Sony has designed a system with a flashy yet still easy to navigate OS, revamped their signature Playstation controller without destroying tradition, and packed the most powerful
console hardware into a sleek box.
Not exact matches
«As the uptake of VR
hardware plays out, game software revenues will automatically be absorbed
into current PC, TV /
console and mobile revenues,» the intelligence firm projected in the report.
Meanwhile, several years
into a
console's lifecycle, users are often playing with outdated
hardware.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4
hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android
consoles and alternative devices eating
into consumers» gaming time, including smartphones and tablets.»
To make PSNow viable they will have to make it
into Gamers Pass type service (local downloads for
console supported games) or possibly pray there is a worldwide increase in internet capability so they can actually have games streamed as they were developed (not 720p, 30 fps, downgraded fidelty) or bring back the support for weaker non-dedicated
console hardware where the lesser experience is not as a big of a deal.
The latter option of supporting that weaker
hardware will probably never happen for the same reason they canceled support for that
hardware in the first place; Sony doesn't want the service to eat
into their PS4 (or PS5)
console sales.
Microsoft messed up with
hardware at the beginning of the gen, forcing Kinect
into the bundle and having the
console underpowered to keep price relatively down.
«Without going
into detail, if you have a PC with equivalent
hardware matching the
consoles — not CPU per CPU, but matching output, that's your low spec.»»
Wondering around its earthy environment is like stepping
into a Robin Hood story, proving that locations don't necessarily have to be the most exotic to take full advantage of a
console's
hardware.
I think last generation got some people confused, with playstation having the responsibility of carrying blu ray
into every home; it took a huge stress on its market share as a game
console (late launch and unique
hardware).
Experts analysing the launch of the PC say that it comes at a time when
consoles have been dominating the marketplace, locking gamers
into paying enormous prices for their titles and forcing them to use already outdated
hardware.
The questions on a lot of people's minds ahead of launch is what this the new
hardware can bring to the table, and whether it's worth upgrading for people who already own an Xbox One or Xbox One S. To get to the answer of that question, I dug
into the guts of this new
console and attempt to explain, in layman terms, what each of these
hardware improvements means for gamers.
We could continue and go and expand the PS Mobile approach, but the beauty of developing games on
console is we allow the developers to go really deep
into the
hardware, and to unlock the potential.
As is the case with all original Xbox games, players can expect a huge bump in resolution when playing on new
hardware — 4X the pixel count on One and One S, or 16X the pixel count on One X. Playing these games is as simple as inserting the original disc
into your
console, or purchasing them digitally from the Xbox One Games Store.
There's a wealth of information to sink your teeth
into - the performance differential between Xbox One and PlayStation 4 of course, a frank and honest assessment of the Microsoft
console's ESRAM, the implications of both CPU and GPU sharing the same memory space (and bandwidth), and observations on PC
hardware and DirectX 12.
And finally, Don Mattrick, president, Interactive Entertainment Business, had his say: «Phil has played an instrumental role in shaping modern
console history through his keen insights
into both
hardware and software strategy.
Since launch, the PS 4 has been stomping on the Xbone, grinding it
into the dirt like so much jam between a behemoths toes... As such the Xbone became the tomorrow
console with the evil lying «Phil» [hsssssss] giving the... «Just wait until we release the 20 % power taken up by Kinect [which we are never ever ever getting rid of, nosureebobdixie]»... «Just wait until we release teh powurz of teh clowziz, where each XBot will get unlimited power, meaning no need to upgrade your
hardware, forever and ever Amen»..
He's right in the sense that a
console is essentially extra
hardware you currently need to play these style games, whereas over time these capabilities might be built straight
into phones, tvs etc..
Has the leading company in
console sales, number of exclusives, most gaming features, more powerful
console hardware, been backed
into a corner by the two companies who struggle to sell
consoles and come out with exclusives each year?
The equivalent of that
hardware won't be able to go
into consoles until 2014 - 2015.
While any of us might've predicted that the Xbox One wasn't going to be the Dreamcast of Microsoft's venture
into consoles, it's nice to know that the company hasn't let sales numbers deter it from its commitment to the next generation of game
hardware.
As a tech demo, the game succeeded as a
hardware showcase, but alas, such didn't translate
into purchased
consoles.
Whilst its not extortionately expensive, there were rumblings that Microsoft would go straight for Sony's jugular with a price of $ 399, making heavy losses on the
hardware to somehow regain all the lost ground this gen.. That hasn't happened and that price is still a hefty pill to swallow for what is a mid-gen
console, 3 years
into this
console generation.
This article will look deeper
into why last gen was so successful in growing the
console market compared to this gen which is set to see a decline in users and stagnated growth in revenue generation from both software and
hardware.
Nintendo's forecast seems fair as it would be a surprise to see 3DS
hardware sales grow this late
into the
console cycle and especially with the new NX on the horizon.
We get
into the
hardware, the launch games, and what developers think of this
console / handheld hybrid, only in games ™ 181 on sale now!
Nintendo is undergoing a significant reorganization, bringing their handheld and
console hardware divisions
into one studio according to a report from Japanese newspaper Nikkei.
Now that the new generation of
consoles are kicking
into high gear, you might need some new
hardware, so I figured a review was in order!
Andrew House, the SCEE boss believes that consumers will duplicate their behaviour from previous
console cycles and invest
into the PlayStation 3 as a means of «upgrading» from a lower powered machine later on in the
hardware timeline.
In response, 3Dfx filed a $ 155 million suit in September 1997 [5] against Sega and NEC, [5] claiming that they had misled them
into believing that Sega was committed to using 3dfx
hardware for the
console «while knowing that [they] would ultimately choose to use the NEC chipset», [6] and that Sega also had confidential materials and
hardware relating to 3dfx's intellectual property which they had been deprived of.
Cerny has been working on the
console for over five years at this point, and while he spoke highly of the current PlayStation 3, he mentioned that many of the social and non-gaming features that are now taking the world by storm were not built
into the
hardware.
SEGA's completely gone in terms of home
hardware, destroyed after the commercial failure of the (now revered) Dreamcast; and Nintendo's transformed from a prime player of the 1980s and»90s, where its rules - abiding
consoles held their own against all - comers,
into something else entirely.
I guess one question now is would the PS4 be turned
into arcade
hardware like every other PlayStation
console has, seeing that it's more of a PC anyways (which most arcades use)?
Last year we had the cruelly hard - to - come - by Nintendo Classic Mini
console, which took us back to the heady days of the mid-1980s, and earlier this week, Atari announced its decision to get back
into the
hardware business with a new machine.
But this potential update to the
hardware is like turning my gaming
console into a smartphone I must update every few years to run the latest apps.
Too expensive and the
hardware will get
into PC gaming territory, which offers much more flexibility than its cheaper
console alternatives.
With some of them seeming almost scared to release a new
console, the opinions being shared by gamers could be used as encouragement to get new gaming
hardware into our hands.
And despite being based on demonstrably less powerful
hardware, PSVR delivers a VR experience that punches above its weight class and makes a strong argument for both existing and new
console players to jump
into VR right now.
(image via AM - Net) The
hardware which caused some to erroneously think that Sega was jumping back
into the
console business has been revealed and we now see that there are actually two configurations, thus
In last year's pre-E3 presentation, Phil Spencer, CEO at Xbox, wrapped - up the show by stating, «This is
hardware built specifically to lead the
console industry
into true 4K gaming and high fidelity VR.
Stunning launch titles for new video game
hardware such as Super Mario 64, Battle Arena Toshinden, Sonic Adventure, and Halo go down in history and become forever associated with the
consoles that they helped to usher
into the marketplace (the Nintendo 64, Sony PlayStation, Sega Dreamcast, and Microsoft Xbox, respectively).
The shiny new
hardware that emerges
into the wild might carry high hopes and higher price tags, but it inevitably launches with a games library that's a mere shadow of the
consoles it hopes to replace.
Since the Xbox 360 is capable of producing 0.25 terraFLOPS, this means that Unreal Engine 4 could potentially require a
console ten times more powerful than existing
hardware (not taking optimisation
into account).
Fans curious to see just how much technical
hardware is actually stuffed into this small console got their chance thanks to Xbox Daily as the director of Xbox Programming, Larry «Major Nelson Hryb and the GM of Xbox Hardware, Leo Del Castillo assembled the console piece b
hardware is actually stuffed
into this small
console got their chance thanks to Xbox Daily as the director of Xbox Programming, Larry «Major Nelson Hryb and the GM of Xbox
Hardware, Leo Del Castillo assembled the console piece b
Hardware, Leo Del Castillo assembled the
console piece by piece.
«I don't want to get
into all the numbers, but in aggregate you should think about the
hardware part of the
console business is not the money - making part of the business.
If the Channel F could have stayed relevant
into the very early 80s, developers certainly could have done more with what the
console hardware could muster.
As sure as spring turns
into summer, we know that the major
console makers will eventually refresh their
hardware to please enthusiastic gamers... but when are these next - gen machines coming?
this game has thrilled me as much as Pong did in 1975 when i was 18 and played it and just like the original Tomb Raider it is so much fun and just gives me goose bumps at how much work has gone
into it.And yes it has bugs but i as an old gamer can not believe how much complaining goes on about games these days try it through the 80s and 90s and just see how much better it is A) choice B) saving wow we had none back decades ago C)
hardware so many choices
console mobile pc it is awesome today so enjoy have fun and STOP whinging lol.
When Microsoft's E3 2017 rounded off, all puffed up and proud of the Xbox One X reveal and its beefy
hardware specs (well, beefy in the context of
consoles, at least), whispers were abound that VR was going to go the way of rhythm action games or the unloved stepchild that was PS Vita - loads of launch fanfare followed by a painful descent
into obscurity.
Though it has always been a predominantly software - focused company, Microsoft has expanded
into making
hardware as well, releasing devices like the Xbox game
console and Surface tablet lines.