warns against: too smug, too smart, and appealing mainly to an audience of jaded sycophants thirsty for blood, dick jokes, and the ability to nail broad call - outs to the most -
consumed entertainment products in the history of mankind.
Not exact matches
Loot Crate licenses
products from major
entertainment properties, so with Sports Crate, partnering with Major League Baseball was time
consuming but far from unfamiliar territory.
One might go so far as to assert that the
entertainment industry's efforts to manipulate and numb those who
consume its
products, its relentless commitment to leaving reality unexplored, on the one hand, and the widespread commission of desperate, violent, anti-social acts (serial killings, school shootings, workplace violence), on the other, are entirely comprehensible at the very least as complementary phenomena.
I, however, think the point here is that these companies need us to
consume their
products to exit — otherwise they'd simply go out of business — but we do not need them, especially when it comes to non - essential / recreational stuff like games and
entertainment.