«Apple TV was sort of the opening salvo, but had a hard time getting traction because of its dependence on resolving
content ownership issues,» he explained.
Not exact matches
«Our stance is that
ownership of e-
content should not be treated any differently than physical
content,» said Kansas state librarian Joanne Budler in a press release
issued today.
It seems that some game publishers and game developers dream of a purely digital generation in the future, which grants companies more wielding power over digital
content (e.g., digital rights management (DRM), shutting down servers for online support, expiration dates on vouchers for downloadable
content, copyright
issues, re-licensing
issues, etc.) and supposedly digital distribution of media is future - proof by denying all
ownership to consumers.
Actual physical
ownership completely circumvents the complicated
issues tied to copyright law and DRM, and if
content vanishes from sites like Steam or GOG, they disappear forever, locked out of sight from consumers.
On the
issue of
content ownership, I think that a growing savvy Internet - using population will demand that individual
content creators are the owners.
They will explore copyright law as applied to website and
content ownership, ADA compliance, and other relevant
issues that apply to websites.