Sentences with phrase «control during battles»

The fluidity and ease of control during battles is what really makes the battle system in The Last Story unique.
It also would have been nice to pick which character to control during these battles, but since playing a character in Story Mode unlocks them in Conquest Mode, being forced to change characters does have its benefits.
There are also several other aspects in the mix that help keep things interesting; the ability to swim has been carried over from its introduction in DW6, which is a great addition, as well as contraptions such as catapults that you can activate and control during battles.
Of course, you will be able to control them during battle, and you won't be restricted to the character you create at the beginning of the game.
While characters can be directly controlled during battle, Persona 4 also allows players to issue general tactic orders such as «Full Assault» or «Conserve SP» which AI allies follow with a gratifying effectiveness.
While players can freely navigate Evan throughout the game's open world, other characters can be controlled during battles against enemies.

Not exact matches

It is about giving your baby control over how they eat causing less battles during meal time.
Gov. Andrew Cuomo has said he favors a three - year extension of New York City's mayoral control law, while the Assembly Democrats pushed during the budget battle for seven years.
Flanagan did include «common sense» reforms to the SAFE Act on his to do list — a nod to the conservative upstaters who did not support him during the battle to replace Skelos as leader because of his «yes» vote on the controversial gun control law.
During a recent interview on WAMC, Maloney refused to take sides in the battle for control of the state Senate — a top priority for his fellow Democrats in Albany, not to mention Gov. Andrew Cuomo and NYC Mayor Bill de Blasio.
Whyland also said Heastie would not allow the tax credit to be linked to passage of any other legislation — like, say, mayoral control of the New York City school system, which some are suggesting could be linked to raising the charter school cap, another issue pushed without success by Cuomo during the budget battle.
WAIT FOR IT A 4 - year - old boy from a Nso farming community in Cameroon faces down a puff - puff pastry while waiting for a second treat during a battle of self - control known as the marshmallow test.
Therefore, women shouldn't blame themselves for eating too much because controlling your weight during menopause is nearly a losing battle, especially when your body's estrogen, testosterone, and androgen levels are fighting you.
The frustrating controls and camera during battle can prove to be a blemish on the overall quality of the game, not to mention the repetitive nature of the story missions don't help much here.
The basic attacks are simply executed with a button press and you can try to attempt to control the flow of combat during some of the battles by issuing commands to your party members, however the game isn't exactly difficulty enough except for some boss battles so you can breeze through the majority of the game just keeping with the default party AI.
This version of the game will take advantage of the incredible features of the console like motion control option during the battles, local ad - hoc multiplayer up to 6, local battle with 2 Joy - Con, 1 system AND the chance to play wherever you want!
During their second deployment in 2006, enemy forces outside Ramadi detonate a remote - controlled land mine that injures Megan and Rex in battle.
Fifteen days after Sitting Bull's death, many Lakota died during the Battle of Wounded Knee, signaling the end of the long struggle between the Plains peoples and the United States for control of the Great Plains.
I feel that the simplified appearance of the exiles during Rites makes the game easier to view and control in the heat of battle.
The second irritation comes in the form of attacks that can stun you, something which the majority of fighting games abandoned a long time ago as being left reeling during a battle as you frantically waggle the stick to regain control can be frustrating for the player, especially if it happens to be from a ranged attack like it often is in Killer is Dead.
Updates to Battle UI: Changes have been made to the screen layout and control input to provide a better play experience for players using a gamepad or keyboard during bBattle UI: Changes have been made to the screen layout and control input to provide a better play experience for players using a gamepad or keyboard during battlebattle.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The combat - controls are simple too in that they are basically how you control Batman or Arno in The Arkham Series or Assassin's Creed Unity during battle.
You can also press left or right during the battle and switch between playable characters, so even though you don't control them all at the same time, you can still control them all within the battle.
You could select commands for your party to perform during the battle you had complete control over what your party did.
In a first for the series, you only have control over the party leader, and instead of micromanaging what each character does, any point during combat, you can initiate a paradigm shift to change the role that each character plays in battle.
During their journey of collecting food for the starving masses at home, the gang meet up with the legendary Pikmin, who they lead with some sort of mind control, making them battle the local wildlife and collect fruit for them (LAZY BASTARDS) before the sun goes down each day.
This mode is the Tower Control mode, which is a ranked battle we first found out about during the Splatoon Direct.
Each map will allow you to control a set number of party members of your choosing and you can even swap party members in and out during battles.
Bandai Namco has released a brand new trailer for the upcoming Nintendo Switch release of Dragon Ball Xenoverse 2, which comes with exclusive content including motion control options during battle, a local ad - hoc multiplayer (up to 6 players) and local battle.
You never find yourself fighting with the controls; you can take cover or jump over shorter cover easily and maneuver around obstacles during battles with no problems.
Although the game does require a fair amount of strategy from the players part, the fact that you control so little of what happens during the battle means that most of it is reactionary strategy.
One of the first things most players did during [i] EWatLO [/ i] was to turn off the voices in the cut scenes (you were stuck with the in - battle sound clips either way) because of a horrible echoing that slipped through quality control and made the voices painful to hear.
During battles, it switches to action scenes, and while you don't control the action, Warriors - style action scenes will seemingly unfold.
In previous titles, you would choose which character you wanted to control and two to support, and you could then use one of their attacks during battle.
Not only this but you have control of two characters which can be switched in and out fairly instantaneously during a battle allowing you to create even deadlier combos.
During battle, you control one character, while the other three are AI controlled, you have two different types of attacks, normal physical attacks with the X button, and Artes based attacks with the O button, which uses up TP (Technical Points.)
You have three characters in your party with the ability to control one character at a time during the battle, though you do have the option to switch to a different character at any time.
\ «Loving that I can directly control each of my units during battle - gives me loads of strategic options when raiding bases!
These characters each have their own unique moveset and can be controlled by players during battle.
In most games where party members are allowed, it is desirable to have the ability to control everyone in your party during a battle.
Each character has their own specific talents during battle and each one can be controlled at any given moment.
During battle, they are controlled with the D - Pad, which gives limited instructions to the A.I. as to their current attack pattern.
During a battle, you can run in all directions on the battlefield, dogging attacks, blocking, or attacking with a fairly simple control layout.
Then there's the front touch controls, annoying at times is when you get your second weapon (the sword) as in using the analog sticks, your fingers may sometimes accidentally touch the front screen and swap your weapons during battle which is a downside, but that's my only nit pick.
This offers far more control especially during dog fight battles.
The Zord Battles could have, and should have, been much more exciting and on par with the show if they gave direct control of the Zords during battle.
Add in that you have to swipe on Neku to move him around during battles, and the controls become even more imprecise.
The occasionally frustrating controls and ease at which you can die are really only a problem during the Contra-esque boss battles, many of which require pin - point aim, impossibly precise movement and a ton of ammo.
Patch Notes: Updates to Battle UI: New changes have been made to the screen layout and control input to provide a better play experience for players using a gamepad or keyboard during bBattle UI: New changes have been made to the screen layout and control input to provide a better play experience for players using a gamepad or keyboard during battlebattle.
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