Jennifer Merin: Suspenseful and smartly subversive, A Girl Walks Home at Night is a fantasy - filtered peek at the Iranian psyche behind the veil, focusing on a woman who takes
control at first bite.
Not exact matches
gibbs played well and deserves a higher rating so does holding apart his mistake that cost us a goal also i'm delighted for perez i've noticed on a technical level he is not what you would called a typical arsenal player his
first touch &
control are not the best he tends to lose a ball a
bit too much and needs
at least 2 touches i could be wrong and may be it is because he is just back from injury or he was a
bit nervous on his return, i know people will say that it doesn't really matter as long as he scores the reason why we bought him and they could be wright anyway great win, performance and topping the group great, COYG!
Insofar as we can
control events on the pitch, we need to make sure that we do our
bit, from the appearance of the
first player warming up until the exit of the last
at full time.
At first it was hard for Maggie to over and over let her children dictate the script and the activity, but she has found that by going along with it (and
biting her your tongue when she has the need to
control things), her children are more grounded and ready to go with the flow.
In the
first batch you can see from left to right the following swatches Flormar Palette # 05, NYX Matte Smokey Eye One night in morocco palette, Essence Vampire Love — love
at first bite, Sigma Beauty
Control and Wet N Wild Blue had me
at hello (one glitter and one matte eye shadow).
At first the game may seem to take away a little
bit of
control with the weapon lock - on, but in the heat of the battle you'll feel lucky that it has your back.
The
controls may be a
bit overwhelming
at first considering how many different attacks each character is capable of but once you start to get into the groove, you'll realise just how intuitive everything is.
At first, it's a
bit strange playing a rhythm game without variety in the
controls, but soon enough, the basic
control scheme can become a hell to use.
These are a
bit clunky
at first with the aiming aspect annoying me a
bit, however, give it a
bit of time and these
controls will grow on you.
The physics felt a
bit wonky
at first but the more I got used to it, the more I felt in
control and I came away impressed by the level of
control I had over the car.
It may seem a
bit unnatural
at first, but the
control scheme proves to be extremely effective when the chips are down.
Some may find the
controls a
bit awkward
at first, but this seems indicative of movement not being restricted to the same grid - based system that the world Is built on than any design issues.
With the traction and stability
control in Sport mode, there's a fair
bit of wheelspin
at launch, but the car quickly grabs hold as I approach the
first right - hander.
The tractor - themed Ram 1500 Harvest seemed a
bit campy
at first, but the thing is a tire roasting muscle car on - road and the limited slip and traction
control flat out work off - road.
Inside, the FX50 is luxurious, and the
controls and instrument panel, though a
bit daunting
at first, are pretty user - friendly.
The cabin materials seem to be a step above what I've sampled recently in Mini models, although the
controls are a
bit tough to navigate
at first.
It is a
bit awkward
at first to push the inner portion of the button but you quickly get used to it and appreciate the feeling of
control with regards to page navigation.
«Retailers should look for manufacturers that maintain a high level of
control over their ingredient sourcing and production,» says Louis Angerame, director of Westport, Conn. - based Old Mill Pet Products, which will be launching its
first product line in the dog treat category called Nature's
Bits,
at Global Pet Expo in March.
Whenever a puppy becomes hyper stimulated, out of
control and is nipping and
biting the
first thing to look
at is how much structure and boundaries are in place.
It was a
bit disorienting
at first trying to wrap my head around the game's unique
control scheme, but by the end of the stream, I felt really good about
controlling my character through the game's various stages.
The
control scheme is a
bit difficult to get used to
at first but you'll probably memorize it thanks to the sheer power of anger after a couple of frustrating deaths.
For new gamers, the
first - person
controls might be a
bit of a shock, but reassure your non-gamer recipient that they can ease into them
at their own pace, since there won't be mobs of angry teenage boys shooting
at them over Xbox Live.
There's no denying that coming in completely new not only to the Super Mega Baseball franchise but without playing a single baseball video game ever, the
controls were a
bit of a struggle
at first.
It's not exactly immersive, as motion
controls would've made a lot more sense here, and it's a
bit awkward
at first because the player can't really judge how much power is in a shot.
At first I found this a
bit annoying, as I had been pretty well versed in the Shovel Knight mechanics, but once I learned how to
control Plague Knight (and then Specter Knight), I was reminded of why I enjoyed the original game in the
first place.
Sure, the
controls are a
bit confusing
at first, with some weird button placements (A and B in order to go up and down?
Just like in the
first game, you interact with the various objects in the environment using a light or sensor, however,
controlling the light feels a
bit clunky
at times, which becomes a nuisance especially when there are a lot of objects around.
The
controls are a
bit awkward
at first, but within a few minutes it is easy to get accustomed.
Controls are quite confusing
at first and you'll suffer a
bit before managing to create an interesting course.
Rain only has a minimal effect on the way your car handles (although it does make the road surface look a
bit like a sea lion's back) but for those wondering if Horizon 2 is too «My
First Forza» for them, put the steering in simulation mode, turn off traction
control and ABS, and you've got a racing game that's perfectly pitched for those who don't want to powerslide round every corner
at 120mph but also like a
bit of a challenge.
More on Move support in a
bit, but
first let's look
at another new quasi revolutionary
control scheme shared by both versions of the game.
The
controls did feel a
bit awkward
at first, but after a
bit of playing around you'll be on the ground, grappling to buildings, and launching yourself into the air with a finesse even Batman would be mildly impressed
at (but he'd never say it).
First of all the
controls feel a
bit awkward, as it was clearly designed with a gamepad in mind and as such you'll have several keys to use
at all times as well as the mouse.
Aiming is a
bit confusing
at first, but you'll get used to the
controls quickly, as it's the same gameplay as every twin - stick shooter out there.
The
controls were a
bit wonky
at first, but I quickly became used to them, and was able to steer my ship through asteroid fields and avoid enemy fire rather easily.
Gesture
control will probably make you feel a
bit silly
at first, but you'll get over it.
Roku's mobile app
first launched on Android in March, but
at that point it was pretty much strictly about
controlling your Roku over Wi - Fi with simple stuff like volume and playback
control, but this update seems to add a fair
bit more functionality.