Divinity: Original Sin 2 employs a turn - based tactical battle system based on its predecessor's, where players and enemies take turns in moving and unleashing Skills while
consuming Action Points.
Not exact matches
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Each unit
consumes an overall
action point to move around the map and if you end up using an item or firing at an enemy, you will use your in turn
action in order to accomplish this.
ACE skills
consume various amounts of
Action Points (AP) on use and take a set time to recharge depending on the skill chosen, but can deliver a more powerful (and possibly more useful if it has an effect) attack that can stun, knock back, or even drain massive HP from your target.
Each
action you undertake in battle spends AP, or Action Points, and the way these points are consumed varies depending on the color of the enco
action you undertake in battle spends AP, or
Action Points, and the way these points are consumed varies depending on the color of the enco
Action Points, and the way these points are consumed varies depending on the color of the enco
Points, and the way these
points are consumed varies depending on the color of the enco
points are
consumed varies depending on the color of the encounter.