The Company, a chief content creator in the U.S., includes Univision Network, one of the top networks in the U.S. regardless of language and the most - watched Spanish - language broadcast television network in the country, available in approximately 90 % of U.S. Hispanic television households; UniMás, a leading Spanish - language broadcast television network available in approximately 84 % of U.S. Hispanic television households; Univision Cable Networks, including Galavisión, the most - watched U.S. Spanish - language
entertainment cable network, as well as UDN (Univision Deportes Network), the most - watched U.S. Spanish - language sports cable network, Univision tlnovelas, a 24 - hour Spanish - language cable network dedicated to telenovelas, ForoTV, a 24 - hour Spanish - language cable network dedicated to international news, and an additional suite of cable offerings - De Película, De Película Clásico, Bandamax, Ritmoson and Telehit; as well as an investment in El Rey Network, a general
entertainment English - language cable network; Univision Local Media, which owns and / or operates 61 television stations and 58 radio stations in major U.S. Hispanic markets and Puerto Rico; Univision Now, a direct - to -
consumer, on demand and live streaming subscription service; Univision.com, the most - visited Spanish - language website among U.S. Hispanics; and Uforia, a music
application featuring multimedia music content.
Also, we recognize that attracting
consumers» attention among the myriads of mobile
applications is not easy, and as I said before, we feel that simply releasing our games just as they are on smart devices would not provide the best
entertainment for smart devices, so we are not going to take any approach of this nature.
«Ironically, smartphones collect considerably more data than today's wearables, because they have many more sensors, as well as rich
applications which
consumers use for all kinds of
entertainment, communications and productivity purposes,» he told TechNewsWorld.