Sentences with phrase «console release so»

Still, Miku fans finally get a Western console release so beggars can't be choosers — unless you're living in America.
Destiny 2 isn't far from its console release so Gamescom was the perfect time to build hype with a launch trailer.
Over twenty years later, it finally has a modern home console release so let's find out if it lives up to its reputation.
Arc System Works fighters generally launch in the arcade before they receive a home console release so as a system wasn't announced in the trailer we can assume this is arcade exclusive for the time being.
I for one would love to have the Super Nintendo console library available on the go, while many others hope that Nintendo will eventually allow Cross Buy support for virtual console releases so that you own them both on Wii U and the Nintendo 3DS.

Not exact matches

The game we just released (last year for home consoles) is Mortal Kombat 9, so they really need to see something that's a new experience or they're going to feel like they've already played it.
Other amenities in the suite include seats that are wider than the average of 21 inches on existing Delta One classes (for competitive reasons, the airline did not release the specific width); roomy stowage compartments for shoes, headphones, and laptops; two consoles so passengers can comfortably spread out their drinks, reading materials, and laptops; and an 18 - inch - high resolution entertainment monitor, the largest among United States - based carriers, according to the airline, and bigger than the 11 - to 15 - inch monitors in Delta One classes.
At a reduced price, Blind Squirrel offers a complete edition of the Bioshock trilogy, with all additional content released so far: the offer is attractive for old and new fans, enriched with many graphical improvements: finally Rapture can be explored at 60 frames per second on consoles too.
Until proven true this is just a rumour, one we could see debunked in January during the Nintendo Switch Presentation, where Nintendo have promised to reveal the release date for the console, or it could prove her true, so until that happens, how you perceive this information is entirely down to you.
On the 12th of January, Nintendo will be inviting media, financial analysts and even trade partners to Tokyo, (where the event will take place) and the event will be streamed so all of us can watch it online and on the line - up for being revealed are a number of games that Nintendo have in development right now and the official release date for the console.
We had a rather short news week this issue due to all the festivities, but thanks to a certain new console being released last week and it nearly being the season to be jolly, it's been review central here at Nintendojo, so let's get right on down to a recap of what we've been playing.
According to Zefipalu, it wasn't really big enough for most bananas, so there it sat, all lonely and gathering dust on a shelf or in a closet somewhere until Nintendo decided to release a handheld console with two very tiny controllers.
I am back from my vacation so I guess I missed a lot Captain toad release early in Europe a new virtual console Mario game and this so what else did I miss when I was not here
It is important to note that the original Halo Wars, developed by the Age of Empire wizards Ensemble Studios, was only released on the Xbox 360, so it stands to reason the console DNA would be alive and well in Halo Wars 2.
Its console exclusivity is expected to last a year, so we could see a PS4, and perhaps even Switch, release around December or early 2018.
I can only hope that a console version will be released eventually so its gets the greater exposure that it deserves.
also sea of thieves and pubg is what xbox released in the first 3 months of this year so your argument of 2 games for the switch and 100 old games compared to modern consoles that come out with games that are 1000 times better every month doesn't hold up.
Releasing in 2014 with a bold and ambitious vision, though, it probably suffered from being basically in the launch lineup - PS4 is an easy platform to develop for, much easier than PS3, but still it is a new beast to tame, so shipping this early in its life cycle means that you don't truly know the power and capabilities of the console.
This is a good old fashioned update for the console version of the game, nudging it up to version 1.2.3 so it finally catches up to the items and features in the PC release.
Note: by «exclusives», I mean console exclusives so it's acceptable if a game was also released on Steam / PC.
When your biggest international releases are a console port of a handheld title and an expansion to a year - old RPG, you can only expect so much.
Despite the huge following that the Legend of Zelda series has in the rest of the world, the game is molded after Dynasty Warriors gameplay with a Zelda skin, so it's likely this will be a game and special edition release only, with no console SKU attached.
Miketendo64: Interestingly enough, despite side games and remakes / ports appearing on Nintendo platforms, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings actually marks the first true main series release of an Atelier Lydie & Suelle game to grace a Nintendo console, so what inspired you to make the leap now?
Harsh, to be sure, but after years of developing a console version of this unworthy isometric action RPG, how could so many glitches, gameplay imbalances and unwieldy controls possibly make it through to the final release?
While Fable Anniversary had a mixed reception on the Xbox 360, it was still a game that many people would love to play and so far most games that have been ported over to the PC from their console counter part with Alan Wake being the strongest advocate to prove this true, we can only hope that Steam sales of Fable Anniversary are enough to open MIcrosoft's eyes towards the presence of the PC gaming community and hopefully be encouraged to release first party studio titles such as Halo 5 to the PC along side the Xbox One.
Japan had an interesting release week with several new titles for both handheld and console, so previous contenders are starting to slip from the charts.
It's not often that we see any specific game become so popular that it's ported from console to handheld just a year and a half after its release.
This one is holding rather well so far, and sales on the long run promise to be interesting: are they going to go up as more Nintendo Switch consoles are shipped to retailers, or they will just slowly fade away, as the game is replaced by new, more popular releases?
So the biggest 3rd party supporter who released this game on last generation and current generation consoles and PC is «lazy?»
The point - and - click adventure is nearing the two - year anniversary of its release on Playstation consoles, so it's entirely possible it's close to the end of an exclusivity deal.
According to new data [PDF] released by the company, 3.06 million units of Nintendo's new home console have been shipped worldwide so far.
Nintendo released a wiiU pretty much in a open beta to get ahead of the other consoles, then pretty much not release any major games until after the new consoles have been released, seems pointless to have released it so early.
After seeing Yooka - Laylee release on Sony and Microsoft's consoles earlier in the year, Nintendo fans have been (not so) patiently waiting for Playtonic's title to make its appearance on the Nintendo Switch.
The Elder Scrolls Online is a great game and anyone who is thinking of purchasing it for the consoles when it releases on June 9th I would still recommend them to do so.
So I have no patience because I did not wait for a game to release on a console I do not own?
Unlike the other console ports, these games are from this generation, so why release them now?
by the time the game releases on the wii u it'll have dropped price significantly on the other consoles so anyybody who even sees the wii u version at full price then looks at the PS4 version a lot cheaper are obviously going to go for the PS4 / XBONE version.
like what happen with most wiiu launch sells most of those games were already release on other console so by the time it made it on the wiiu most already had it.
Maybe Donaald you could back up your statement or have you forgotten that both skylanders games have been released on ps3 and 360 aswell, so those consoles are also kiddy then.
A PC release shortly after the console release will surely boost sales though so it'll be interesting to see how it compares to GTA V, past GTA games and then of course the original Red Dead Redemption release.
Maybe they're just coasting through the early years of this generation, shifting their major investments into a mid or late - mid gen release of a console that will perform significantly better than competitors, while timing it so Sony / Microsoft can't respond well?
With the Nintendo Switch being so popular, more and more developers are thinking about releasing titles for Nintendo's latest console.
Okay, so maybe a triple - A console game release isn't in the cards for these series anymore.
The release schedule is no different to any other Nintendo console, loads of sub-par filler to make way for the excellent big hitters but every fanboy defends the weak filler so we get sequels to them before the ones we have been waiting years for.
So next gen owners I have some bad news, 2K today announced a new next - gen console release date for WWE 2K15 of November 18, 2014 in North America...
Fact is, the Fox Engine has been known to be easily scalable to next gen, and with the game releasing so close to, or maybe even after the release of the next generation consoles, it would not be a strange decision on Konami's part.
Because in all honesty, I think there is a huge amount of gamers out there that would have loved to experience this title, but the release consoles have just been so damn specific.
But the release on mobile first of the newest in the long - running Nintendo puzzle series surely sounds the death knell for the 3DS console, for so long its natural home.
It's a significant jump from previous weeks so it's obvious that the release of Hyrule Warriors caused a jump in console sales, but how long that will last remains to be seen.
Originally released for other consoles in 2016, Bloober Team's psychological scare - inducer has, at last, made it to Nintendo's system, finally giving Switch players the frights they so sorely deserve after games like Don't Knock Twice and Perception scared us off for all the wrong reasons.
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