Sentences with phrase «control games like other»

Our problem lies in, that even against bottom teams we give so many chances away, and we aren't able to control games like other top teams.
◾ A refreshing body - control game like no other.
You control the game like any other FPS using the analog sticks, but to climb or jump you use the L1 (LB for Xbox) and to slide or roll after the jump, you simply press L2 (LT for Xbox).

Not exact matches

The remote control can also double as a small controller for video games, thanks to its track pad - like area from swiping, and a few buttons for other controls.
Besides watching every game on film and fielding the complaints of outraged general managers, Kuharich assigns officials to games — there are 45 NFL officials of whom 35 are used every weekend — keeps tabs on other officials, college and high school, who would like to get into professional football and, of course, makes certain that the officials he has now are always in control of the game.
Even when we win we never look in total control, we always look like we will let other teams back into any match, even weaker teams are now pushing us, i am fed up of making comments on this but you have to look at the manger, he is to blame game after game season after season!!
While researchers found that playing strategy games better engaged memory and cognitive control brain regions, making them better suited for improving memory tasks, they hypothesize that action games that stimulate the limbic area and elicit more emotional arousal might be beneficial for other clinical populations like patients with mood disorders.
No other football games achieve the level of depth, control and emotion you'll experience like a boss in Football Manager.
Things have changed since his boxing days, however: Men no longer beat the shit out of each other, they've left that to the robots, which are operated by remote control like video games.
The controls are a little confusing at first but like any other game they are easy to adapt to.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly complex — but also with so many satisfying gameplay moments.
The game has a lot of small nuances like this that separate it from most other platformers, besides its one - finger control scheme.
I found the pad suitable for other fighters like Dead or Alive or Soul Calibur with some tweaking of the control options for the games, and the D - Pad and the buttons remained just as responsive outside of the Street Fighter games they were designed for.
More importantly, the game feels like a nextgen title on the PlayStation 4 and thankfully the controls are quite responsive and not as clunky as some other titles.
These games are remastered with stereoscopic 3D visuals as well some other additional features like saving, gyroscope controls and extra gameplay modes.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
I like both fusion and other M, but as metroid games they lack something... I think it's mainly that both these games — and, to an extent, prime 3, take control away to tell a story — which none of the others ever did.
One of the new gameplay videos shows Kirby using his «Big Bang» power to solve puzzles and fight enemies, along with other new gameplay elements, like how motion controls will feature into the game.
«Many people start the game and then end up giving up due to frustration over lack of information, seemingly «clunky» controls, or other traditional Monster Hunter obstacles — hitting what can feel like a ridiculously thick brick wall.
Like with the other New Super Mario Bros. series of games, Luigi's physics and controls are the same as Mario's.
The game plays exactly like its other versions but does come with some mobile tweaks such as additional control options and even some (optional) in - app purchases.
, published on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based on information from the US Geological Survey, the US government agency responsible for geological research that crossed information on the annual consumption, mineral reserves available on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy objects like coins)-- Extinction in 2041.
And starting this year, their school and schools in eight other California districts will test students on how well they have learned the kind of skills like self - control and conscientiousness that the games aim to cultivate — ones that might be described as everything you should have learned in kindergarten but are still reading self - help books to master in middle age.
And starting this year, their school and schools in eight other California districts will test students on how well they have learned the kind of skills like self - control and conscientiousness that the games aim to cultivate — ones that might be described as everything you should have learned in kindergarten but are still reading selfhelp books to master in middle age.
For those with other Kindle devices, like Amazon's Fire tablets, parents can also use FreeTime's controls to ensure that kids are reading first before they're able to play games elsewhere.
This game at first took me a couple tries to get use to the controls but once I got the hang of it, just like any other game I have been flying through the game, as I try to beat my record times to set new ones.
While some games like Star Battalion smartly recognize when the phone is open and when its not, automatically changing between gamepad controls and accelerometer + touchscreen controls, other games seem to rely on both touchscreen and the gamepad buttons or both simultaneously.
I absolutely loved RE4, for ITS TIME, it was an amazing experience.Don't come in here with a ridiculous comment like «the controls arent outdated», go play Gears of War, Dead Space, and any other game that was developed by people who aren't stuck in 2004/2005.
The controls do feel a little sluggish compared to other new third - person survival horror - type games like Dead Space, but RE enthusiasts will get used to it.
«The game is quite different from anything out there, and it tries to really capture the subtlety, tension, and drama of espionage, as opposed to the industry's usual blow - stuff - up take on spy games,» he says and thinks «it's an incredible time for indie games, with «AAA indie games» like Braid, Castle Crashers, World of Goo, and many others lighting the way towards complete creative control and artistic independence for small, innovative, and highly polished games
I haven't played the game but watching other people play it it looks like the lack of focus on animation actively makes the game's controls less smooth.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
With all this, the game sounds like the controls should be a bit confusing, but, much like the simplicity of the non-existent HUD, all the controls are context sensitive, meaning you rarely need to be using anything other than the joystick and basic four buttons.
It's been clear since the Wii era that Miyamoto's interest in game design these days is more and more focused towards interesting control schemes and other gimmicks like that.
Also, Nintendo (Or whoever made the call) Didn't HAVE to remove (provided they weren't really even considered / implemented in the first place) the traditional controls, they could have given the player the option / preference, like they have for practically every other game they produced.
TL; DR: I really tried as hard as I could to control SF0 well, like I could with other «bad controlled» games but it didn't work out.
More specifically there is nothing like Halo MP, no other popular game right now lets you play PvP, PvE, PvPvE, create your own MP maps, create your own custom games, host your custom creations in a browser, have such a diverse variety of playlists, and give you competitive and casual arena gameplay with such balanced controls.
Controlled using the Wiimote sideways like a NES controller, the game plays very much like any other classic Metroid game, but in a 3D environment.
Much like Super Hexagon, Super Meat Boy, or other titles designed for the masochistic perfectionist gamers (like me) out there, Wave Wave is simple as can be to control and understand.
Just like with the gun control accesory using the single (not the dual shock) remote with the walking stick could use shild and walk and the other used to point in gun games can be used to grab a sword or whatever... There are 3 ways... Only remote controller Dual shock And the walking stick controller used to walk and another normal remote control... So easy... Why no one gives us options to use the third and best option....
The game plays exactly like its other versions but does come with some mobile tweaks such as additional control options and even some (optional) in - app purchases.
It's always nice to have the option, but it's entirely possible to enjoy the game with these different control methods as long as they work, and in Nintendo's other 2 - D platformers, like Wario Land: Shake It and NSMB Wii, they did.
Have no fear, Batman still leaps about groups of thugs like is controlled on strings, this well established combat mechanic is still hella - fun and its easy to see why it has been nicked wholesale by a whole raft of other games.
Other issues like in - game advertising and the control issue are here currently, but will be fixed in an upcoming patch (so not taken into account)
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
I recommend his other «Sexy» game, Sexy Hand II, which is a golf game with a similarly unusual control scheme, and GM Golf which is like a fusion of Sexy Hiking and Sexy Hand.
I think the one thing the game does better than any other multiplayer game is making you feel like the character you are controlling.
What sets Toy Soldiers: Cold War apart from the slew of other tower defense games is the ability to individually control turrets and units that can be either present in the form of RC vehicles or special abilities like the Commando.
The game is very fun with pad (i prefer pad) when playing with pad or just keyboard you walk around with the d - pad same as in a game like zelda or most other RPG games, the pad controls are easy and there is the command menu instead of drag and drop.
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