The console gaming segment performed better than expected in 2016 thanks to console manufacturers, publishers, and consumers embracing of a variety of digital business models.
The console gaming segment performed better than expected in 2016 thanks to console manufacturers, publishers, and consumers embracing of a variety of digital business models.
Not exact matches
What's more, it's a fast growing market
segment, as
console sales wane and the number of
gaming enthusiasts skyrocket.
Microsoft has until now kept itself confined to manufacturing
gaming consoles or computer peripherals, such as keyboards and mice, though the Surface brings the Richmond based company into developing consumer oriented computing devices in the high stakes tablet
segment.
Mobile games, in particular, are the fastest growing
segment of the
gaming market as smartphone and tablet owners are using their devices for game - playing on the Internet, increasingly more than desktops and
consoles.
Furthermore, we decided to merge handheld
console gaming and TV
console gaming into one
console segment.
Consoles are far from irrelevant but it's clear to see that it's no longer the biggest
segment in the
gaming industry and when Nintendo aren't even the biggest presence in that
segment it's clear that this is why they are now taking drastic steps to change their business model to expand outside of traditional
console gaming.
The
gaming market today can be split into 3
segments, there is
console, PC and Mobile.
«PC
gaming and
console gaming are different, and the customer
segments have capabilities and expectations that are unique to the platforms they play on,» he says.