Sentences with phrase «console hardware by»

Not exact matches

The console has earned rave reviews and as soon as new stock reaches stores, it's immediately purchased by anxious shoppers hoping to get their hands on Nintendo's latest hardware.
«Nintendo posted operating losses for three consecutive years over FY3 / 12 - FY 3/14, but this was mainly due to hardware profitability issues,» Sugiyama stated, while adding, «We think Nintendo will not make the same mistake with its new console, the NX, which is scheduled to be unveiled by the end of 2016 and released at the end of FY3 / 17.»
Kotaku lauds the Wii U as the finest piece of hardware ever made by Nintendo, adding, «For once, we have a Nintendo console that doesn't feel like it is pocked with omissions.»
We are sure Sony does not mind as a PSP game has been bested by another on the same hardware, which should be driving up even more sales of the handled console.
Powered by the Unreal Engine 4, Tekken 7 sets a new benchmark for graphical fidelity for the fighting game genre, pushing the new generation of console hardware and PC visuals to the limit.
While the first few Monster Hunter games were released on consoles, and the most recent entry was also available on the Nintendo Wii U, the potential of the series was always limited by the nature of handheld hardware.
Hardware spending grew by a whopping 119 % during January, thanks to the success of the big three consoles.
We've previously mentioned that Amazon followed the console business model, of selling hardware cheap and recouping its losses by selling content, when it came to the Kindle Fire and one of its methods of making money is from eBooks sold on the Kindle bookstore.
Still, the DS manages to make its way over that hurdle by a simple hardware design choice that dates back to the console's original launch.
Then there is the whole fact that MS are getting even more rushed by Sony's imminent console release, than they were with 360, & MS don't have a good track record with rushed hardware, but, on that whole RROD fiasco, at least 720's failure rate couldn't be any worse, as a little talked about fact is that the failure rate for AT LEAST, the 1st 2 yrs worth of 360's manufactured WAS WITHOUT DOUBT 100 %.
Just like on PC, software makers on console should be able to dictate when hardware is «too old,» not the arbitrary «generations» chosen by manufacturers.
You're going to get better game experiences from mid-generation jumps like this, ultimately, so stop thinking about your «investment» in an original PS4 or Xbox One and start paying more mind to the developers and artists who, every console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches.
Fixed 5 - 10 year console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out of tradition and deference to an old consumeristic model.
The following details come from a Nintendo - Online article... — developed by the 40 - man R&D 1 team with Gunpei Yokoi handling the system's design and Satoru Okada working on the hardware — goal was to combine the concepts behind Game & Watch and NES — system had to be small, technically on par with the NES and cheaper than the NES — to archive this, the team had to use a black & white LCD display; a color screen would have increased the power consumption and thus made the system more expensive — system was codenamed «Dot Matrix Game», hence the console's model no.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
With a Steam Machine your purchases will still be limited by the hardware in the box, whereas with a console you can just whack the game in and know it will play.
Alienware have smartly gone with a relatively subtle design for their «console», sticking with a black paint job and a nice customisable LED accent on the left - hand corner that gently reminds people that this small box is a sophisticated piece of hardware, powered by black magic and voodoo.
Nintendo stands to lose more than they gain by doing that, because they'd lose sales of hardware, (which by default is a substantial chunk of change, due to each console sold being worth at least 6 $ 50 games) for a miniscule increase in software, from people who's interest in games like Breath of the Wild would immediately die once the next Witcher hits their console.
- Nintendo is selling three physical Switch games for every console sold in the UK and Spain - this matches the performance of Wii - Nintendo says the Switch's global tie - ratio is 3.6 - 78 % of Nintendo Switch games are sold in boxes, by comparison only 47 % of PS4 games are sold physically - the only blips in Switch sales have occurred during moments of stock shortages - there was a significant spike in hardware sales around the launch of Super Mario Odyssey - across Spain and the UK, 469,000 Switch consoles have been sold for the first 36 weeks of its life - this is about 49 % of what the Wii managed to do over the same period (which launched over Christmas)- this is 300 % of what the Wii U managed to achieve - Switch may grow significantly again if Nintendo continues its trend of updating the hardware with new iterations - there is currently enough stock to satisfy demand at the moment - if demand increases for the holiday season, GAME says «we don't have a warehouse full of stock ready to go.»
Nintendo had initially projected sales of 3 million consoles and 14 million games, but at the time of the system's actual release, Nintendo projected hardware sales of 1.5 million units and software sales numbering 2.5 million by the end of the year.
Paper Mario: Color Splash looks like it has a chance to return the series to form by bringing it back to the home console to take full advantage of the hardware's power.
«I think the upgrade is mainly about that, but consoles aren't made by the hardware, they're made by the games that are made for those consoles, so that's what really matters.»
«Over the first 50 months in market for each console, the combined hardware installed base of the PlayStation 4 and Xbox One now exceeds that of the PlayStation 3 and Xbox 360 by 18 percent, and that of the PlayStation 2 and Xbox by 4 percent,» said Piscatella.
The retail market for Windows PC games gradually dried out in the early 2000s, as the benefit of not having to pay a platform holder to publish a game was offset by piracy, usability problems present with non-standard hardware and retailers like GameStop putting emphasis on the used console game market (GameStop does not buy and sell used Windows PC games).
-- Yes, every game and first party Microsoft hardware product will be supported by the new console.
But it wasn't all doom and gloom in June, as NPD Analyst Liam Callahan told GamesIndustry.biz: «After 32 months since the launches of the PS4 and Xbox One, the combined cumulative hardware sales for these two consoles exceed the sales of [the PS3 and Xbox 360] by 40 % at the same point in their lifecycles.»
By unlocking 4K and including high - end hardware under its hood, the imposing chasm that stood between consoles and the PC gaming market has finally shrunk.
«Over the first 50 months in market for each console, the combined hardware installed base of the PlayStation 4 and Xbox One now exceeds that of the PlayStation 3 and Xbox 360 by 18 percent, and that of the PlayStation 2 and Xbox by 4 percent.»
Not only is there a decent market for the franchise on PC but it will also give developers the opportunity to showcase the game in all its glory without being held down by the console hardware.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Since launch, the PS 4 has been stomping on the Xbone, grinding it into the dirt like so much jam between a behemoths toes... As such the Xbone became the tomorrow console with the evil lying «Phil» [hsssssss] giving the... «Just wait until we release the 20 % power taken up by Kinect [which we are never ever ever getting rid of, nosureebobdixie]»... «Just wait until we release teh powurz of teh clowziz, where each XBot will get unlimited power, meaning no need to upgrade your hardware, forever and ever Amen»..
Is not talking about games hes taking about hardware evolution!And thats something that in consoles is already outdated by today standards!
Has the leading company in console sales, number of exclusives, most gaming features, more powerful console hardware, been backed into a corner by the two companies who struggle to sell consoles and come out with exclusives each year?
@Pongwater see the problem here is the definition of multiplat so let me revist that... by definition when we said multiplat from history we mean its either on multiple consoles like sony Ms or nintendo or PC but when a game is only on wondows 10 or xb1 family hardware is techically on a pc but not define as such but as a windows game cause it wont be available to steam or any other pc sectors or even any other version od windows that makes it still by definition an Ms exclusive cause u can only get it from microsoft UWP and never on any other thing else So is it a console exclusive?
I'll say this, If Sega would've tried doing that on the Genesis by implementing hardware or game cart upgrades that increased the console's capabilities to match those of Nintendo's SNES» (almost like how it was with NES, but, I doubt they did, since they didn't think about that through the console's lifespan), it would have greatly wowed Classic Sonic fans.
Unlike previous years, however, both consoles were officially unveiled ahead of E3 in separate announcement events, but some were left disappointed by their misinformation, with details such as the pricing and even the PS4 hardware's aesthetics conveniently kept under wraps until next week's conferences.
The console market was thriving by creating a simpler way to play a game on the cheap, but the PC gaming scene continued to deliver unique experiences with many different hardware configurations.
January 11th, 2018, 21:33 Posted By: wraggster Always good to have positive news from the world of gaming after years of negativity, heres the news: Over the past few years, the console market in Japan both hardware and software sales has been sluggish in Japan.
Any hardware improvements would be constrained by technology and cost, with NEO serving as an improvement to the PS4, but not to the extent that Sony's current console would become obsolete.
It's sort of similar to the Playstation Vita in a way; great hardware let down by a subpar game library that consists mostly of ports you can play on other (and since I prefer consoles over handhelds), better systems.
Once upon a time, if you wanted to revisit your favorite gaming console without the original hardware, you had two options: Pick up one of those shoddy plug - and - play TV consoles lining the aisles of every drugstore, or track down an emulator and some ROMs by legally dubious means.
Instead of laying out a strategy of stimulating hardware with cost reductions, Sony said it would make people want to own and value its consoles and services by cramming them with inveigling games and spellbinding ideas.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping game development costs low, gamers by allowing users to have the same or better experience on new hardware and the industry as a whole by keeping consoles relevant in a market where many thought they'd fail by now.
Kotaku lauds the Wii U as the finest piece of hardware ever made by Nintendo, adding, «For once, we have a Nintendo console that doesn't feel like it is pocked with omissions.»
Powered by the Unreal Engine 4, Tekken 7 sets a new benchmark for graphical fidelity for the fighting game genre, pushing the new generation of console hardware and PC visuals to the limit.
Given that we don't know much more about Scorpio's hardware, it's hard to continue speculating with certainty regarding the console's theoretical price on a piece - by - piece basis.
No matter how many consoles of the next - gen hardware are sold, they're still dwarfed by the immense number of gamers that reliably own and cling to their beloved 7th - gen systems.
Windows Central reports that the hardware of the upcoming Xbox Scorpio will unveiled by Microsoft within the next few weeks, with games like Forza Motorsport 7, Crackdown 3 and State of Decay 2 will be used to showcase the console's 4K capabilities.
With the much - awaited next generation console gaming hardware just around the corner, the first edition of GAMEHOTEL REPLAY looked at how key games have taken advantage of the creative potential offered by new game consoles in recent years.
According to Sony Worldwide boss Shuhei Yoshida the number of consoles affected by hardware issues «is very small compared -LSB-...]
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