In a similar vein to how you can take
control over enemies to help solve puzzles, you can also take control of them to attack other foes.
Mario can also use his hat to gain
control over enemies and other things.
Not exact matches
Maybe they were experiencing the need to have
control over their surroundings and their future, to be safely gathered and protected against their
enemies, to dominate.
What is more, because of this
control over the cultural apparatus, the new middle class has successfully infiltrated its «class
enemy» with many of its own ideas, agendas and lifestyles.
Nations around the world and
over the centuries have repeatedly underestimated their
enemies, overestimated their own capabilities, and exaggerated their ability to
control what are inherently unpredictable events.
Since then it's been a fight every year
over whether to renew Mayoral
control of New York City schools, with Flanagan and the Republicans dangling it
over the Mayor like Lt. Pete Mitchell telling «Charlie» Blackwood in «Top Gun» that the information about his encounter with the
enemy Mig was «classified.»
(NaturalHealth365) As a result of mainstream medicine, pharmaceutical companies and the news media, the general public views cancer as the
enemy, one that you have no
control over.
Battles are not just a case of slashing your way through waves of opponents though, as you'll also need to capture castles to gain
control over the battlefield, beat important
enemies to send their armies into retreat, and help out your allies to boost their morale and keep them fighting.
Thomas Wayne is Batman, Aquaman and Wonder Woman are sworn
enemies and fighting
over the
control of Europe, and so on.
A sniper in the military has an edge
over his or her
enemy; their edge is unwavering patience, mastery of their weapon, and the ability to remain consciously in
control of their mind and body for long periods of time in high - stress situations.
Barong figured with magnificent fanged cover and long mane, he is the
enemy of Rangda the witch, who
controls over the spirits of lack of definition.
A tap of A lets you leap
over an
enemy in order to dodge the clearly telegraphed attacks, and doing so allows you keep a combo going, but for some baffling reason there's no way to swap between foes mid-combo without using the dodge mechanic, making crowd -
control more awkward than it really needed to be.
Attempting to hunt down bugs within a time limit is another rather dull task, and another mission riding around on a motorbike attempting to run
over enemies is downright annoying thanks to clumsy and unresponsive
controls.
There's a combo system that is ridiculously easy to pull off and targeting from one
enemy to another, something I've always found annoying in action games like this, is sublimely simple with the stylus
controls as all you have to do is slash
over the
enemy you want to attack.
The Brave and Default and Bravely Second systems give you great
control over battle, allowing you to disrupt
enemy turns, guard yourself against strong attacks and build up powerful assaults of your own!
There's six difficulty settings (from the noob Scavenger to the self - explanatory Insane), Zombie Run speed,
enemy spawn rates, daylight length, how aggressive zombies are (whether they walk, run or both and if they can sense you behind walls), how long they pursue you in real - time seconds, and how long a day lasts for increased
control over your personal survival experience.
Players lead their armies with easy touch - and - drag
controls, including the ability to attack by simply swiping an ally hero
over an
enemy.
Sanctum 2, rather than just being another tower defense game, allows you to have almost complete
control over constructing your own maze - like pathways with weapon towers to take out
enemies as well as a number of different guns that you'll...
In fact, it wasn't until I tried out some of the other weapons that require you to shoot your
enemies — as opposed to simply running them
over — that I felt compelled to start tweaking the camera
controls.
The character design is rather varied as characters are referred to as assets as your character is sitting in an immersion chair in full
control over an asset with different assets effectively having their own loadouts including a specific weapon to begin with, unique abilities and enhancements such as Collene Deckard classed as an Assassin with a 20 % increase in critical shots to
enemies and a 10 % increase in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when in shadow as well as being equipped with a burst rifle and a laser pulse.
Play Hacker Mode for the first time — Similar to Commander in Battlefield 4, this mode allows players to take
control over security cameras, spot
enemies and specify areas on the battlefield for their team to attack or defend.
Control of
over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air - support, and face off against the
enemy in intense first - person combat.
If you defeat all of an
enemy team's Pokémon at a gym, your team will now have
control over it.
Oryx has
control over a new group of
enemies called The Taken, whose he uses for his goal of taking revenge on those who killed his son Crota.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the
over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at
enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger —
Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by
enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses
over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
over to you, but horses need to be within a certain proximity to be called — Horses can be killed by
enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of
control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
20 Challenge runs 450 + items, including 160 new unlockables Uber secrets 10 Playable Characters 100 +
enemies with new designs
Over 50 bosses, including tons of new and rare bosses Mystic Runes Upgradeable shops Integrated controller support for popular
control pads Analog directional movement and speed Tons of feature film quality animated endings
Over 100 specialized seeds 2 - Player local co-op
Over 100 co-op characters Dynamic lighting, visual effects, and art direction All - new game engine @ 60 FPS 24/7 All - new soundtrack and sound design Multiple Save slots A bunch of achievements
Im actually thinking about buying Dungeon Travelers 2: The Royal Library & The Monster Seal do to the fact that i loved the story and the gameplay itself, you have more
control over it, as in Operation abyss you do nt have controll when it comes to fights, its more of a auto battle system in a way, they hit random
enemys as you cant make them focus: -LRB-
Lead your army with easy touch and drag
controls, including the ability to attack by simply swiping an ally hero
over an
enemy.
Screenshots and videos of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO» in nature where tweaked stats triumph
over good gameplay and the player merely targets an
enemy to attack, the
controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
In the end boss battle, the three I wasn't
controlling would just stand there and shoot
over and
over and not even flinch if the
enemy hit them — meaning they don't even try and dodge or move, they take the pain and die quickly.
He carried the bombs
over to the door while I did some crowd
control on
enemies attempting to attack.
And, if you want to, you can exert
control over every factor —
enemy difficulty, aim assist, gravity, and windage — using the «Custom» difficulty setting.
Child of Light takes this one step further by giving all attacks interrupt capabilities & by giving the player more
control over when the
enemy will be in interrupt status via a helpful ally that can slow down
enemies while the
enemy is targeted and a button is held down (but only while the ally's meter has charge).
The player can use an innovative voice
control system to direct their units around the battlefield to ensure a tactical advantage
over the
enemy.
At any point, you can attack behind you with the
control stick backwards and X, and you say the game lets you dodge into an
enemy attacking... but you have full
control over where you dodge.
Showcased from an isometric perspective, Echoes of Aetheria has players taking turns with the AI
controlled enemy, smacking the brown stuff out of each other until one side falls
over completely.
You have full
control over Zack during fights, and it is up to you to attack and dodge
enemies.
Command
Over 400 Historically Accurate Units: Whether fighting for
control in intense multiplayer battles with up to 10 - vs - 10 players going head - to - head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter
enemy units in this Tactical RTS game.
Using a sort of bullet - time slow motion feature, the video shows us that Raiden has the ability to take his time with precise slices, giving the player
control over a geometrical plane that shows the exact angle of the cut, and allowing them to execute slashes with extreme precision — cutting limbs of of
enemies in mid air, and even slicing a melon into increasingly smaller pieces.
There are two main areas in the game, the underground and the overground, the overground is where you send your creatures in order to progress the mission — up here you
control your creatures like a real - time strategy game (RTS), you can select all of them or just a few, command them to attack
enemy units, take
over mining areas or destroy hero spawning camps.
Aidan can take direct
control of numerous
enemies and objects (the scene playing out in different ways depending on your choice), so after surveying the encounter by floating around the group of soaked policemen, he opted to take
over a trooper and walking him
over to the boot of the police cruiser.
Balancing risk and reward is key in The Surge's combat, as the unique loot system gives you greater
control over what you claim from defeated
enemies.
Tom Clancy's Rainbow Six Siege gives players unprecedented
control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or breach the
enemies» position using observation drones, setting charges, rappelling and more.
But in Axiom Verge, players have
control over glitches like you'd find in classic games which allows them to scramble
enemies, enter hidden areas and corrupt environments.
The hacking mechanics were even stronger than before; we caused arrests after changing a person's personal info, took
over cameras to survey our
enemies, took
control of cars we definitely couldn't afford etc..
Mario and his friends must team up with the Rabbids that bear their likenesses to bring an end to the chaos before Bowser and his minions gain
control over the strange power that is causing the Rabbids to become
enemies and terrorize the Mushroom Kingdom.
Originally, teams would have to fight
over an odd number of
control points in order to deplete the
enemy team's bar down to 0.
On the other hand, players will have direct
control over movement related mechanics, such as dodging fire, weaving through
enemies, and avoiding traps.
The other
control option sees the game take
over the
controls, including moving, aiming and shooting at
enemies.
As for gameplay, you have a few options in creating your gameplay galaxy, such as the shape, number of
enemies, and the choice of up to 350 stars, which lets you have quite a lot of
control over how long and difficult a game you'll face.