In a bid to streamline
its console hardware development, Nintendo is merging its handheld and home console teams.
Xbox is seeking for an engineer to «lead the DRAM solutions for the Xbox
console hardware development team» adding that the «DRAM solutions include DDR3, GDDR5, GDDR6 and future DRAM technologies.»
We are seeking a qualified candidate for a Senior Engineer to lead the DRAM solutions for the Xbox
console hardware development team.
Aside from the job listing mentioned above, Microsoft is also looking for an Xbox Storage Architect to «lead the storage solutions for the Xbox
console hardware development team».
Not exact matches
We're talking strictly
hardware here — there are no reports of
development kits being sent out, no talk of specs a new Xbox
console might have.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and
development costs for PlayStation 4
hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android
consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
Video games are played on
consoles, the three current
hardware forms being Sony's Playstation 3, Microsoft's Xbox 360 and Nintendo's Wii (though, in accordance with the tenets of technology, all three have replacements in some stage of
development).
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the
console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal
development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming
hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Secondly, this was an interesting exercise in seeing how the Sony
console's radically different
hardware handles the cross-platform
development that is becoming increasingly commonplace in the games industry.
The market declined in 2014 as well, a possible drop - off from the release of new
consoles in 2013, but last year aside from the New Nintendo 3DS held little in the way of
hardware developments.
According to Yamauchi,
development on the PS3 caused a lot of stress due to the
hardware used in the
console.
On the one hand, it's extremely good news: developers no longer need to create engines for multiple
hardware types with little common ground -
console and PC
development will all be based on x86 computer architecture.
According to Game Informer, people with «knowledge of the in -
development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game
console with a dedicated controller.
It's early days in the great next gen
console war, and the commercial reality of
development is very simple - the cost of making games on more advanced
hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat
development.
So, with limited time, limited resources and limited access to
development hardware before the retail
consoles arrive, studios have to make a decision.
If we are to believe the data mining findings from the series of tweets below it seems that Nintendo is intending to release a new
hardware revision of the Nintendo switch as the data mine reveals a new SoC that could pave the foundation for a New Nintendo Switch
console development.
Since the sad discontinuation of the Sega Dreamcast in 2001, the company has focused solely on software rather than
hardware development, and in the last few years its many in - house
development teams have released a number of games for the PlayStation 3, including Valkyria Chronicles and Yakuza 3, both of which are exclusive to the
console.
Whereas mobile and VR
development can be done on consumer
hardware, there are still barriers to entry in
console development in terms of platform approval, getting access to dev
hardware, and going through certification processes.
The only complaint I would expect come release would be that this is more of a
console focused
development, and detail in the surroundings might not scale up all that high to really push top end PC
hardware.
Developers receive software
development kits when a
console manufacturer is prepping the release of a new piece of
hardware.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit
console, featuring
development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen
hardware production plans.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping game
development costs low, gamers by allowing users to have the same or better experience on new
hardware and the industry as a whole by keeping
consoles relevant in a market where many thought they'd fail by now.
Lets say a more powerful PlayStation 5 comes out instead of an evolutionary
console, it means that gamers are going to expect another ramp up in production costs to take advantage of the new
hardware features, publishers will need to wait for the install base to grow on PS5 and also risk everything on next generation
development.
Earlier this month the Internet lit up in a flurry of excitement regarding a report that Sony was close to launching the PlayStation 5 earlier than most people expected with
development kits (as if that term implies a single, fixed form for that type of
hardware) for the new
console supposedly already in the hands of noted studios preparing for a launch this year or next.
Hines noted that, while the Switch versions of certain games may require more
development to make up for the weaker
hardware, it's still worth releasing these big, ambitious games for the
console.
The
console (under the code name «Project Scorpio») recently revealed its
hardware specs, and the Forza
development test showed Scorpio's power in real - time.
It's a bit of a shame that replay angles were not standardised earlier, as the jump from PS1 to the other platforms can be rather jarring, but rest assured, these are the same corners on the same tracks - an evolution of both Polyphony Digital's
development prowess and indeed the raw
hardware power of the PlayStation
consoles.
Cerny will also discuss his motivations behind creating PS4 launch title Knack alongside working on the
console, and the insights he has gained performing both
hardware and software
development roles.
New prizes this year include: Technology Provider, for firms that offer
hardware and technological support to developers; two New Games IP awards, one for PC /
console and one for mobile; and two Creative Outsourcer awards, one for audio and the other for both visual contributions and outsourced
development work.
Sega Corporation is a multinational video game software and is a
hardware development company, and a home computer and
console manufacturer headquartered in Tokyo, Japan.
It's a lot of moving pieces, and while some tools and processes stay the same from one
console generation to the next, those have to change based on special features of the
hardware, or changes in the company making the
hardware or
development tools, or other factors.
I don't know if that's because its
hardware was inherently more flawed, or a symptom of marketplace realities (the expense of
console development conditions against
console exclusives for third parties, as well as against experimentation, while DS
development had neither of those mitigating factors).
@Alleged «Microsoft Xbox Durango
Development Kit» sold on eBay for $ 20,100 So it's a prototype of the
console... basically similar
hardware to what the
console will use... with a (yet dodgy until patched to be usable by the game devs) software dev kit that will also be provided by Microsoft for a very small fee... Who buys that stuff?!
After a year at R&D 2, Genyo Takeda became general manager at R&D 3 — Nintendo's smallest research and
development team, which despite being only being 20 - people strong, took reasonability over technical
hardware for arcade systems and later home
consoles.
It's a major player in a massive number of tech sectors, including OSes, PC
hardware, PC and
console gaming, software
development, enterprise systems and IT management, AI, and Windows Mixed Reality.
Capcom has cited early
development choices and
hardware limitations, as well as the Switch's «different functions from stationary
consoles» as primary roadblocks.
The
development team had already committed on the PlayStation 4 and the Xbox One as the
hardware choices for
consoles.
Though Nvidia did not disclose the specific reasoning behind its decision to drop the in -
development Shield Tablet successor, the cancellation arrives months before the launch of Nintendo's NX
console, which reportedly features similar
hardware.