So far the 7th generation of
the console gaming sector has gotten off to an interesting start.
Company axes «toys - to - life» games and shutters Avalanche Software in move that marks withdrawal from
console gaming sector
The decision, which has resulted in a $ 147m write - off, will involve the closure of Disney's in - house studio, Avalanche Software, and in effect marks the entertainment giant's withdrawal from
the console gaming sector.
Not exact matches
But in the mainstream
console and PC
gaming sectors, the prevalent mono - culture relies on an ever - diminishing pool of staple concepts — war and sports games dominate the charts, and sequels, tie - ins and spin - offs are the norm; in creative terms, the industry is imploding.
Whilst the future looks bright for the
sector, game developers and
console manufacturers need to work more closely with mo - cap studios to take full advantage of the tech that will already be in place, and present film quality animation that the developers and players crave, taking
gaming into a new era of realism.
With Google Glass 2.0 set for release in 2015 and the eighth generation of
console gaming now in its element, the wearable technology and
gaming sectors are clearly experiencing considerable growth.
Although Activision is big in
console games with its Call of Duty, Destiny and Skylanders brands, and has might in PC
gaming thanks to the Blizzard titles (Diablo, Starcraft and Warcraft), it has largely failed to make an impact in the explosive smartphone
gaming sector.
Nintendo's 8 - bit system became a byword for
gaming itself in North America, reinvigorating the
sector and emboldening rivals such as Sega and NEC, both of whom attempted to muscle in with their 8 and 16 - bit
consoles.
Nowadays, PlayStation and Xbox are the biggest names when it comes to
gaming consoles, but there was a time when there were many other companies successfully competing in this
sector of the market and Nintendo was the king.
It's a major player in a massive number of tech
sectors, including OSes, PC hardware, PC and
console gaming, software development, enterprise systems and IT management, AI, and Windows Mixed Reality.