Not exact matches
• my commitment and dedication to help you achieve and exceed your fitness goals • customized workouts based
on your fitness
level, time
constraints and equipment access, • general meal plans,
designed with your favorite foods in mind, to support your energy needs for your workouts as well as facilitate metabolism boosting and fat burning to help you lose the excess fat and weight.
• Prescriptive internal
design parameters to restrict development costs and discourage extreme
designs and running conditions • Single turbo with dimensional
constraints and weight limits • Standard energy store and control electronics • High
Level of external prescriptive
design to give «Plug - And - Play» engine / chassis / transmission swap capability • Intention to investigate tighter fuel regulations and limits
on number of fuels used
I
designed the original concept, I started the project, set up the team, organized and scheduled everything from the very first day until the very last, I made 90 % of all environment art, about 30 % of the
levels, roughly 30 % of the scripting, pretty much all effects, I optimized the whole game and set forth all the technical
constraints, safe - guarded the consistency of all the art that was made, and so
on.
Personally, I could never get into Techland's previous undead offering Dead Island, but with Dying Light they seemed to have taken
on board the criticism
levelled at the aforementioned game and used this to inform their
design philosophy, something that was apparently made much easier once they were no longer bound under the
constraints imposed by their former publisher Deep Silver.
And unlike similar tools currently available
on the market, Gunscape aims to empower its authors to enjoy the process of abstract
level design by imposing the same kind of refreshing
constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a
level within a game that features robust action gameplay and a vast array of weapons, enemies and
level components specifically
designed to complement one another.