After reading David Epstein's essay about Junior Seau and brain trauma (SCORECARD), I was left wondering if players and coaches are paying attention to the growing research that suggests that the combination of big - impact hits and
constant smaller hits to the head play a major part in the trauma to a player's brain?
Not exact matches
EPA administrator Gina McCarthy
hit back during a speech to the US National Academy of Sciences in April 2014, complaining that her agency's science «seems to be under
constant assault from a
small but vocal group of critics».
- starts you off in a
small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then
hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you
constant battle updates - bottom screen shows the status of all the characters, plus a map
It's the same basic gallery shooter with ideas from TI Invaders, but the gameplay elements are original: bullet rain, precise motion,
small hit box, crazy particles, many different power - ups,
constant rain of power - ups, icon showers, multi-layer shields, etc..