Sentences with phrase «consumer virtual reality»

Last year consumer virtual reality headsets started to become readily available, and 2016 will be the year they start to improve.
Consumer virtual reality went from a gaming peripheral to an all - purpose entertainment device, and then to the next great evolution in computing.
The PlayStation VR has skyrocketed to the forefront of consumer virtual reality (VR) since its launch back in 2016.
As the push toward consumer virtual reality begins to heat up going into 2016, Sony's Playstation VR is positioned to be a strong competitor in the field.
The arrival of technologies such as 4K television and consumer virtual reality also came after the launch of the two latest machines from Sony and Microsoft so the manufacturers are having to play catch up.
When consumer virtual reality (VR) appeared every detractor out there said it was antisocial, where users put on headsets and lock themselves away in fantasy worlds.
Luckey and the rest of Oculus» leadership were adamant about not making promises they couldn't keep, or delivering an undercooked product — two things that doomed consumer virtual reality decades ago.
This year, consumer virtual reality tech is at its zenith, and I just want get these headsets on my face already.
That's a lot of money to spend on just the headset itself, but considering this is pretty much the most powerful consumer virtual reality hardware to - date, it's somewhat expected.
The arrival of consumer virtual reality (VR) technology is going to see a swarm of meditative titles hit head - mounted displays (HMDs) such as the Oculus Rift.
Oculus Rift says its consumer virtual reality headset will go on sale in early 2016.
About Site - Road to VR is the world's leading independent news publication dedicated to the consumer virtual reality industry.
Sony's entry into the world of consumer virtual reality is an impressive start but it's not yet the affordable high - end VR experience some are dreaming of
About Blog Road to VR is the world's leading independent news publication dedicated to the consumer virtual reality industry.
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