But the cradle stops rocking once your baby falls asleep, so he or she does not get accustomed to
constant movement while asleep.
Not exact matches
But
while it is undoubtedly true that well - educated Catholic reformers could, and did, participate in elements of the wider «Enlightenment», there remained
constant tensions between these two
movements.
A
constant menace for the Palace defence with his
movement and ability on the ball,
while he also worked hard of his team off the ball.
Xhaka is known for his deep passing,
while Elneny is known for recycling the ball but
constant movement and amazing stamina.
The
constant movement puts baby to sleep and gives time to accomplish so many other things
while also being able to keep an eye on him and without having to place him in the crib.
The
constant movement and visual stimuli keeps her happy and entertained for a long
while.
This precision
movement allows the insects to accelerate at a near
constant rate of 152 meters per second squared
while keeping their fragile limbs intact, the team reports online today in The Journal of Experimental Biology.
While free weights can only provide resistance in a vertical plane (because of gravity), elastic bands can provide resistance in the horizontal plane as well, thereby allowing you to add resistance to a greater number of functional
movement patterns, as well as provide
constant tension to the target muscles.
While yoga takes a more holistic approach, using static poses while concentrating on breathing and mental clarity, Pilates is aimed at improving core strength with constant body movements, concentration and breat
While yoga takes a more holistic approach, using static poses
while concentrating on breathing and mental clarity, Pilates is aimed at improving core strength with constant body movements, concentration and breat
while concentrating on breathing and mental clarity, Pilates is aimed at improving core strength with
constant body
movements, concentration and breathing.
Also I've never heard anybody specifically recommend eating carbs later in the day, so I'm curious why you did... But also your point on clinching the bars when lifting
while focusing on
constant tension and continuous
movement was helpful.
While many parts of the film have minimalist tendencies — few images on screen, slower camera
movements, decreased sense of timing and pace, accentuation of what is on screen — the pace of the film is not
constant.
Senior dogs have had a chance to mellow out and,
while they're still ready and willing to head out on a hike or a romp in the park, they don't have that rambunctious puppy energy that requires
constant movement.
The fact that the initiative system stops you from having a concrete plan wonderfully replicates the videogame version where you simply charge in like a lunatic and start pulling the trigger,
while the way you can use
movement points before and after attacks nicely mirrors the
constant movement you experience in the videogame.
Adjustments - Timing shortened from being downed to rising, rising into a
movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted
movement speed, turning radius, and max
movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted
movement speed, turning radius, and max
movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction
while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to
constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced
movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted
movement speed, turning radius, and max
movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless
while charging.
While the overall acoustic effect is similar from sphere to sphere as the speed of rotation remains
constant, the sound produced by each is distinct, affected by the randomness of its
movement.