They could be the same top - 20 team that loses
control of a few games but wins the others.
Not exact matches
Wengers method
of bluffing the board & fans to keep him for a further season... > We loose enough
games to take us completely off winning the league, then say it wasn't in our
control, we then fight till the end and win last
few games so we look good and like we worked hard to earn the 4th place trophy.He then links us with awesome transfers (which we all know wont happen), and finally while Man U / City and Chelsea organise pre-season friendlies against top clubs, we play the weak ones, win and look all good to go next season without any additions... AND THEN REALITY STRIKES..
Arsenal do have a good team except for
few mistakes after being in
control they lost their cohesion and created school errors and just after they score they loose it again but honestly they tried and tried hard but the olympiakos goal keeper kept his team afloat with the help
of the referee and from the match statistics we had 62 % position with 8 on target and 8 corners while olympiakos had 38 % with 5 on targets with 4 corners from the statistics we can say we won the
game so in a sense two mistakes and we lost the
game Still looking forward for Sunday come on Arsenal
Petrino clammed up, interim head coach John L. Smith looked sad and worried, the defense just barely missed on quite a
few stops, and Arkansas first lost confidence, then lost
control of the
game.
Petr has taken more
control of our defence with every
game, and I can see the Czech international racking up an extraordinary clean sheet record in the next
few years.
That is to say, so much
of a players performance remains out
of their
control, due to managerial preferences, league styles and
game states, to name a
few, that you can use numbers to paint any number
of pictures.
I agree Liverpool
controlled our wingbacks but at the same time their crosses had been mediocore, not just this
game but over the course
of a
few seasons.
The scoreline didn't quite reflect how tight the
game was in the first half, but as at Watford a
few weeks ago, Arsenal quickly slipped through the the gears in the second half and seized
control of the
game.
The board
of the Chicago Park District on Wednesday approved a
few items to prepare the stadium for the first NFL
game there on Sept. 29, including arrangements for alcohol sales, parking fees and traffic
control services.
This thought process takes just a
few milliseconds, so there's plenty
of time for the Xbox to take the info and use it to
control the
game.
Whereas today you have a soldier using a joystick to manipulate a robot much like a video
game, what's next are a
few pieces
of autonomy that enable the robot to take over some
of its own navigation, like cruise
control.
Professor Sahakian and colleagues found that the patients who had played the memory
game made significantly
fewer errors and needed significantly
fewer attempts to remember the location
of different patterns in the CANTAB PAL test relative to the
control group.
When I first started the
game after only having played a
few of the 2D Metroid
games I kind
of enjoyed the tank
controls, because it gave me a very similar feel to how Samus
controlled in those 2D
games (like how you had to stop moving to be able to aim in the 3D space in front
of you), but as I continued I quickly realized that this
control scheme does not work well for the type
of game that Metroid: Prime is.
There's a
few decent aspects to
game though, including pretty solid
controls, a good amount
of weapons at your disposal, as well as decent voice acting, but it's ultimately not enough to save Resistance: Burning Skies from being just another generic shooter.
With a battle system that often gets out
of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle
of Heart is a
game for the
few brave in heart that can follow the stone knight to his sad journey.
Broken Rules» Old Man's Journey is a memorable adventure
game with a
few puzzles that has you take
control of an old man and experience an emotional story.
This
game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out
of it if they keep an open mind, it's not as good as the first PokePark
game do to looser
controls and by just not being as much fun, but it manages to expand on what the first
game offered in the way
of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each
of their special abilities in your adventure, it also adds side - scrolling sections and a
few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts
of Pokemon just like the last
game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a
gamer who typically plays more serious and violent
games it was nice to spend time in the lighthearted PokePark with some
of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
You have light squad
control features in the single - player mode along the lines
of a Gears
of War, but the
game does a
few things you might not expect if you think
of it as a «squad»
game.
It's a great
game to play one - handed, but if you're not used to touch
controls, there are a
few dungeons where you might get frustrated at the precision
of movement required.
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera
control, shots are basically winging it until you play a
few stages over, and most
of the indicators a golf
game would give you are not here.
Thank you to Raul Rubio Munarriz, creative director
of development studio Tequila Works, for talking a hurried, harried reporter through the
game, while another PAX East attendee got a
few minutes at the
controls of the
game.
I'd asked him about a
few of those localization changes that proved controversial among a subset
of gamers, which also included the removal
of Xenoblade Chronicles X's breast slider — a toggle in the Japanese version that allows you to
control the size
of your main character's chest, if you choose to play as a woman.
Dragon Ball FighterZ is looking like one
of the most promising Dragon Ball
games of the past
few years, with the most recent tournament style
games being on the handheld and lacking deep
controls and characters.
Given the development age
of the Yakuza 0, there are some issues with the
game that include at times a clunky
control system and also a
few graphical hiccups here and there.
Although it wasn't perfect this time around, you can truly see the potential
of this idea and how in a
few years we are not going to remember a NASCAR
game without Total Team
Control.
RC racing
games are pretty
few and far between in this day and age, primarily because the actual hobby
of racing RC (radio
controlled) cars has seen a pretty steep decline in overall popularity since its heyday back in the 1980s.
I've never played a Star Fox
game so even if there's a lot
of star fox 64 elements they'll feel new to me, plus I'm one
of the
few people that actually loves motion
controls overall and I think the cockpit idea on the gamepad is quite interesting to say at least.
But I'll reserve a
few words here in praise
of Jessica Chastain, who is rightly drawing raves for her forceful, breathtakingly
controlled work in «Molly's
Game.»
Having played a preview
of the
game a
few months ago, I must say that they have seemed to have tightened the
controls quite a bit to make them much more accessible.
The
game's barebones content and poorly - executed
controls were the epitome
of what the long - running Nintendo series had become over the last
few years: a shiny but vapid shell
of its former self.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead
of momentary • Fixed several issues with the Hardcore mode • Fixed a
few layout problems where the in -
game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality
of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out
of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Alright, so it's an assassination
game with small levels, very
few methods
of actually eliminating the target, clumsy
controls and basically nothing that sets it apart from the competition.
The simple
controls may appease the casual
gamer, but it will not take long to get bored
of the same running, jumping, attacking, flying off a pimped - out Pegasus, and yes, even killing titans after a
few levels.
I'm still not a fan
of the
game's motion
control segments, but thankfully they're
few and far between.
These get more powerful as the
game goes on and grant a
few different abilities, like the Hollywood Producer who'll hand you $ 5 for every bit
of turf you currently
control, a potentially
game - changing card when used right.
The
game itself will
of course take you through all
of the
games controls, making this section a tad superfluous, but if you can't be bothered with waiting for each tutorial to pop - up during the
game it's worth reading through this to get an idea
of changes from the previous
game as well as picking up a
few tricks.
Because your allocation
of resources is almost completely based upon the cruel whims
of fate it's entirely possibly, and actually quite common, to get bogged down for multiple turns, unable to build or do anything, especially during the early phases
of the
game where you have just a
few settlements under your
control.
There are a
few characters who don't play or
control as well as some
of the others, but that is ultimately to be expected in a
game with a roster this big.
Controls were solid and it was one
of the
few games where I didn't have a problem with the little nub on the New 3DS.
A
few days ago news was spreading that some jealous soul (s) has been hacking the account
of a Halo 3
gamer with the purpose gaining
control of the special Halo 3 Recon Armor that Bungie had given him.
, the
game itself features tight, responsive
controls and I only experienced a
few moments
of frustration throughout my eight hour playthrough.
A
few examples include hang - gliding, free - falling, cutting through walls, and even
controlling one
of the weapons in the
game.
Getting to play with the demo a
few times, I'm happy to report that while the new
controls will take a lot
of getting used to, the
game itself is exhilarating.
One thing to point out, I have read a
few reviews and some people on the Xbox version have mentioned a save bug and
control issues — I never had any
of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the
control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never broke the
game or caused an un-fair death.
Very
few games can rival the level excitement
of playing on a full server, with teams battling out to take each other's flags or gain
control of zones.
After a
few months
of development, we found out that while many
game testers enjoyed the art, design and visual aesthetics, there was a consensus that the character
control system was too cumbersome.
After a
few minutes
of opening movies & cutscenes, the
game lets the player take
control on the world map & with a short mini-dungeon.
If you're one
of the
few who decided to take a punt at Baja: Edge
of Control back on Xbox 360, you're probably someone like me who wasn't all too sure what to think when the
game was announced for a remastered edition on Xbox One.
yea i agree with jockolantern, when i got this
game i loved it in the first
few minutes, its a lot
of fun to play alone and with friends or family, and the
controls are actually pretty good and simple to learn, this is worth the points.
One
of the
few gripes we had with the
game is that you don't always feel in
control of your character.