Take
control of the learning curve.
Not exact matches
Still in his twenties when he got here, about my age, with only a smidge
of minor league experience, he had a formidable
learning curve — just getting that giggle under
control, for one thing.
Make your MIND
control your body from day 1
of your SHOWMUSCLE
LEARNING CURVE.
Epic game, great player
control, tough
learning curve, but it's epic once you get the hang
of it.
The
controls don't have a steep
learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full
of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
The
controls / mechanics
of this game are its downfall as I feel the
learning curve is just a bit steep for casual players.
Terraria plays extremely well as a 2d sandbox with lots
of options and exploration, the retro look is welcoming to a lot
of gamers and doesn't hurt game quality at all, and a very simple UI /
control system gives you enough to work with and doesn't overwhelm with a steep
learning curve.
While it has some issues it is still completely playable but some people may be turned off by the
learning curve of the
controls and spotty frame rate but if you are able to looks past all
of that then you can still find a fun time.
The camera
controls are a bit slow, and while flying seems to have gone through another overhaul since the last time I played one
of these, it's still not quite intuitive enough that you can go without a
learning curve.
Controlling the system through the mouse - like controller is a bit
of a
learning curve but thankfully the RX 450h's Adaptive Variable Suspension creates a smooth,
controlled ride that makes using it much easier.
There's a bit
of a
learning curve to it, but with a little time,
control of numerous systems becomes second nature.
If you jump between audio programming like I do, you've got a bit
of learning curve with the very logical, but less intuitive
control setup.
There's definitely a
learning curve to the
controls, which squeeze every button out
of the controller, but it comes as second nature once mastered.
The only real downside to the
controls is that the
learning curve will look far different than most Zelda games as, just like you used to do when you were a kid, half
of the difficulty will be in
learning to play the game.
Despite its
learning curve and lack
of options, even though it ties performance wise with the 4PS, N -
Control's product was focused more on how the product functions.
That's not to say it's easy to
control your ship, because there is a steep
learning curve when it comes to using all
of Kai Tana's (and her ship's) abilities.
The series has often had a steep
learning curve when it comes to knowing what you can interact with and all the nuances
of controls, weapons, crafting etc..
If you've come from a lot
of racers where cars are the big attraction then get ready for a fun
learning curve as you get your noggin» wrapped around the wacky world
of leaning early into corners to hit the apex, but don't worry too much because there's the usual adjustable options such as automatic braking and anti-wheelie
control.
While there's a small
learning curve in terms
of grasping the
controls, it won't keep you from appreciating the level design
of the six different areas that you'll be exploring throughout the game.
At worst this means that each mode ends up with a massively different set
of control inputs, making the
learning curve suitably counter-intuitive.
There is a moderate
learning curve when it comes to switching between firing modes and ammo types — especially in the heat
of battle — but by the time you reach the final boss, you'll appreciate the game's
control scheme and how well it works.
On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling
learning curve but the downside to all this is that the mecha
control will plateau very quickly in terms
of player skill (something not entirely ideal for a game with online multiplayer).
While other space or flight titles go for similar intuitive
controls, the most distinctive feature
of Descent: Underground the six degrees
of freedom, and the accompanying
learning curve, makes it hard to instantly love the game.
And
of course the precise
controls, intuitive handling and a smooth
learning curve that platform fans expect.
I did find there was a rather steep
learning curve and it took me a few hours to fully grasp how to
control all
of my guardians.
Yes, there is a bit
of a
learning curve to the
controls, mainly because there are so many options and the fact that the game really requires you to read and react to your opponents» movements, but the in - game tutorials and instructions do a great job
of teaching you the finer points
of simulated MMA combat.
The
controls will take some getting used to — there is a moderate - to - steep
learning curve to getting the basics down — but through the experience system, you'll unlock new skills that will improve your ability to move quicker through the city
of Harran.
Controls do have a learning curve about them, This is a skateboarding game yes, But it ai nt no Tony Hawk, Expect to learn the controls and understand the importance of landing th
Controls do have a
learning curve about them, This is a skateboarding game yes, But it ai nt no Tony Hawk, Expect to
learn the
controls and understand the importance of landing th
controls and understand the importance
of landing the trick.
The
controls don't have a steep
learning curve, the music is well done, even though I think this was the game's main weakness (I would have brought in Ennio Morricone for it), the characters are full
of life (and if you have friends similar to Irish, it makes it all the more amusing), the side missions are mixed in difficulty and can happen anytime you're out on your horse or for a walk.
Beautifully presented on the Ps3, there's actually nothing to complain about this title, except for newcomers who may be a little daunted by the steep
learning curve in terms
of controls but then there's always beginner!
With a variety
of different difficulty levels, tweaking
of cars, F1 2013 has a high
learning curve but if you put the work into the game, especially by mastering the
controls and the memorising the various turns on the tracks, the game is extremely rewarding.
Admittedly, as with all games, this is part
of the
learning curve but in the case
of the Remote
Control Dandy lineage the deliberate movements made the game more tactical and afforded greater clarity to the
controls, Mecha MG's
controls are subsequently more immediate and a little messy in contrast (to begin with at least).
The experience condenses a movie trope, in melodramatic kung - fu scenes, and gives you
control over all
of the excitement with nary a
learning curve.
The
controls can have a
learning curve, but the campaign will ease players into its style
of controls.
Playing with the motion
controls came with a
learning curve, but once we got the core basics down the game proved to be a lot
of fun.
The
controls / mechanics
of this game are its downfall as I feel the
learning curve is just a bit steep for casual players.
They are some kinks that really need working out but despite the
learning curve of the
controls I seriously enjoyed the few games I played, I actually won my first 2 games.
The
controls get the job done, but add to the
learning curve of an already complex and difficult game.
I do want to state that I thought the
controls could have been better but this does not break or make the game any less enjoyable, it just makes you have to have a bit
of a
learning curve when playing for the first time.
Console versions
of Madden can be a steep
learning curve in
learning all the
controls — your brain is taxed to
learn an array
of inputs, as virtually every button
of the controller is mapped to the game.
The
learning curve is steep, just getting the hang
of controlling your ship.
The gameplay itself is a whole lot
of fun, though the
learning curve in the
controls may be something
of a caveat for some players.
The couple
of servers you will typically find populated are going to have players that are accustomed to the
control scheme, and their skill level will cause the game to have a much steeper
learning curve than you are likely to want to endure.
I agree that self - hosted sites will always offer a greater degree
of control, but for many people, WordPress»
learning curve is simply too high.
Sure, there's a minor
learning curve when building a mental map
of all the
controls, but it's well worth the effort.
The X950B comes with a bit
of a
learning curve when it comes to navigating the settings menu because it offers so much granular
control.
Eventually we got the hang
of it, but using
controls on a headphone shouldn't require any
learning curve at all.
Monster Hunter is notorious for its steep
learning curve and while the introduction
of proper camera
control and targeting have made things easier, the game is still rather difficult to dive into as a newbie.