Sentences with phrase «console hardware development»

In a bid to streamline its console hardware development, Nintendo is merging its handheld and home console teams.
Xbox is seeking for an engineer to «lead the DRAM solutions for the Xbox console hardware development team» adding that the «DRAM solutions include DDR3, GDDR5, GDDR6 and future DRAM technologies.»
We are seeking a qualified candidate for a Senior Engineer to lead the DRAM solutions for the Xbox console hardware development team.
Aside from the job listing mentioned above, Microsoft is also looking for an Xbox Storage Architect to «lead the storage solutions for the Xbox console hardware development team».

Not exact matches

We're talking strictly hardware here — there are no reports of development kits being sent out, no talk of specs a new Xbox console might have.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
Video games are played on consoles, the three current hardware forms being Sony's Playstation 3, Microsoft's Xbox 360 and Nintendo's Wii (though, in accordance with the tenets of technology, all three have replacements in some stage of development).
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Secondly, this was an interesting exercise in seeing how the Sony console's radically different hardware handles the cross-platform development that is becoming increasingly commonplace in the games industry.
The market declined in 2014 as well, a possible drop - off from the release of new consoles in 2013, but last year aside from the New Nintendo 3DS held little in the way of hardware developments.
According to Yamauchi, development on the PS3 caused a lot of stress due to the hardware used in the console.
On the one hand, it's extremely good news: developers no longer need to create engines for multiple hardware types with little common ground - console and PC development will all be based on x86 computer architecture.
According to Game Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated controller.
It's early days in the great next gen console war, and the commercial reality of development is very simple - the cost of making games on more advanced hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development.
So, with limited time, limited resources and limited access to development hardware before the retail consoles arrive, studios have to make a decision.
If we are to believe the data mining findings from the series of tweets below it seems that Nintendo is intending to release a new hardware revision of the Nintendo switch as the data mine reveals a new SoC that could pave the foundation for a New Nintendo Switch console development.
Since the sad discontinuation of the Sega Dreamcast in 2001, the company has focused solely on software rather than hardware development, and in the last few years its many in - house development teams have released a number of games for the PlayStation 3, including Valkyria Chronicles and Yakuza 3, both of which are exclusive to the console.
Whereas mobile and VR development can be done on consumer hardware, there are still barriers to entry in console development in terms of platform approval, getting access to dev hardware, and going through certification processes.
The only complaint I would expect come release would be that this is more of a console focused development, and detail in the surroundings might not scale up all that high to really push top end PC hardware.
Developers receive software development kits when a console manufacturer is prepping the release of a new piece of hardware.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping game development costs low, gamers by allowing users to have the same or better experience on new hardware and the industry as a whole by keeping consoles relevant in a market where many thought they'd fail by now.
Lets say a more powerful PlayStation 5 comes out instead of an evolutionary console, it means that gamers are going to expect another ramp up in production costs to take advantage of the new hardware features, publishers will need to wait for the install base to grow on PS5 and also risk everything on next generation development.
Earlier this month the Internet lit up in a flurry of excitement regarding a report that Sony was close to launching the PlayStation 5 earlier than most people expected with development kits (as if that term implies a single, fixed form for that type of hardware) for the new console supposedly already in the hands of noted studios preparing for a launch this year or next.
Hines noted that, while the Switch versions of certain games may require more development to make up for the weaker hardware, it's still worth releasing these big, ambitious games for the console.
The console (under the code name «Project Scorpio») recently revealed its hardware specs, and the Forza development test showed Scorpio's power in real - time.
It's a bit of a shame that replay angles were not standardised earlier, as the jump from PS1 to the other platforms can be rather jarring, but rest assured, these are the same corners on the same tracks - an evolution of both Polyphony Digital's development prowess and indeed the raw hardware power of the PlayStation consoles.
Cerny will also discuss his motivations behind creating PS4 launch title Knack alongside working on the console, and the insights he has gained performing both hardware and software development roles.
New prizes this year include: Technology Provider, for firms that offer hardware and technological support to developers; two New Games IP awards, one for PC / console and one for mobile; and two Creative Outsourcer awards, one for audio and the other for both visual contributions and outsourced development work.
Sega Corporation is a multinational video game software and is a hardware development company, and a home computer and console manufacturer headquartered in Tokyo, Japan.
It's a lot of moving pieces, and while some tools and processes stay the same from one console generation to the next, those have to change based on special features of the hardware, or changes in the company making the hardware or development tools, or other factors.
I don't know if that's because its hardware was inherently more flawed, or a symptom of marketplace realities (the expense of console development conditions against console exclusives for third parties, as well as against experimentation, while DS development had neither of those mitigating factors).
@Alleged «Microsoft Xbox Durango Development Kit» sold on eBay for $ 20,100 So it's a prototype of the console... basically similar hardware to what the console will use... with a (yet dodgy until patched to be usable by the game devs) software dev kit that will also be provided by Microsoft for a very small fee... Who buys that stuff?!
After a year at R&D 2, Genyo Takeda became general manager at R&D 3 — Nintendo's smallest research and development team, which despite being only being 20 - people strong, took reasonability over technical hardware for arcade systems and later home consoles.
It's a major player in a massive number of tech sectors, including OSes, PC hardware, PC and console gaming, software development, enterprise systems and IT management, AI, and Windows Mixed Reality.
Capcom has cited early development choices and hardware limitations, as well as the Switch's «different functions from stationary consoles» as primary roadblocks.
The development team had already committed on the PlayStation 4 and the Xbox One as the hardware choices for consoles.
Though Nvidia did not disclose the specific reasoning behind its decision to drop the in - development Shield Tablet successor, the cancellation arrives months before the launch of Nintendo's NX console, which reportedly features similar hardware.
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