You will journey across many levels
containing wave after wave of enemies and it is your job to get to the end in one piece.
Not exact matches
Mitch Jenkins later continued to lay out the schema of things by saying that the end goal is to produce a platform called «Electricosmos» which will be the open - access platform for using tools to create interactive digital comics, in which creators will be presented with quite a few choices about what interactive elements they'd like to include, and then there will also be Electricomics proper, the app which will
contain the comics created by this pilot team of writers and artists, initially, with hopefully more to come
after the first
wave of «example» like releases.
The environment design has an appropriate amount of variety as it lets you fight off
wave after wave of Zeds throughout over 12 maps with every map
containing 10 hidden collectibles for players to find individually or as a team.
The environments of each arena feature
wave after wave of enemies and a boss fight at the end of each section - a setup we've come to expect from games such as this - but benefit greatly from the novelty of the puzzles
contained in each map.
In the case of the majority of their past works you just push through
wave after wave on the same map until you're victorious, in Nex Machina, you tackle shorter
waves of enemies in more self -
contained levels, and
after you're successful you quickly push onto the next level.
Mission Mode
contains an arcade kind of leaderboard where the goal is to get the highest score possible, and finally, Arena Mode throws players into, well, an arena where
wave after wave of demons and monsters will be thrown down for the killing.