«Business as usual» at Nintendo is much different than business anywhere else; the company wants to make a profit and stay a major player in
the console gaming industry, sure, but not to the point that it's willing to betray its ideals of what a console should be.
Yes, there's a little bit of pickup here and there with some digital goods but by and large the last couple of years have not been that positive for the traditional
console gaming industry.
With the PS4 Pro already on the market and the Xbox One X coming out later this year, it seems like
the console gaming industry is obsessed with everything 4K - related.
Microsoft was a newcomer into
the console gaming industry, virtually unknown.
But in 1983
the console gaming industry looked like it was headed for a kill screen.
Not exact matches
Uhrman acted quickly, recruiting game -
industry veterans and designer Yves Behar to create an affordable, open - source
console that could access a robust online
gaming library.
While new to the
gaming industry in a writing capacity, Erin has been playing video games on various platforms /
consoles for over 10 years.
Skipping an entire
console generation to see a sequel of a memorable franchise thankfully isn't something that happens often in the
gaming industry.
This
console had also saved the
gaming industry from the Video Game Crash of 1983.
This is encouraging, particularly when you note the video game
industry's rather turbulent transition (a new
console cycle, plus the continued migration to online / mobile
gaming).
This always on crap, blocking of used games & such, is a huge step in the wrong direction for gamers... & I think that if things keep going that way & MS win with this crap, then the
console &
gaming industry in general, is going to suffer a 1980's meltdown.
I'll tell you what I don't understand, this fascination with keeping the
industry stagnant, cloud computing is a viable answer to the future of
gaming advancing without having to put a crazy amount of processing power in the
consoles which will inevitably drive thier prices sky high!
Whilst the
gaming industry is trumpeting 4K and VR for next gen, let's be honest, pushing pretty visuals is still gonna mean that maybe more than half of any PS / MS
console bound game is going to be 1080p / 60 fps.
But in the mainstream
console and PC
gaming sectors, the prevalent mono - culture relies on an ever - diminishing pool of staple concepts — war and sports games dominate the charts, and sequels, tie - ins and spin - offs are the norm; in creative terms, the
industry is imploding.
next big reason could be digital only, I would never in my life own a
console with digital only... Sony don't learn from worst examples in
gaming industry, make your own decisions, and make them great, thats the only way to make PS plus great again, as it was on PS3, with free online!
So when most Xbox I've been dumb enough to comment with can't see past their own
console, how a company like MS still has a major impact on
gaming while essentially being in third, repeatedly failing to gain
industry traction in the
industry because of moves like Kinect and always online, don't tell me not to be bitter.
Nope what Pokemon Go proves it's that Ninendo's IP are a gold mine in the
gaming industry and it's a sign that Nintendo it's doing the right strategies to reach to all people in general, mobile for casuals and NX
console for the core gamers.
Since the explosion in popularity of the likes of Assassin's Creed and The Elder Scrolls in the previous
console generation, the AAA
gaming industry, as a whole, has undertaken a marked move towards open - world design.
Originally dubbed the «Mega Drive»» on the Japanese market, the 16 - bit
gaming console after receiving a new moniker stateside, triumphed above other systems with sharper graphics, higher resolution,
industry - best animation and a slew of unparalleled
gaming titles.
It was time to make the change and invite the entire
gaming industry with PC,
console, web, social and mobile projects!
Gaming as an industry has been expanding outward for a long time and increasingly, the «Gamer» is becoming a less relevant part of the overall gaming pie as more dollars are spent on free - to - play games for mobile / tablet, PC and now console
Gaming as an
industry has been expanding outward for a long time and increasingly, the «Gamer» is becoming a less relevant part of the overall
gaming pie as more dollars are spent on free - to - play games for mobile / tablet, PC and now console
gaming pie as more dollars are spent on free - to - play games for mobile / tablet, PC and now
consoles too.
The series solidified the
console as a legit player in the
gaming industry, and it all started with the original Halo which was released back in 2001 for the first Xbox.
Microsoft said his «deep understanding of all aspects of the
gaming industry, from subscription - based, massively multi-player to client - based
console and free - to - play online, PC and mobile experiences, will be a huge benefit to Lionhead and European Studio operations more widely».
Putting the Switch's problems on pause for a moment, some voices within the
gaming industry have begun to list rebuttals as to why the
console may not be as doomed as its initial presentation implied.
The lows of the year include a few bum releases from games we expected so much more from, troubles on the high street retail market for the
gaming industry and a frankly lacklustre launch from the new
console, the Wii U.
This
console established the
gaming industry as we know it today.
Nintendo has had a rough run through their many years in the game
industry, going from one
console to the next they saw varying levels of success with some
consoles becoming huge hits among the
gaming public, while others failed to live up to the companies hopes.
When we set out to create PS Vita, we were determined to deliver the best handheld
gaming experience the
industry has ever seen, an experience that would rival current
consoles and set the bar infinitely higher for those exploring the portable
gaming space.
And that's only the beginning of games ™ 153 Halo: The Saviour Of Xbox — Uncovering the past, present and future of Master Chief We speak exclusively to 343
Industries and Bungie on all things Halo The Death Of
Consoles Why the games
industry could be abandoning its greatest creation Gran Turismo Special Series creator Kazunori Yamauchi reveals the secrets of the franchise My First Game
Gaming's greatest developers reveal their often humble beginnings in the
industry — Also inside... The Future Of Racing — games ™ examines a new breed of track Surviving The Wasteland — The inside story of how a RPG classic was reborn Behind The Scenes of RuneScape
Gaming Firsts — the games and tech that lead the
industry Rogue's Gallery — Inside last - gen's Assassin's Creed Previews: Metal Gear Solid: the Phantom Pain, The Division, Total War: Atilla, Mortal Kombat X, Pokémon Omega Ruby / Alpha Sapphire, World Of Warships, Until Dawn, Life Is Strange, Albedo Reviews: Alien: Isolation, Destiny, The Sims 4, Middle - Earth: Shadow Of Mordor, FIFA 15, The Walking Dead Season 2, Final Fantasy Theatrhythm: Curtain Call, Super Smash Bros., Wasteland 2, InFamous: Second Son — First Light DLC, Danganronpa 2: Goodbye Despair, Starwhal: Just The Tip, Fantasy Life, Hatoful Boyfriend
Nintendo has had a rough run through their many years in the game
industry, going from one
console to the next they saw varying levels of success with some
consoles becoming huge hits among the
gaming...
He hailed the efforts of all those involved in the
gaming industry, and saying that the launch of three new
consoles in the last few years has pushed the
industry forward tremendously.
Hyperdimension Neptunia is a rather new Japanese roleplaying series that takes a play on the
console wars that plague the real life game
industry, Many of the game's characters are named after — in one way or another — the various
consoles released throughout the history of
gaming.
Last night the
industry shook with a sort of electric vibrancy not seen in years as the launch of the PlayStation 4 ushered in the era of next - generation of
console gaming (sorry Nintendo).
The
gaming industry would be significantly more healthy if there WERE no exclusive
consoles, and just a canvas and a buyers market.
With all the next - gen
consoles and new releases coming out, it can be easy to forget about the video games that started the
gaming industry and transformed into the juggernaut it is today.
More than 15 years ago Kazunori Yamauchi and his team introduced
console gamers to real - world physics, and more recently, Gran Turismo has trailblazed new paths across the
gaming and automotive
industries with programs such as Vision Gran Turismo and GT Academy.
This hybrid
gaming system, which works as both a portable machine and a home
console, now looks to represent Nintendo's future in the games
industry.
«From Activision's point of view the relatively slow burn of this generations
console market and the transition towards increasingly digital delivery is major risk for their business — like any traditional publisher — so it makes sense to consolidate their position by acquiring one of the giants of mobile
gaming,» says smartphone
industry veteran Oscar Clark, now at Unity.
While new to the
gaming industry in a writing capacity, Erin has been playing video games on various platforms /
consoles for over 10 years.
Both companies are trying their best to make their
console more dominant in the
gaming industry.
Nintendo NX is going to be the successor to Wii U, a
console that dented the company's revenue and failed to make a true mark on the
gaming industry.
Again, this rests on the assumption that the home
console market is a neatly quarantined market that has no crossover with other parts of the
gaming industry.
Remember the times when Nintendo ruled the
gaming industry and there was no other such thing to compete with those
consoles?
«In the entertainment
industry, with mobile apps,
console gaming, computer programs,» he said.
Encouraging more diverse talent to work in mobile, online and
console gaming, VR, AR, eSports, VFX, animation and entertainment
industries
Last year the PC
gaming industry was worth $ 21 billion, dominating
consoles.
The Pew Research reports that game
console ownership overall in the US remains where it was back in 2010, but this is expected to change over the course of the next few years as the videogaming
industry gradually prioritizes
consoles over PC
gaming.
Thankfully Nintendo would later resurrect the faulting
industry but it seems as though Atari isn't quite done with the
console side of
gaming just yet.
Not sure what you expect from Plus, but this is the best service in the
gaming industry for
consoles.
Seventh generation video game
consoles have run their course, and with PlayStation 4 and Xbox One
consoles leading the
gaming industry now, more and more publishers are dropping support for last - gen systems.