Sentences with phrase «control game elements»

Not exact matches

An important and useful element of the thinking at the time was the replacement of the earlier «control theory» approach to policy (i.e. the belief that the central point was to find an appropriate spot on the Phillips curve and to stay there), towards a «game theoretic» view, in which the critical issues related to behaviour — the interaction between the monetary authorities and the public.
Let's be honest they were some games especially after returning from his injury he really looked average (failing to control the ball, losing the ball, and misplacing passes) those are not things you just pick up because of injury, could they have been other elements behind the scene?
She does believe that mayoral control of the New York City public school system should have been extended beyond the one year that the state Legislature gave Mayor Bill de Blasio «There is an element for the mayor to have some skin in the game,» she said.
Certain small elements could have been improved by use of more standard FPS controls but this does not hurt the game.
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four - player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo.
While some elements need a bit of polishing, such as the control precision in key moments and the overall level design, this is a game that opens good prospects for the Shantae series.
A year - old game newly ported to the PC that plunges players into a world of bad camera angles and overwrought control elements.
The car combat and customisation is an important, coherent, and fun element of the game, with the driving and combat blending smoothly in the control scheme.
The Smash series» reliance on platforming elements, its emphasis on positioning and control over precise combos, and the almost universally recognized cast of fighters seem to play the biggest role in the game's lasting success.
With simple turn based controls and unique gameplay mechanics; the game merges the beloved nostalgic elements from the golden era of JRPGs with today's technology allowing fans to play at home or on - the - go.
Capsized combines control elements of first - person shooters with innovative physics - based combat and nods to classic platform games.
I've never played a Star Fox game so even if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that actually loves motion controls overall and I think the cockpit idea on the gamepad is quite interesting to say at least.
Although I was a little disappointed that this is no sequel to the main Metroid Prime game, Federation Force is still a fun game with good controls and an element of world building, exploration and gaming mechanics.
One of the new gameplay videos shows Kirby using his «Big Bang» power to solve puzzles and fight enemies, along with other new gameplay elements, like how motion controls will feature into the game.
The numerous issues with the controls as well as crucial elements of the game's combat systems soon mount up to provide an experience that frustrates far more often than it entertains, resulting in a missed opportunity for what could've been a cult hit.
One of the hallmarks of excellent game design — exemplifying a powerful grasp of both control mechanics and level design — is the ability to create endless new spins on the core gameplay without adding any conspicuous extra elements.
The puzzle elements are not exactly the strongest point in the game, and the tedious cursor controls just make them feel tacked on.
There are plenty of «puzzle» elements in the game where you can tell that motion control should be used, but instead the game gives you a cursor that you can place over certain elements and you can then use the alternate thumbstick to focus on something or the X button to interact.
The only element that really succeeded in the first game, the 3D control scheme, is present and in full effect.
The game does a good job of introducing you to the many activities gradually and features some RPG - style elements, such as a quest log and this helps to guide the player through the main controls and requirements.
The first two handheld Mario Tennis titles feature role - playing game elements, where the player controls a young boy or girl character who has enrolled at the Royal Tennis Academy and must set out to become the top - ranked player there, enter a tournament called «The Island Open» to challenge other tennis champions from elsewhere in the world, and afterward travel to the Mushroom Kingdom to challenge its stars, ending with a match against the game world's greatest tennis player of all, Mario.
All these various game elements are controlled by the face buttons and cycling through with the LB and RB.
Storm is a really slick puzzle game that puts players in control of the elements.
We reworked the ideas, distilled out the most fun and engaging elements from each, and continued until we had developed a game suited to our power gloves: a co-op game where two people control one virtual bird, flapping its wings with their fingers to avoid trees and collect berries.
Once the mechanics are selected (based on the needs of learners), you can then look to incorporate the aesthetic elements of game design in order to create presence and intuitive control / navigation which will support the game mechanics.
Every dynamic element of the package is transformed — power, torque, agility, stability, body control, grip, braking performance... The new car moves the game on to such an extent it beggars belief.
Written by Mike Carey, the game will feature «a rich, branching storyline that features a deep element of choice and gives players ultimate control of their destiny.»
Sure, touchscreens are helpful for some things, but as often as not they're horribly imprecise (and I click the wrong link on a web page or miss a tiny button), your fingers obscure some important screen element, or I miss the tactile feedback of a good old - fashioned control pad on games.
S51: We're still working on various elements of the game, but I'm pretty confident that we're not going to have an option to switch the motion controls off.
A software solution for PS3 backwards compatibility is not really feasible to do such without heavy investing and without many of the games that relied on the SPE processors of the PS3 to have to be recoded just to run at good frame rates... because you would have to use the PS4's very own graphics processor to split it's workload because remember the PS3's SPE processors were direct on the die with a direct token ring of 204 GHz persec throughput... There is no token ring elements control bit, thus it would have to be simulated in the GPU of the PS4 and than add in the PS4's GPU having to also render it's own graphic processing on top of simulation of the SPE's of the PS3... the PS4 is powerful but each of those SPE's are clicked in at over 3 Ghz!
For the uninitiated, these games are a blend of traditional RTS controls with some RPG elements.
You'll be battling for control of Gateway city which is made up of six randomly chosen hexagonal districts that surround a central district, but standing in your way are other players, the city guards tasked with keeping order and even invading monsters whose sole goal is to trash stuff, thus not only do you want to score the most Infamy points by the end of the game but you also need to stop the city from getting overrun by the monster hordes otherwise it's game over for everyone, bringing a sort of semi-cooperative element into the experience.
It's just good to see a motion controlled game that isn't aimed at just casuals and (even though we haven't seen all that much) go quite deep into the gameplay elements and finer details e.g. the ball on the end of the controller changing colour to represent what spell you are using, and I think we of all people should support that.
Features: • Platform game that combines action and puzzle elements • More than two hours of play with 3 week update • Fun and challenging gameplay • Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
Among these, we studied fighting games and included elements of precision range mechanics as well as precision timing to give the game a responsive quick - twitch console control feel.
Take control of Dorothy & Alice in what appears to be a classic adventure game with some light RPG elements.
However, the lack of control optimisation can be forgiven due to the fact that important elements of the control scheme including technical and signature modifiers are mapped to L and R respectively, while the potential of re-mapping anything from the rear touch pad to the touch screen in such a technical fighting game could have possibly been more problematic as the player would need to utilise both analogue sticks at times.
Indy500 combines realistic open - wheel racing elements with accessible, arcade tuned controls to make a game that requires tactical driving and strategy as much as nimble fingers!
This villain has a top - down view of the game and controls all hostile elements the other players face.
In addition to your telekinesis and terraforming powers there will be 3 magical elements you will learn to control during the game: wind, fire and essence.
One such mode is Archon which allows two players to control the same army which really adds a new element into multiplayer, particularly with strategy as each player can concentrate on a certain aspect of the game while working collaboratively.
However some nausea inducing elements of the game and confusing controls leave room for improvement.
The slice of the match shown at the Apple event revealed that Vainglory bears all of the elements of a traditional MOBA game, though precision controls through touch displays and high fidelity graphics set the game apart from a pack of competitors.
Actually, their new game called \» Soriti Horse \» for the 3DS, combines the racing element with the card game of Solitaire and splices it into two parts — Solitaire and Control.
Controlled Drifting An essential element of any great kart racing game is the drift mechanic.
The control scheme is competently handled, although movement can feel a little clunky and those unfamiliar with this kind of game would be advised to start on a lower difficulty setting until they feel comfortable juggling the tactical elements with the straightforward combat.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
As the game progresses the puzzles slowly grow in complexity and new elements are added, including several new powers for Death, two of which are rather interest.Firstly he gains the ability to turn his body into a giant Grim Reaper statue and split his soul his soul into two pieces, both of which you can swap between and control, and the second is the ability to create portals on specific sections of wall that you can use to traverse the environment, a bit like a certain other game...... called Portal.
With simple turn - based controls and unique gameplay mechanics, the game merges the beloved nostalgic elements with modern current - gen technology allowing fans to play at home or on - the - go.
Capsized combines control elements of first - person shooters with innovative physics - based combat and nods to classic platform games.
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