Although a banana is a higher fructose fruit, you actually only need 1/2 of one in this recipe and the high protein and fat
content slows the release on your body.
Not exact matches
While they are high in sugar, they have a GI of just 42, because of the high fibre
content, and therefore
release their sugars at a
slow steady pace.
Grape leaves» fiber
content adds bulk to your food to help physically fill your stomach, and also helps
slow digestion so that you get a gradual
release of sugar into your bloodstream, instead of a blood sugar spike and crash that leaves you ravenous.
Although they're naturally high in sugar, their high fiber
content helps
slow down the
release of sugar into the bloodstream, and in general, their benefits far outweigh their high sugar
content.
The high protein and fat
content ensures you get a
slow and steady
release of energy throughout the morning to comfortably get you through to lunch.
This is a moderate energy food that contains cereals to prevent hypoglycemia with a high protein
content for
slow release energy.
Several MMOs had switched from big expansions to smaller
content releases, likely because that strategy worked well in some other MMOs in the past to keep
slow organic growth.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually
released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of
content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more
content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Although we've had the very last piece of
content released for the current season pass for the Playstation 4 exclusive racer Driveclub, it doesn't look like the game's new
content will be
slowing down anytime soon.
PSN has seemed a bit
slow on
releases w / the exception of Deathspank: — LRB -... and I'm pretty anxious for a reason to plunk my money down on PSN +, but I want my sub to start on the first month with killer
content.
The weekend is almost upon us but Microsoft isn't
slowing down just yet as a bunch of new
content has been
released on the Xbox Live Marketplace...
If you had told me back in late 2015 that Rainbow Six Siege would still be
releasing new, free
content I'd have been pretty skeptical based on how
slow it started.
Nintendo seems to have
slowed its
release of Amiibo figures — the small, NFC - powered toys that can unlock digital
content in games when placed near the Nintendo Switch or 3DS — in recent years, but a newly discovered patent hints that the gaming could be applying the tech to new play mechanics.