With no physical responses or complex control schemes, the motion -
control era of gaming had to simplify its games to achieve functionality.
Not exact matches
It was an iconic page in
gaming history that marked an
era of tank - style
controls, complex puzzles, and well written stories.
Its precise
controls, fun gameplay and quirky charm make for a challenging piece
of gaming that understands the 8 - bit
era, cherry picking all the good stuff to create something brilliant, and despite being built on the bones
of other classic games Shovel Knight manages to feel unique.
I think that whole
era of basic motion
control gaming was a moment in time that has long since passed.
A long overdue entry into the collection
of cold war
era - set
gaming, puzzle game Papers, Please has the player
control a low level immigration bureaucrat in a fictional USSR country.