Sentences with phrase «console gaming audience»

Not exact matches

Although console and PC gaming run on different mediums, there has always been a high degree of overlap between the audiences, with consumers frequently owning one or more consoles in addition to a PC.
Fortnite beat PUBG to the punch in delivering the battle royale gaming to a console audience, and while PUBG has left Early Access on PC, and released Xbox and mobile editions, it doesn't seem to have turned the tide.
I think Nintendo have done a good job having their target audience as family, which is a very broad and safe approach but I think they should consider making some original RPG's and FPS games for hardcore gaming, which I think wont take away that the Wii is a good console for kid's.
Targeting casual audiences is fine, but it's what sets apart the previous Nintendo consoles like the Wii U from Sony and Microsoft's flagship gaming platforms.
While the portability of the series really helped me to explore Japan's gaming scene and meet fellow gamers face - to - face, my gut feeling upon seeing MHW's console and PC plans was that Capcom might really be able to catch the western audience this time.
In recent times, consoles have been criticised for struggling to widen the gaming audience.
There is no way that console gaming will ever become as big as PC or Mobile gaming in China, but Sony and Microsoft can build up a profitable console market and allow an entirely new audience to experience their games.
Consoles such as the PlayStation 3 and Xbox 360 still hold on to their premium price points at this late point in their lifecycle and therefore there is little incentive to purchase a 7th generation console at this point whereas 8th generation handhelds such as the Nintendo 3DS and PlayStation Vita are seeing the majority of their audience move to mobile gaming.
Not every gamer wants to play games on PC and not every gamer wants to play games on console but the crossover between the two means that Microsoft is able to capture a large gaming audience.
They'll present genres that consoles can't come close to truly competing in (MOBA, RTS, MMORPGS), display strong, inexpensive entry level PCs to entice an unfamiliar audience, and probably waste too much time speaking on the power of PC gaming.
With the much - awaited next generation console gaming hardware just around the corner, GAMEHOTEL REPLAY invited the audience to frame gaming within a larger perspective, and look at how new technology has affected innovation and creativity in game design in recent years.
This means that those that were willing to pay for a console in China already have one and so Sony needs to sell in to a new gaming audience in China for the launch to have been worth it.
It doesn't matter if you guys personally don't want / need 3rd party games on the Switch, because the general gaming audience wants to buy consoles with large libraries... so why buy the Switch on launch if you don't care about Zelda?
Steam Machines continue to be the biggest question mark in Valve's plan to make PC gaming more accessible to fresh audiences, in particular console audiences used to playing games from the comfort of their couches.
«Action Henk has proved to be one of PC gaming's most original stars and we're delighted to help bring him and his friends to a new console based audience
«It's a unique way to engage our established gaming audience and also a clear sign to the wider gaming community that MotoGP is not only one of the top motorsports properties in real life, but also one of the most exciting digital experiences a console game can deliver.
Crossing into other platforms such as console gaming and iGaming can be a sure - fire way to boost audience figures, and is a tried and tested method employed by other franchises such as Tomb Raider.
It feels like the future of gaming, and it wouldn't be a surprise if Epic went into E3, announced Fortnite for Nintendo's Switch console, and carved itself out an even bigger audience.
While on the surface Microsoft have been working hard to ensure they take the lead when it comes to console development and achieve their goals of power, compatibility and craftsmanship, there has also been an underlying attempt to re-connect with the human aspect of the gaming industry, with a series of noticeable steps being taken to focus on audience awareness.
There's always been some dissonance when it comes to Microsoft and its gaming brands - it alienated many of its PC gamers by focusing most of its efforts on the Xbox, and previous attempts to unite their console and Windows audiences have led to the disastrous, but thankfully now defunct, Games for Windows Live.
During the time of its development, the gaming industry was undergoing a huge change, as consoles began to target older audiences and game consoles had advanced to a point where complex games traditionally limited to a PC release could be produced for a console.
Slender Man takes to the big screen with his first foray into the world of console gaming, promising big thrills and chills for a whole new audience.
That said, Miyake - san also mentioned that user trends show that the series appeals to an audience that isn't necessarily playing on dedicated gaming consoles, and he wants the franchise to be accessible everywhere, so more mobile Dragon Quest games seem to be definitely on the menu (surprising absolutely no one).
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