«One where we were in
control of the game until it went 2 - 1.
The equalizer helps to settle the nerves of the Brighton players, and they took
control of the game until half - time.
Not exact matches
You could also say that up
until Alexis Sanchez doubled the lead with less than 20 minutes on the clock the Gunners had been guilty
of wasting a number
of chances and failing to capitalise on our
control of the
game and superior play.
They now
control their own destiny in terms
of staying out
of the Opening Round
Game and, thus, away from the Top2 seeds
until the Final4.
The reason we didn't punish them, despite
controlling the
game, creating plenty
of chances, and never being troubled by the United attack
until they scored, is simple.
Arsenal were very impressive in the first half against Galatasary, in fact they
controlled the
game right up
until Wojciech Szczesny got himself dismissed, but there is no doubt that Sunday's
game against League leaders Chelsea will be a different kettle
of fish.
The Seattle Seahawks seemed to be in complete
control of their
game against the Indianapolis Colts
until Andrew Luck threw a...
Will Muschamp's team became bowl eligible before the end
of October, but this
game was an unsightly slog that Tennessee had under
control until late in the third quarter, when South Carolina put together a 12 - play, 95 - yard drive for the
game - tying score.
In second half another story, Bayern took the
control, had more
of ball possession but Pep Guardiola's side failed to make at least a one shot
until the end
of game.
Up
until the goal I thought the teams were evenly matched but after it they resembled a 1980's Wimbledon — constantly «putting it in the mixer» with no attempt to play the
controlled, aggressive attacking
game that we have seen they are capable
of.
Jürgen Klopp didn't look relaxed
until the latter stages
of the match, however, as his side briefly threatened to lose
control of the
game in the second half.
You also don't «
control water», one
of the
game's selling points,
until the last half
of the final act, which is about 20 minutes from the end.
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera
control, shots are basically winging it
until you play a few stages over, and most
of the indicators a golf
game would give you are not here.
At the conclusion
of this legal battle, Bethesda was awarded full
control of the Fallout franchise, but Interplay was allowed to continue selling the first three Fallout
games until December 31, 2013 — four days ago.
This new media world was largely
controlled by large corporations
until the last decade or so when we've started to see the dramatic convergence
of two
game - changing trends.
of course not
until he did a sit and down «first» for my son (who was around 4 years old at the time), happily doing sits and downs got the
game going again, and that gave me great pleasure watching a young child
control the family dog in a «play» time format, rather than rolling around screaming and creating a dangerous situation.
As an RTS
game, the goal is to take
control of your own little island and slowly nurture it
until it has a booming economy, whether that be thanks to tourism, weapons production, exporting exotic food or any mixture
of the above and more.
Don't get me wrong, I still never managed to discover why that one district couldn't support its businesses, but I did figure out how to boost efficiency, how many pupils schools can hold and a bunch
of other things vital to running a successful city and keeping me in
control until 2020 when the
game ends.
Despite the
game probably not launching
until 2018 they've already succeeded — amid the chaos and noise
of a convention it was easy to get lulled into a relaxed state thanks to the smooth, responsive
controls and simple puzzles.
Until the closure
of THQ Digital Phoenix (née Rainbow Studios) in August
of 2011, the evolution
of the off - road
game was driven by increasingly elaborate
control schemes.
The world feels more alive and vibrant and the action becomes more frantic as the
control scheme has been shifted to take advantage
of the motion
controls to probably the best level that any Wii
game has up
until now.
Smash Bros. keeps things simple: you bash players
until their health percentage hits dangerous high numbers, so that they can be knocked out
of the arena; its
control scheme broadly mapped to the pad that gives a basic understanding to every character in the
game.
The
game often seems to be challenging you to increase your skills
until the minutia
of cockpit
controls become irrelevant.
The
control scheme is competently handled, although movement can feel a little clunky and those unfamiliar with this kind
of game would be advised to start on a lower difficulty setting
until they feel comfortable juggling the tactical elements with the straightforward combat.
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it
until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
The
game takes literally one minute to learn — disc rotation is
controlled by the left / right bumpers or triggers, A speeds the descent
of the shapes and, in multiplayer, Y dispatches a «Meemoo» (a purple monster) that blocks a hole
until dispatched by a sped - up block drop from a press
of the A button.
It's really the most fitting
game to send off the Wii from its parent company; it looks at the strengths
of the system, the weaknesses
of the hardware, and addresses it all in ways that continue to surprise the player
until the credits roll - and yes, by the end
of it, you'll have changed your views on motion
controls (unless you liked them - in which case, you'll like them more).
Supermassive
games have been busy bunnies in the last few years, knocking our QorC fave,
Until Dawn, as well as a VR only spin off in Rush
of Blood, and now Hidden Agenda, part
of Sony's «Playlink», mobile -
controlled titles.
Sometimes,
games have to be played multiple times to get a grasp
of the
controls, and some
controls aren't even shown
until the
game is actually in progress.
It's a small issue, but the fact that the
controls felt slightly odd and off
until the very end
of the
game says a lot.
Nintendo has confirmed that Arms does offer traditional button
controls as an option, so I will reserve my judgement against the
game until I get a chance to try all
of the
control options.
There are way too many racing
games which gives the
control complete
control from the beginning, there are no real skill involved you just push the gas and drift through the different turns
until you finally hit the finish line, these are mostly arcade racing
games and there is fun to be had there too, but Sebastien Loebs Rally Evo is nothing
of the sort, this is nitty, gritty, in - your - face racing.
Until now, that is; nearly seven years after the launch
of Wii Sports, Windows platforms will see their first motion
controlled fitness
game.
Though the first
game's map is more confined to the roads than the sequel you don't really notice it
until the moment you lose
control of a car and find an impossibly strong barrier stopping you.
-- Bokoblin Not to be confused with the Moblin, the Bulbin, the Miniblin or the Big Blin, the Bokoblin was always just an inferior and even more expendable version
of the Moblin in the Zelda series...
until Skyward Sword, when it became the stock enemy
of the
game and the most prominent showcase
of the changes to combat that accompanied full Wii Motion Plus
control.
Phineas and Ferb fans don't have to wait
until the Disney Channel characters
of Phineas and Agent P are released for Disney Infinity later this year to take
control of them in a
game world.
By default the
game will brake and accelerate for you, and a slider bar allows you to wean yourself off
of this help
until you're in full
control of the car.
It isn't a
game breaker, but it means you will take a lot
of hits
until you get fully used to the
control mechanism.
Depending on how poor a job you do
controlling Garian in the first, frantic five minutes
of gameplay (and it will be not be easy
until you master the in -
game camera), you set in motion one
of multiple story arcs
of distinction and intrigue.
I'll start off by saying this — I never even heard
of Flight
Control until two days ago when a friend messaged me on Twitter asking how he could get this
game.
In this mission, Mitchell enters the city on a kickass hoverbike, but the
game doesn't allow the player to
control it
until a very small chase sequence at the end
of the mission.
Reliving your childhood with retro
games on iOS is, I find, one
of the best ways to spend a quiet Sunday afternoon —
until you get frustrated with the virtual
controls that keep getting you killed and you threaten to throw your iPad out
of the window.
Buried in the
game's menus are a number
of different customization options: different camera configurations,
control options and button layouts can all be fiddled with
until you land on something that works.