Having much of the team's abilities and special perks operate on timers rather than
consumable items felt like a simple yet smart move on Volition's part.
Not exact matches
I'm around 15 hours in and I
feel like I'm just beginning to understand how to use various
consumable items, tools, and strategies effectively during hunts.
Party members besides Mario himself were removed, moves in battle were now performed via
consumable items, and the story and cast were simplified, as series creator Shigeru Miyamoto
felt that the constant introduction of new characters and elaborate plots had become unnecessary.
You'll also get some bonus
consumable items by using your amiibo that make the combat significantly easier, so you might
feel a little overpowered, but they're perfect for a second playthrough.