Sentences with phrase «control of the game until»

«One where we were in control of the game until it went 2 - 1.
The equalizer helps to settle the nerves of the Brighton players, and they took control of the game until half - time.

Not exact matches

You could also say that up until Alexis Sanchez doubled the lead with less than 20 minutes on the clock the Gunners had been guilty of wasting a number of chances and failing to capitalise on our control of the game and superior play.
They now control their own destiny in terms of staying out of the Opening Round Game and, thus, away from the Top2 seeds until the Final4.
The reason we didn't punish them, despite controlling the game, creating plenty of chances, and never being troubled by the United attack until they scored, is simple.
Arsenal were very impressive in the first half against Galatasary, in fact they controlled the game right up until Wojciech Szczesny got himself dismissed, but there is no doubt that Sunday's game against League leaders Chelsea will be a different kettle of fish.
The Seattle Seahawks seemed to be in complete control of their game against the Indianapolis Colts until Andrew Luck threw a...
Will Muschamp's team became bowl eligible before the end of October, but this game was an unsightly slog that Tennessee had under control until late in the third quarter, when South Carolina put together a 12 - play, 95 - yard drive for the game - tying score.
In second half another story, Bayern took the control, had more of ball possession but Pep Guardiola's side failed to make at least a one shot until the end of game.
Up until the goal I thought the teams were evenly matched but after it they resembled a 1980's Wimbledon — constantly «putting it in the mixer» with no attempt to play the controlled, aggressive attacking game that we have seen they are capable of.
Jürgen Klopp didn't look relaxed until the latter stages of the match, however, as his side briefly threatened to lose control of the game in the second half.
You also don't «control water», one of the game's selling points, until the last half of the final act, which is about 20 minutes from the end.
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera control, shots are basically winging it until you play a few stages over, and most of the indicators a golf game would give you are not here.
At the conclusion of this legal battle, Bethesda was awarded full control of the Fallout franchise, but Interplay was allowed to continue selling the first three Fallout games until December 31, 2013 — four days ago.
This new media world was largely controlled by large corporations until the last decade or so when we've started to see the dramatic convergence of two game - changing trends.
of course not until he did a sit and down «first» for my son (who was around 4 years old at the time), happily doing sits and downs got the game going again, and that gave me great pleasure watching a young child control the family dog in a «play» time format, rather than rolling around screaming and creating a dangerous situation.
As an RTS game, the goal is to take control of your own little island and slowly nurture it until it has a booming economy, whether that be thanks to tourism, weapons production, exporting exotic food or any mixture of the above and more.
Don't get me wrong, I still never managed to discover why that one district couldn't support its businesses, but I did figure out how to boost efficiency, how many pupils schools can hold and a bunch of other things vital to running a successful city and keeping me in control until 2020 when the game ends.
Despite the game probably not launching until 2018 they've already succeeded — amid the chaos and noise of a convention it was easy to get lulled into a relaxed state thanks to the smooth, responsive controls and simple puzzles.
Until the closure of THQ Digital Phoenix (née Rainbow Studios) in August of 2011, the evolution of the off - road game was driven by increasingly elaborate control schemes.
The world feels more alive and vibrant and the action becomes more frantic as the control scheme has been shifted to take advantage of the motion controls to probably the best level that any Wii game has up until now.
Smash Bros. keeps things simple: you bash players until their health percentage hits dangerous high numbers, so that they can be knocked out of the arena; its control scheme broadly mapped to the pad that gives a basic understanding to every character in the game.
The game often seems to be challenging you to increase your skills until the minutia of cockpit controls become irrelevant.
The control scheme is competently handled, although movement can feel a little clunky and those unfamiliar with this kind of game would be advised to start on a lower difficulty setting until they feel comfortable juggling the tactical elements with the straightforward combat.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
The game takes literally one minute to learn — disc rotation is controlled by the left / right bumpers or triggers, A speeds the descent of the shapes and, in multiplayer, Y dispatches a «Meemoo» (a purple monster) that blocks a hole until dispatched by a sped - up block drop from a press of the A button.
It's really the most fitting game to send off the Wii from its parent company; it looks at the strengths of the system, the weaknesses of the hardware, and addresses it all in ways that continue to surprise the player until the credits roll - and yes, by the end of it, you'll have changed your views on motion controls (unless you liked them - in which case, you'll like them more).
Supermassive games have been busy bunnies in the last few years, knocking our QorC fave, Until Dawn, as well as a VR only spin off in Rush of Blood, and now Hidden Agenda, part of Sony's «Playlink», mobile - controlled titles.
Sometimes, games have to be played multiple times to get a grasp of the controls, and some controls aren't even shown until the game is actually in progress.
It's a small issue, but the fact that the controls felt slightly odd and off until the very end of the game says a lot.
Nintendo has confirmed that Arms does offer traditional button controls as an option, so I will reserve my judgement against the game until I get a chance to try all of the control options.
There are way too many racing games which gives the control complete control from the beginning, there are no real skill involved you just push the gas and drift through the different turns until you finally hit the finish line, these are mostly arcade racing games and there is fun to be had there too, but Sebastien Loebs Rally Evo is nothing of the sort, this is nitty, gritty, in - your - face racing.
Until now, that is; nearly seven years after the launch of Wii Sports, Windows platforms will see their first motion controlled fitness game.
Though the first game's map is more confined to the roads than the sequel you don't really notice it until the moment you lose control of a car and find an impossibly strong barrier stopping you.
-- Bokoblin Not to be confused with the Moblin, the Bulbin, the Miniblin or the Big Blin, the Bokoblin was always just an inferior and even more expendable version of the Moblin in the Zelda series... until Skyward Sword, when it became the stock enemy of the game and the most prominent showcase of the changes to combat that accompanied full Wii Motion Plus control.
Phineas and Ferb fans don't have to wait until the Disney Channel characters of Phineas and Agent P are released for Disney Infinity later this year to take control of them in a game world.
By default the game will brake and accelerate for you, and a slider bar allows you to wean yourself off of this help until you're in full control of the car.
It isn't a game breaker, but it means you will take a lot of hits until you get fully used to the control mechanism.
Depending on how poor a job you do controlling Garian in the first, frantic five minutes of gameplay (and it will be not be easy until you master the in - game camera), you set in motion one of multiple story arcs of distinction and intrigue.
I'll start off by saying this — I never even heard of Flight Control until two days ago when a friend messaged me on Twitter asking how he could get this game.
In this mission, Mitchell enters the city on a kickass hoverbike, but the game doesn't allow the player to control it until a very small chase sequence at the end of the mission.
Reliving your childhood with retro games on iOS is, I find, one of the best ways to spend a quiet Sunday afternoon — until you get frustrated with the virtual controls that keep getting you killed and you threaten to throw your iPad out of the window.
Buried in the game's menus are a number of different customization options: different camera configurations, control options and button layouts can all be fiddled with until you land on something that works.
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