Sentences with phrase «control cursors on a screen»

A gaze - tracking camera follows the right eye's movements to control a cursor on the screen.
The Lexus Remote Touch interface, a square joystick on the console controlling a cursor on the screen, was more familiar.

Not exact matches

Other investigational BrainGate research has shown that people with paralysis can control a cursor on a computer screen or a robotic arm.
The patients were asked to move a mouse cursor on a computer screen by using only their thoughts to control the cursor's movement.
They started from learning to control a virtual cursor on computer screen and then learned to control a robotic arm to reach and grasp objects in fixed locations on a table.
In playing the game you control a circular cursor on the screen and you use this to interact with the world.
And rather than the touchpad Lexus installed for infotainment control on its RC 350 model, the RX 450h retains the joystick - style controller on the console, which moves a cursor on the screen.
However, if you want to do more than turn a book's pages, you will have to use an on - screen keyboard controlled with the five - way cursor.
It all comes down to the simple but loose controls: you use your mouse to move the on - screen cursor, and then hold down the button to activate your laser.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
(2) You can press the button to transfer control of the game to your hotbar, then move the cursor over to the portrait on the bottom - left of the screen and «click» it with the item - use button.
Volume and channel controls come in the form of rocker switches, while basic cursor controls (up, down, left, right, enter) are available to navigate on - screen controls and menus.
- QuickSettings management: — Added per - tile popup - menu containing extended tile visibility options: ------ show in lock screen / only in lock screen ------ show in secured lock screen ------ dual mode option moved to tile popup menu (for WiFi / BT / Cellular tiles)-- Revived Auto - switch feature based on notification existence (AKA smart pulldown)- Navbar tweaks: — Implemented ring target customization ------ only one ring target available due to LP's navbar ring limitations — Fixed missing cursor control keys haptic feedback — Fixed cursor control keys dismissing keyboard when reaching end of text - Lockscreen: added Direct unlock policy based on notification existence - Updated Chinese (Simplified) translations (thanks to liveasx)- Updated Russian translations (thanks to gaich)
- Improved support for Motorola Moto G Dual SIM: — QS: adjusted network mode tile (allows changing SIM slot on long - press)-- QS: adjusted handling and reordering of cellular tiles — QS: proper adjustment of signal tile size for tiles per row option — Signal cluster adjustments, including icon coloring (NOTE: cell signal doesn't support data activity indicators)-- fixed Smart radio — all other misc Multi SIM related adjustments - Quick settings: — revived Ringer Mode Tile (silent == priority)(thanks to romracer)-- revived USB Tethering Tile — fixed other misc issues in tile management (thanks to romracer)- BatteryBar: improved behavior in lock screen status bar (now allows bottom position)- ProgressBar: improved behavior in lock screen status bar (now allows bottom position)- Phone: — added workaround for missed calls notification LED — added 5s ramp - up duration for ascending ringtone - Ultimate notification control: — fixed issues causing unexpected heads up and notification icon «jumping» — show package names in app descriptions for better identification of packages having the same app name - Power: improved option for low battery warning policy - Navigation bar: improved handling of cursor control keys - Recents: added option for using alternate icon for clear all button - Fixed unexpected disappearing of centered clock and centered traffic monitor - Other misc Motorola specific fixes (thanks to romracer)- Updated Japanese translations (thanks to WedyDQ10)- Updated French translations (thanks to ch - vox)- Updated Hungarian translations (thanks to benjoe1)- Updated Chinese (Simplified) translations (thanks to liveasx)- Updated Portuguese (BR) translations (thanks to wyghor, KingKaminari)- Updated Russian translations (thanks to gaich)- Updated Chinese (Traditional) translations (thanks to PeterDaveHello)- Updated Malay translations (thanks to zamzameir)
The cursor can tap or long - press any element on the screen, and it can even be used to navigate your phone's UI, so you can control your entire device without having to lift a finger.
The dock also lacks any kind of touch pad or even a track point, so your only option for cursor control is the touch screen on the tablet itself or an external mouse (which would need to be Bluetooth, as the keyboard dock has no additional connections).
If this term is new to you, a Precision Touchpad is an extension of the traditional touchpad that you can use to control the mouse cursor on your screen.
The device has an integrated touchpad to control the on screen cursor.
First, the screen is on the small side, and the Apple Keyboard doesn't offer a touchpad to control the cursor.
The iPad Pro lacks one, and its iOS 9 software doesn't support the idea of one except for some limited cursor control on the iPad's soft on - screen keyboard, if you press both fingers down.
You can use it to control playback, and the Menu and arrow keys work as an on - board cursor for navigating the screen.
You pivot your finger to control a circular cursor on the screen, but the accuracy was glaringly not 1:1.
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