Sentences with phrase «control of a mecha»

I can't tell you how cool it feels to take control of a Mecha Dragon and outfit him with a second head, a jetpack and maybe even a device that freezes time whenever you roll some points, letting you take a second turn using one less die.

Not exact matches

Over the course of three sprawling acts, Gravity Rush 2 serves up dimensional rifts, nefarious councils, ancient lost cities, robot mind control, relativistic time shenanigans, meddling gods, armies of battle mecha, corrupt politicians, evil superheroes, flying cyborg soldiers, trans - dimensional apocalypse demons and something called «Panther Mode.»
You take control of an adventurer that gets cursed by a magic spell after killing the Mecha Dragon.
Eureka Seven has players take control of a sky surfing mech in a military outfit, in this mecha combat adventure.
ALLTYNEX Second is actually the third game in the The Tale of ALLTYNEX trilogy and has the player taking control of a space fighter that has the ability to transform into a much more powerful mecha.
Playing as siblings Riki and Mami, you take control of Bangai - O, a humanoid mecha, to do battle with the Cosmo Gang — villains whose most egregious crime is contraband fruit.
This focus of the boy controlling a huge mecha from ground level was clearly an inspirational one in the case of Sandlot's genesis.
-LSB-...] touch screen and pseudo PC control scheme work at home, there is an awesome review of the title on Mecha Damashii, where the author -LSB-...]
The game begins with you in control of Grato, leader of a team of mecha pilots, and during the action packed prologue you're taught the seemingly inescapable truth that the invading alien race, the Filune, both grossly outnumber and outmatch the weaponry held by the Mars colonists.
Coming to the PS4 and PC in 2014, the Macross / Gundam / Space Battleship Yamato - inspired game has the player controlling a lone spaceship (which reminds me a bit of Hikaru Ichijo's FanJet) against a horde of enemies, including some large mecha and aliens, through asteroid riddled areas.
From a mecha standpoint, it could really help to make you feel that you are a pilot but much of that is also down to how the game controls.
The other one, the $ 80 Robot Kit, includes a bunch of gear, which lets you pretend to control a massive mecha in a game.
While Starship Troopers» effects on the Real Robot genre can not be denied, the mecha in Lost Planet are very dissimilar to the novel's powered armor, which were extremely mobile through the use of long jumps powered by thrusters, and were capable of controlling square miles of territory through sheer firepower.
Screenshots and videos of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO» in nature where tweaked stats triumph over good gameplay and the player merely targets an enemy to attack, the controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer).
Sometimes, playing as a bubble - shooting steambot mecha piloted by a canine cop is just what you need between bouts of emotionally - sensitive teenagers inexplicably in control of billion - dollar pieces of military hardware to keep the mind fresh.
After you buy the Mecha Fly Guy from the Mushroom Shop, you can use him to see how many times you can rotate the control stick in a certain amount of time.
To make matters more varied, each of the 100 mecha in the game sport totally different controls and gameplay attributes.
The biggest change over Dandy and Mikazuki was that the arms for each of the mecha were controlled via the left and right anologue sticks respectively.
The game focused on controlling each limb of your mecha from a fixed viewpoint, much like Dandy.
Admittedly, as with all games, this is part of the learning curve but in the case of the Remote Control Dandy lineage the deliberate movements made the game more tactical and afforded greater clarity to the controls, Mecha MG's controls are subsequently more immediate and a little messy in contrast (to begin with at least).
Instead of having the player on ground level looking up at a huge robot as well as having to reposition themselves for the best vantage point, they are instead placed directly behind their mecha but afforded a more complex control system on the touchscreen.
In that, having multiple points of control clustered in close proximity with one another can often produce undesirable consequences (as in accidentally transforming your mecha into a roadster rather than swinging its arms).
This is not to say that Mecha MG isn't a huge amount of fun and unlocking various new mecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you nMecha MG isn't a huge amount of fun and unlocking various new mecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you nmecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you next).
As opposing commanders in the Colonial Militia or the IMC, players battle it out either to destroy the enemy base, or dominate the battlefield by seizing control points through the use of soldiers, elite Pilots, and massive Titan mecha.
Interestingly, they were also the first fully action orientated mecha games on the system (even the industry stalwart From Software were unable to release a version of Armored Core with full player control, if anything they went down the Carnage Heart route with their first release of Armored Core Formula Front).
Since the release of the various Carnage Heart games, Artdink hadn't made mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
It was a mecha game set in the third person that didn't actually allow you direct control of your creation.
The other one, the $ 80 Robot Kit, includes a bunch of gear, which lets you pretend to control a massive mecha in a game.
a b c d e f g h i j k l m n o p q r s t u v w x y z