Not to mention, with upcoming graphics chips from ARM, we could even see
console level graphics on the devices that you and I have now.
Phones continue to get more and more powerful and graphics are getting very close to
console level quality.
More importantly, Nintendo's DNA has always been a great «mobile» gaming experience with a premium pricing policy keeping the perceived value of its games
at console level and keeping the platform from being cluttered by too many shovelware.
The Sandbox is essentially your
standard console level editor, allowing you to flick through dozens and dozens of individual objects, manipulate them, and then place them on the track.
Yes, while there's much about it that's unimpressive and trying, it still generates a bit of a thrill just to be
playing console level (if not quality) Assassin's Creed in your palms.
Apple says it's the most powerful chip ever in a smartphone, promising «
console level gaming» on the new handsets.
However, it's fair to say that my test wasn't a great example of how chaotic the game can get and thus during heavy action the system will undoubtedly struggle a little more, meaning graphical tweaks will be needed to get it running smoother, unless
a console level framerate with beautiful graphics is what you prefer.