«Countries that agree with the need to retain human
control of weapons systems should move swiftly to adopt national policies and laws and to negotiate a new international treaty prohibiting fully autonomous weapons.»
It supports the recommendation to create a Group of Governmental Experts and urges states to identify an ambitious outcome for such a «GGE» to work towards by aiming to negotiate a new CCW protocol retaining meaningful human
control of weapons systems and individual attacks.
The campaign urges states to participate in the CCW Group of Governmental Experts meeting, which opens at the United Nations (UN) on Monday, 9 April, and to commit to retain meaningful human
control of weapons systems and over individual attacks.
The AT - ATs are more limited since they are on rails, but you do get to take
control of their weapon systems for a while and can decimate enemy forces using them.
Not exact matches
Treasury's Office
of Foreign Assets
Control added six individuals and 10 companies and other entities to its sanctions list, saying they have helped people previously penalized for North Korea's
weapons development, facilitated North Korea's energy sector and enabled entities to bypass sanctions to get access to the U.S. and international financial
system.
Since his push to enact a ban on assault
weapons and wider background checks for gun owners collapsed on Capitol Hill in 2013, gun
control has slipped down the list
of White House priorities, below a legacy - building Iran deal, an opening with Cuba and reform
of the immigration
system.
If one asks, what are the possible roads to a world without war, that essential way - station on the way to freedom
of information in anecologically organized world, Arthur Waskow answers that there are five: (a)
Control of the nation - state
system through stabilizing the balance
of power and reducing international tensions but keeping the
weapons; (b) Reform
of the
system through total disarmament without abandoning national sovereignty or the pursuit
of national interest; (c) Extension
of the
system through the creation
of a federal world government; (d) Fragmentation
of the
system through increases in the power
of extra-national associations and Institutions across national boundaries, and corresponding decreases in state power as these occupational, industrial, scientific, and other groups gradually expropriate from the national governments the power to make decisions within their own fields; and (e) Abolition
of the
system through substituting love f or coercion.20.»
A Patriot Fire
Control Enhanced Operator / Maintainer operates and maintains one
of the world's most advanced missile
systems — Patriot; the center piece
weapon system of the Army's air defense mission against multiple air threats to include ballistic missile, cruise missiles, and aircraft
of all types.
As an essential member
of the Army's
weapons maintenance team, the PATRIOT
system repairer is primarily responsible for performing field level maintenance on the PATRIOT
system, a combat missile
system that features a phased array radar set and
control station.
Some
of these components may be innocuous in themselves but, once outside EU
control, they can be incorporated into
weapons systems that may then be exported on to countries the EU would not otherwise supply military equipment to.»
In attacking the air - blurred starlight, his
weapon of choice will be a run -
of - the - mill adaptive optics
system augmented by another more «extreme» version that uses 2,000 computer -
controlled actuators to correct atmospheric distortions by flexing a deformable mirror more than 3,600 times per second.
He automated China's
weapons command and
control system, enabling planners to direct the activities
of thousands
of people at once.
Pope was the only one working with the enigmatic Dutchman (Michael Pitt), a hacker who has found a way to
control some
of our world's most dangerous
weapons systems.
The first time I played it, I was unconvinced, not really getting the hang
of the
weapon system and not enjoying the clumsy
controls.
But the story isn't the only reason, «Part
of it, too, is the fact that we've gone in and improved literally every
system in the game, your powers, the
controls, aiming, the way that your character stats work and how you build a character, the inventory
system,
weapons, and so on.
It kind
of sounds like training wheels to me as it offers an anti-crash
system, a damage
control system and
weapons trajectory
control plus many other features that appear to take
control from the pilot.
However, even considering the often uninspiring level design it's still a decent playable game mostly due to its quality
control system and
weapons, which for a low price will likely keep shooter fans / cheev hunters happy for a couple
of evenings.
As this is a Vita launch window title, there are
of course touch - sensitive
controls; steering is
controlled by physically tilting the
system, and
weapons and thrust are
controlled by the various touch panels.
Thankfully, Capcom decided to take the series in a fresh new direction, removing the cheesy dialogue, tank - like
controls, zombies, and awful inventory
system so they could make room for intense action sequences, interactive cutscenes, an over-the-shoulder perspective,
weapon upgrading, and,
of course, Los Ganados.
Unlike the «Active Time Battle»
system of the original, the remake appears to use a real - time battle
system similar to the Kingdom Hearts series, which allows players to freely
control Cloud or one
of his allies as they use their respective
weapons to attack enemies.
The game features the return
of the iconic Pick 10
system, along with a series
of innovations in
weapon controls, combat flow, health regeneration, and player movement.
With streamlined
controls, plenty
of action, and a robust
weapon and upgrade
system, there was in fact a lot to love.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather
system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Nevertheless, it's an unwieldly, clunky experience that frequently proves too frustrating to play as a result
of its awkward
controls and unreliable
weapon aiming
system.
The dead zones often found on the sticks was nowhere to be seen; even slight movements registered perfectly and the entire
control scheme in general felt just sublime including touch screen
weapon changing and Mantys
control — a small droid unit you can take
control of and fly around as recon, which serves as one
of many Van - Guard
systems you can unlock.
Action - packed yet team - oriented, Games
of Glory offers combat mechanics that provide real - time targeting
control, a multitude
of equipment combinations, and a free
weapons system where
weapons can be swapped in the heat
of battle.
The science fiction classic WarGames, in which a supercomputer designed to predict outcomes
of nuclear war gains access to the real nuclear
weapons control system, put it best: «A strange game.
We'll have a full write up
of our hands - on with EndWar and its voice
control system later this week, but in the meantime you might like to know more about the factions and how their various
weapons and upgrades stack up.
With innovative technologies such as fly - by - wire
controls, sophisticated
systems for night and all - weather operations and the ability to carry a variety
of weapons, the F - 16 continually proves to be the workhorse
of the USAF.
The loadout
system added in Halo 4 has been dropped from the game, marking a return to what once made the Halo series» multiplayer so unique — competing for the
control of power
weapons.
KEY FEATURES: CONSOLE - QUALITY GRAPHICS AND SOUND * breathtaking graphics using the latest Android & NVIDIA technology * realistic ragdoll effects and stunning environments * narrated by professional voice actors * atmospheric soundtrack and movie - quality sound effects RPG LAYER WITH DEEP CHARACTER DEVELOPMENT * 3 personas = 3 different personalities * character training and development * unique
system of 100 + upgradable body implants and gear sets * 40 + upgradable
weapons IMMERSIVE GAMEPLAY WITH CUSTOMIZABLE
CONTROLS * 20 + hours of campaign gameplay and 10 + hours of special missions * elaborate system of achievements * full controller support * fully customizable on - screen controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Int
CONTROLS * 20 + hours
of campaign gameplay and 10 + hours
of special missions * elaborate
system of achievements * full controller support * fully customizable on - screen
controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Int
controls OPTIMIZED FOR NVIDIA SHIELD DEVICES * Portable, TV and tablet * X1 exclusive features: HDR, Depth
of Field, high quality textures, bloom effects Feel free to drop us a line at
[email protected], or catch up with our latest news on our official website or a social media channel
of your choice: www.deadeffect2.com Facebook: Dead Effect Twitter: @DeadEffectGame YouTube: BadFly Interactive
Black Ops 3 features a «momentum - based chained - movement
system» which will allow players to traverse the map in continuous motion using thrust jumps, slides, and mantling abilities, all while remaining in
control of your
weapon at all times.
The new
weapons upgrade concept — which allows you to add proficiencies to your most - used guns, boosting range or stability, or reducing recoil — brings an extra layer
of depth and
control to the customisation process, and is more satisfying than the Black Ops currency
system.
The games look a lot like a 2D version
of Zone
of the Enders» midair battles, and pair a target - locking
control system with «hyper
weapons» to give players a fighting chance against bosses with screen - filling, «deceptively distracting
weapons.»
Previous Mass Effect titles have allowed players to customize some
of their guns to a certain extent, but this new
system will give far more
control over how the
weapons will work.
In a modern society characterized by electronic information exchange, interlinked financial
systems, and global trade, the
control of access to nuclear
weapons technology has grown increasingly difficult.
Legalize and Regulate Marijuana WHEREAS, despite almost a century
of prohibition, millions
of Canadians today regularly consume marijuana and other cannabis products; WHEREAS the failed prohibition
of marijuana has exhausted countless billions
of dollars spent on ineffective or incomplete enforcement and has resulted in unnecessarily dangerous and expensive congestion in our judicial
system; WHEREAS various marijuana decriminalization or legalization policy prescriptions have been recommended by the 1969 - 72 Commission
of Enquiry into the Non-Medical Use
of Drugs, the 2002 Canadian Senate Special Committee on Illegal Drugs, and the 2002 House
of Commons Special Committee on the Non-Medical Use
of Drugs; WHEREAS the legal status quo for the criminal regulation
of marijuana continues to endanger Canadians by generating significant resources for gang - related violent criminal activity and
weapons smuggling — a reality which could be very easily confronted by the regulation and legitimization
of Canada's marijuana industry; BE IT RESOLVED that a new Liberal government will legalize marijuana and ensure the regulation and taxation
of its production, distribution, and use, while enacting strict penalties for illegal trafficking, illegal importation and exportation, and impaired driving; BE IT FURTHER RESOLVED that a new Liberal government will invest significant resources in prevention and education programs designed to promote awareness
of the health risks and consequences
of marijuana use and dependency, especially amongst youth; BE IT FURTHER RESOLVED that a new Liberal government will extend amnesty to all Canadians previously convicted
of simple and minimal marijuana possession, and ensure the elimination
of all criminal records related thereto; BE IT FURTHER RESOLVED that a new Liberal government will work with the provinces and local governments
of Canada on a coordinated regulatory approach to marijuana which maintains significant federal responsibility for marijuana
control while respecting provincial health jurisdiction and particular regional concerns and practices.
You have a greater sense
of control of your
weapons than in previous entries thanks to more fluid animations, which eliminate much
of the clunkiness that comes with animation priority based combat
systems, where your character is locked into each action until he or she completes it.
The campaign aims to engage at the regional level to build awareness and support for a collective response and it continues to explore other avenues that could lead states to adopt a new international instrument to retain meaningful human
control over the critical functions
of weapons systems.
Discussions
of the legal, military and ethical implications
of these
weapons among government and independent experts in the framework
of the Convention on Certain Conventional
Weapons (CCW) have shown that there is broad agreement that human
control over the critical functions
of weapon systems must be retained.
The CCW should articulate first and foremost a legal commitment to ensuring meaningful human
control and a constraint on the development
of autonomy in the critical functions
of weapons systems.
It will work to foster greater international and regional cooperation to convince governments concerned about retaining meaningful human
control of future
weapons systems to agree to an international ban.
For example we have to further deepen our understanding
of what we exactly mean by «meaningful human
control» when we talk about these
weapon systems.
Nearly all countries that spoke on this issue this year accepted that some form
of human
control must be maintained over future
weapons systems, but they must be explicit about where they draw the line on increasing autonomy.
From this rich dialogue some nascent concepts or principles are finding broad agreement, most notably the notion that meaningful human
control must be retained over the operation
of weapons systems.
Identify the relevant «touchpoints»
of human / machine interaction through which the necessary human
control over
weapons systems can be enacted and ensured; and
Armed drones and other autonomous
weapons systems with decreasing levels
of human
control are currently in use and development by high - tech militaries including the US, China, Israel, South Korea, Russia, and the UK.
In February 2016, the UN Special Rapporteur on extrajudicial, summary or arbitrary executions and the Special Rapporteur on the rights to freedom
of peaceful assembly and
of association issued a report recommending that «autonomous
weapons systems that require no meaningful human
control should be prohibited.»
AAR Japan finds that technological developments aimed at lowering cost and risk to human soldiers as well as increasing speed and efficiency have led to the development
of autonomous
weapons systems with various levels
of human
control.
Sharkey introduces the International Campaign for Robotic Arms
Control's «Scientists» Call» for a «ban on the development and deployment
of weapon systems in which the decision to apply violent force is made autonomously.»