Sentences with phrase «control of a few games»

They could be the same top - 20 team that loses control of a few games but wins the others.

Not exact matches

Wengers method of bluffing the board & fans to keep him for a further season... > We loose enough games to take us completely off winning the league, then say it wasn't in our control, we then fight till the end and win last few games so we look good and like we worked hard to earn the 4th place trophy.He then links us with awesome transfers (which we all know wont happen), and finally while Man U / City and Chelsea organise pre-season friendlies against top clubs, we play the weak ones, win and look all good to go next season without any additions... AND THEN REALITY STRIKES..
Arsenal do have a good team except for few mistakes after being in control they lost their cohesion and created school errors and just after they score they loose it again but honestly they tried and tried hard but the olympiakos goal keeper kept his team afloat with the help of the referee and from the match statistics we had 62 % position with 8 on target and 8 corners while olympiakos had 38 % with 5 on targets with 4 corners from the statistics we can say we won the game so in a sense two mistakes and we lost the game Still looking forward for Sunday come on Arsenal
Petrino clammed up, interim head coach John L. Smith looked sad and worried, the defense just barely missed on quite a few stops, and Arkansas first lost confidence, then lost control of the game.
Petr has taken more control of our defence with every game, and I can see the Czech international racking up an extraordinary clean sheet record in the next few years.
That is to say, so much of a players performance remains out of their control, due to managerial preferences, league styles and game states, to name a few, that you can use numbers to paint any number of pictures.
I agree Liverpool controlled our wingbacks but at the same time their crosses had been mediocore, not just this game but over the course of a few seasons.
The scoreline didn't quite reflect how tight the game was in the first half, but as at Watford a few weeks ago, Arsenal quickly slipped through the the gears in the second half and seized control of the game.
The board of the Chicago Park District on Wednesday approved a few items to prepare the stadium for the first NFL game there on Sept. 29, including arrangements for alcohol sales, parking fees and traffic control services.
This thought process takes just a few milliseconds, so there's plenty of time for the Xbox to take the info and use it to control the game.
Whereas today you have a soldier using a joystick to manipulate a robot much like a video game, what's next are a few pieces of autonomy that enable the robot to take over some of its own navigation, like cruise control.
Professor Sahakian and colleagues found that the patients who had played the memory game made significantly fewer errors and needed significantly fewer attempts to remember the location of different patterns in the CANTAB PAL test relative to the control group.
When I first started the game after only having played a few of the 2D Metroid games I kind of enjoyed the tank controls, because it gave me a very similar feel to how Samus controlled in those 2D games (like how you had to stop moving to be able to aim in the 3D space in front of you), but as I continued I quickly realized that this control scheme does not work well for the type of game that Metroid: Prime is.
There's a few decent aspects to game though, including pretty solid controls, a good amount of weapons at your disposal, as well as decent voice acting, but it's ultimately not enough to save Resistance: Burning Skies from being just another generic shooter.
With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
Broken Rules» Old Man's Journey is a memorable adventure game with a few puzzles that has you take control of an old man and experience an emotional story.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
You have light squad control features in the single - player mode along the lines of a Gears of War, but the game does a few things you might not expect if you think of it as a «squad» game.
It's a great game to play one - handed, but if you're not used to touch controls, there are a few dungeons where you might get frustrated at the precision of movement required.
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera control, shots are basically winging it until you play a few stages over, and most of the indicators a golf game would give you are not here.
Thank you to Raul Rubio Munarriz, creative director of development studio Tequila Works, for talking a hurried, harried reporter through the game, while another PAX East attendee got a few minutes at the controls of the game.
I'd asked him about a few of those localization changes that proved controversial among a subset of gamers, which also included the removal of Xenoblade Chronicles X's breast slider — a toggle in the Japanese version that allows you to control the size of your main character's chest, if you choose to play as a woman.
Dragon Ball FighterZ is looking like one of the most promising Dragon Ball games of the past few years, with the most recent tournament style games being on the handheld and lacking deep controls and characters.
Given the development age of the Yakuza 0, there are some issues with the game that include at times a clunky control system and also a few graphical hiccups here and there.
Although it wasn't perfect this time around, you can truly see the potential of this idea and how in a few years we are not going to remember a NASCAR game without Total Team Control.
RC racing games are pretty few and far between in this day and age, primarily because the actual hobby of racing RC (radio controlled) cars has seen a pretty steep decline in overall popularity since its heyday back in the 1980s.
I've never played a Star Fox game so even if there's a lot of star fox 64 elements they'll feel new to me, plus I'm one of the few people that actually loves motion controls overall and I think the cockpit idea on the gamepad is quite interesting to say at least.
But I'll reserve a few words here in praise of Jessica Chastain, who is rightly drawing raves for her forceful, breathtakingly controlled work in «Molly's Game
Having played a preview of the game a few months ago, I must say that they have seemed to have tightened the controls quite a bit to make them much more accessible.
The game's barebones content and poorly - executed controls were the epitome of what the long - running Nintendo series had become over the last few years: a shiny but vapid shell of its former self.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Alright, so it's an assassination game with small levels, very few methods of actually eliminating the target, clumsy controls and basically nothing that sets it apart from the competition.
The simple controls may appease the casual gamer, but it will not take long to get bored of the same running, jumping, attacking, flying off a pimped - out Pegasus, and yes, even killing titans after a few levels.
I'm still not a fan of the game's motion control segments, but thankfully they're few and far between.
These get more powerful as the game goes on and grant a few different abilities, like the Hollywood Producer who'll hand you $ 5 for every bit of turf you currently control, a potentially game - changing card when used right.
The game itself will of course take you through all of the games controls, making this section a tad superfluous, but if you can't be bothered with waiting for each tutorial to pop - up during the game it's worth reading through this to get an idea of changes from the previous game as well as picking up a few tricks.
Because your allocation of resources is almost completely based upon the cruel whims of fate it's entirely possibly, and actually quite common, to get bogged down for multiple turns, unable to build or do anything, especially during the early phases of the game where you have just a few settlements under your control.
There are a few characters who don't play or control as well as some of the others, but that is ultimately to be expected in a game with a roster this big.
Controls were solid and it was one of the few games where I didn't have a problem with the little nub on the New 3DS.
A few days ago news was spreading that some jealous soul (s) has been hacking the account of a Halo 3 gamer with the purpose gaining control of the special Halo 3 Recon Armor that Bungie had given him.
, the game itself features tight, responsive controls and I only experienced a few moments of frustration throughout my eight hour playthrough.
A few examples include hang - gliding, free - falling, cutting through walls, and even controlling one of the weapons in the game.
Getting to play with the demo a few times, I'm happy to report that while the new controls will take a lot of getting used to, the game itself is exhilarating.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save bug and control issues — I never had any of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never broke the game or caused an un-fair death.
Very few games can rival the level excitement of playing on a full server, with teams battling out to take each other's flags or gain control of zones.
After a few months of development, we found out that while many game testers enjoyed the art, design and visual aesthetics, there was a consensus that the character control system was too cumbersome.
After a few minutes of opening movies & cutscenes, the game lets the player take control on the world map & with a short mini-dungeon.
If you're one of the few who decided to take a punt at Baja: Edge of Control back on Xbox 360, you're probably someone like me who wasn't all too sure what to think when the game was announced for a remastered edition on Xbox One.
yea i agree with jockolantern, when i got this game i loved it in the first few minutes, its a lot of fun to play alone and with friends or family, and the controls are actually pretty good and simple to learn, this is worth the points.
One of the few gripes we had with the game is that you don't always feel in control of your character.
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