Sentences with phrase «constant use of items»

While the constant use of items can feel tedious at times, the real work is in grinding to level up.

Not exact matches

I also think # 16 is a really over-inflated price for a very simple activity, and interestingly, one of the shopkeepers, who had a clue in his window, actually started moaning to us when we went inside to work it out, saying In the Hidden City hadn't even spoken to him about using the contents of his shop window for their treasure hunt, and he was really rather upset by the constant traffic of treasure hunters only visiting his shop to look at one item!
In comparison to other RPGs, which despite its constant mockery Stick of Truth is still trying to be, there's not a wealth of equipment to play with and it's generally very obvious which item is best to use, but in the game's defense the selection available works well with the overall design of the game.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
One downside to the cluster of players using one screen means that when one player sorts through an item or skill everyone must wait for that player to be finished, but in an attempt to mitigate some of the constant pausing Blizzard's come up with a reasonable (although not always definitive) solution: items have three stat categories, Health, Armor and Damage which are then represented by either a green arrow (facing up), a red arrow (facing down) or a line to represent neutral.
Finding room keys to open up new sections of the estate, and the constant backtracking once new items are found are pretty commonplace in the RE series, and are still used here.
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