Not exact matches
Although
console and PC
gaming run on different mediums, there has always been a high degree of overlap between the
audiences, with consumers frequently owning one or more
consoles in addition to a PC.
Fortnite beat PUBG to the punch in delivering the battle royale
gaming to a
console audience, and while PUBG has left Early Access on PC, and released Xbox and mobile editions, it doesn't seem to have turned the tide.
I think Nintendo have done a good job having their target
audience as family, which is a very broad and safe approach but I think they should consider making some original RPG's and FPS games for hardcore
gaming, which I think wont take away that the Wii is a good
console for kid's.
Targeting casual
audiences is fine, but it's what sets apart the previous Nintendo
consoles like the Wii U from Sony and Microsoft's flagship
gaming platforms.
While the portability of the series really helped me to explore Japan's
gaming scene and meet fellow gamers face - to - face, my gut feeling upon seeing MHW's
console and PC plans was that Capcom might really be able to catch the western
audience this time.
In recent times,
consoles have been criticised for struggling to widen the
gaming audience.
There is no way that
console gaming will ever become as big as PC or Mobile
gaming in China, but Sony and Microsoft can build up a profitable
console market and allow an entirely new
audience to experience their games.
Consoles such as the PlayStation 3 and Xbox 360 still hold on to their premium price points at this late point in their lifecycle and therefore there is little incentive to purchase a 7th generation
console at this point whereas 8th generation handhelds such as the Nintendo 3DS and PlayStation Vita are seeing the majority of their
audience move to mobile
gaming.
Not every gamer wants to play games on PC and not every gamer wants to play games on
console but the crossover between the two means that Microsoft is able to capture a large
gaming audience.
They'll present genres that
consoles can't come close to truly competing in (MOBA, RTS, MMORPGS), display strong, inexpensive entry level PCs to entice an unfamiliar
audience, and probably waste too much time speaking on the power of PC
gaming.
With the much - awaited next generation
console gaming hardware just around the corner, GAMEHOTEL REPLAY invited the
audience to frame
gaming within a larger perspective, and look at how new technology has affected innovation and creativity in game design in recent years.
This means that those that were willing to pay for a
console in China already have one and so Sony needs to sell in to a new
gaming audience in China for the launch to have been worth it.
It doesn't matter if you guys personally don't want / need 3rd party games on the Switch, because the general
gaming audience wants to buy
consoles with large libraries... so why buy the Switch on launch if you don't care about Zelda?
Steam Machines continue to be the biggest question mark in Valve's plan to make PC
gaming more accessible to fresh
audiences, in particular
console audiences used to playing games from the comfort of their couches.
«Action Henk has proved to be one of PC
gaming's most original stars and we're delighted to help bring him and his friends to a new
console based
audience.»
«It's a unique way to engage our established
gaming audience and also a clear sign to the wider
gaming community that MotoGP is not only one of the top motorsports properties in real life, but also one of the most exciting digital experiences a
console game can deliver.
Crossing into other platforms such as
console gaming and iGaming can be a sure - fire way to boost
audience figures, and is a tried and tested method employed by other franchises such as Tomb Raider.
It feels like the future of
gaming, and it wouldn't be a surprise if Epic went into E3, announced Fortnite for Nintendo's Switch
console, and carved itself out an even bigger
audience.
While on the surface Microsoft have been working hard to ensure they take the lead when it comes to
console development and achieve their goals of power, compatibility and craftsmanship, there has also been an underlying attempt to re-connect with the human aspect of the
gaming industry, with a series of noticeable steps being taken to focus on
audience awareness.
There's always been some dissonance when it comes to Microsoft and its
gaming brands - it alienated many of its PC gamers by focusing most of its efforts on the Xbox, and previous attempts to unite their
console and Windows
audiences have led to the disastrous, but thankfully now defunct, Games for Windows Live.
During the time of its development, the
gaming industry was undergoing a huge change, as
consoles began to target older
audiences and game
consoles had advanced to a point where complex games traditionally limited to a PC release could be produced for a
console.
Slender Man takes to the big screen with his first foray into the world of
console gaming, promising big thrills and chills for a whole new
audience.
That said, Miyake - san also mentioned that user trends show that the series appeals to an
audience that isn't necessarily playing on dedicated
gaming consoles, and he wants the franchise to be accessible everywhere, so more mobile Dragon Quest games seem to be definitely on the menu (surprising absolutely no one).