
Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the
console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized
gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Sony will now let users on the company's PlayStation Network, its online service for its PlayStation game
console, link to a Sony Rewards
account to earn credit from trophies awarded for
gaming.
Overall,
console esports
accounted for 4.5 % of all viewership hours on Twitch and YouTube
Gaming combined.
Now Microsoft and in particular the Xbox side of the company talks a lot about family and the family
gaming experience and yet with the removal of the family Gold
accounts microsoft is eeking to penalise those families who support Microsoft the most by buying multiple
consoles and multiple copies of games / DLC to play on those
consoles.
In our Inside Xbox One X Enhanced series, these creators will share the behind - the - scenes
accounts of the work involved in enhancing these epic games for Xbox One X, how they've helped chart the course of the world's most powerful
console, and what that means for the future of
gaming.
We have known that the Switch version of Minecraft will require you to sign in with a Microsoft
account to enable crossplay features in the Better Together update, but most did not expect it to have Xbox achievements seeing as it is on a separate
gaming console.
Traditional game controllers are merely accessories of various
gaming consoles and are not capable of storing gaining
account information / data and communicating stored
gaming account information / data with other devices, such as game
console units,
gaming servers, or the like.
The game
console may connect with the game server, and the game server may then send a login code for
gaming account login.
Google's patent relates to a smart gamepad that includes a method for logging into a user
gaming account that may include connecting with a host game
console and receiving a login code at a game controller from the host game
console.
As a result, the game controller may provide the user's
gaming account data to his friend's game
console.