Sentences with phrase «control of the player»

Take control of players away from the ball, and run them into space for attacking passes or gain valuable position during dead ball kicks.
Their absolute certainty that it is illegal may have more to do with not wanting to lose control of the player interaction, and less to do with a firm legal footing.
Once converted, the unit comes under control of the player owning the priest.
You never feel stiff while controlling a player on the field, especially at running back, and it feels like you actually have full control of that player.
He has a strong voice on the pitch and is sure to take command and control of the players around him, hopefully leading the Gunners to success come the end of the season.
To be able to play content on one machine over to another we need to enable Allow remote control of my Player.
Even though its a bit automated, at times you take control of a player and will bat or pitch.
Basically, it's extremely frustrating losing control of the player character when you are playing a video game, and this game would give you a chance to connect that frustration to other situations of losing control.
So do Arsenal still need that fiery personality to take control of the players during games?
This is where he sees more of the ball and in turn can do more with it and I personally think his attributes in this position help when it comes to defending i.e. when cornered in our own half he is the best player to get the ball out, has a great eye for a pass and the best close control of any player I've ever seen.
The game puts you in control of a player as you try to gear up and take down giant monsters.
Support us on Steam Greenlight In this episode I am working on the movement controls of the player.
Fielding - Dependant on your EGO rating, The AI will take control of your players most of the time.
But since we're talking about interactive gameplay within a three - dimensional environment, we need to consider the fact that players are encouraged to participate directly in the objectification of women through control of the player character, and by extension control of the game camera.
Also, when moving the ball both analog sticks allow for complete control of your player, thanks to the game's Dual Stick Control.
Tapping on the screen would perform a skill move such as a step over; dragging on a teammate would cause them to sprint forward into space; and tapping a player in defense would switch control of that player to you.
I personally didn't try Resident Evil 7's VR demo but when I first heard about the sickness I wondered if Resident Evil 7 is taking control of the players head movement.
Fallout 4 is an open world action role - playing game, players will take control of a player character.
I played the 2014 World Cup game on PS3 and although that game had its flaws, I loved the concept of training in between matches, where you took control of your players during training sessions and it improved their stats for the upcoming game.
One other thing, how many mangers we hrear walk away from their jobs because the chairman won't give them full control of the players they can bring in?
he has mastered the pull back and around method (yes, the pun is also intended) but, «the best close control of any player... ever...» i suspect that was hyperbole.
The game puts you in control of a player as you try to gear up and take down giant monsters.
(A note: aside from one egregious flop in the video above, I never once took control of any player.
Once the players are on the field Wenger seems to lose control of his players and they do what they feel like, how can a coach make such a statement like that in public.
Has Arsene Wenger lost the control of his players?
In my opinion he lost control of both players and their attitudes but still kept playing them when they were ineffective and / or taking the Piss.
Winning, after all, is dependent on so many things outside the control of the players or the coach — such things as available talent, the quality of competition, injuries and just plain luck have a huge impact on a won - loss record.
Inspired by the simplicity and joy of twin - stick shooters and other arcade games, every aspect of the game highlights the fluid motion and control of the player's snake - like avatars, the Soft Body and the Ghost Body.
You take control of The Player, causing havoc around town by running over as many people as you can and starting huge shootouts with the police.
Take Call of Cthulhu: Dark Corners of the Earth, there were rankings and such that one could achieve, but with the exception of another added cutscene at the end, the actual result was — as far as I know — beyond the control of the player.
It's not just the difficulty level, it's the hackneyed cheap trick of creating the illusion of challenge by removing any control of the player character for 95 % of the battle while the game beats up on you at will.
Player - Driven Economy — Trade, manipulate, and speculate your way to fortune and power; the market, like all other game features, is under the control of the players!
The key difference for me is that they are not created by the player, and perhaps more importantly they are not solely under the control of the player.
With a few pieces of hardware that can be purchased from store shelves, Parsec can be used to stream Nintendo Switch games over the Internet — and the person on the other end can take control of player two using an Xbox controller.
Using one analog stick for control of the player's character, with the other analog functioning as a directional roll is near - perfect.
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