Sentences with phrase «control over the difficulty»

Unlike most entries in the music - rhythm genre, Superbeat gives players complete control over the difficulty of their game, even offering to tweak details like note speed and the type of control scheme.
And of course, you also have control over the difficulty, meaning you can enjoy the full Pit People experience by having someone at your side laughing at the jokes, or by getting frustrated with the Insane Mode.

Not exact matches

Rather than assuming suppliers are telling the truth or being ambivalent over the difficulty of verifying claims, product producers and suppliers would do well to acknowledge just how limited their quality - control reach really is.
Any failure to develop or maintain effective controls, or any difficulties encountered in their implementation or improvement, could harm our operating results, cause us to fail to meet our reporting obligations, result in a restatement of our financial statements for prior periods or adversely affect the results of management evaluations and independent registered public accounting firm audits of our internal control over financial reporting that we will eventually be required to include in our periodic reports that will be filed with the SEC.
In framing a government which is to be administered by men over men, the great difficulty lies in this: you must enable the government to control the governed; and in the next place oblige it to control itself.»
Whitehead considers this single procedure from different perspectives and in different types of relations, and the difficulty which the reading of his major work entails is — as already emphasized — to be traced back to the problems of gaining intellectual control over this shift of perspectives.
Many babies have difficulty adjusting to the increasing volume of breastmilk and laid - back breastfeeding helps them to have control over the flow of milk.
Indeed, many consider the development of emotional self - regulation in particular to be one of the key processes in childhood behaviour problems.27, 28,29,30 For example, in characterizing the behaviour of children with early externalizing behaviour problems, there is often reference to a lack of control, under - control, or poor regulation.29, 30 In characterizing the behaviour of children with internalizing disorders, there is often a discussion of over - control.12 Understanding the role of temperament in child development may be facilitated by examining the possible mediational effects of emerging self and emotion regulation, and may provide a more proximal mechanism for the development of different forms of behavioural adjustment difficulties characteristic of childhood.
Are you concerned that your child is «out of control» when they are: acting aggressively, talking over others, grabbing, have difficulty taking turns or simply doing things you have asked them not to?
The recent death of Ambassador J. Christopher Stevens and other State Department personnel only underscores the difficulties the Libyan government has had in asserting authority over a country that has yet to recover from the wounds of revolution, and perhaps more worryingly, still has little control over the weapons of revolution.
The study showed that these brain abnormalities contribute in part to difficulty with inhibitory control — the ability to regulate self - control over temptations and impulsive behavior — which is related to mental health problems such as addictive behavior and attention - deficit / hyperactivity disorder.
Individuals with MCI committed over twice as many driving errors (20.0 versus 9.9), demonstrated difficulty with lane maintenance, and committed more errors during left turns with traffic compared to healthy controls.
For some women, mood issues can be a result of dealing with all the problems PCOS brings: dramatic body image issues, fluctuations in blood sugar, loss of control over weight, difficulty managing the syndrome, infertility, and lack of support.
We also know the difficulties that can accompany a PCOS diagnosis, whether it's managing weight, getting control over often - wearisome symptoms, or even conceiving a baby.
Some researchers suggest that there are not in fact any metabolic advantages in low - carbohydrate diets and that weight loss results simply from reduced caloric intake, probably due to the increased satiety effect of protein.12 Others instead promote the hypothesis that there is indeed a distinct metabolic advantage, which has recently been explored in more detail, raising interest in the role of VLCKD in weight loss and effects on metabolism in general.13 The first law of thermodynamics, also known as the law of conservation of energy, has in effect controlled the concepts for the basis of weight loss for over a century — resulting in a difficulty in accepting other ways of thinking.
Immigrant parents also face challenges such as language barriers, unfamiliarity with the U.S. school system, low education, difficulty assisting children with homework, and little control over work schedules.
The difficulty lies in the lack of awareness of the union's control over teachers and schools by the American public.
For the 29 incidents with sufficient information available to make an assessment; 23 (79 %) were controlled by the driver either shifting to neutral, turning the engine off, or both; 4 (14 %) were ended by the driver either kicking the pedal free (2) or pulling the mat away from the pedal (2); and 2 (7 %) were ended by the pedal freeing itself from the mat with no apparent driver action.None of the drivers who reacted to the incident by shifting to neutral or turning the engine off reported any difficulties with either action.The subject mats were sold by Ford and Lincoln dealers directly to customers as an optional accessory equipment item or, beginning in November 2007, the mats were also available as a factory installed accessory if ordered with a new vehicle.Ford estimates that approximately 82,579 affected driver's side all weather floor mats were sold worldwide; either over the counter through Ford dealerships or as original equipment.Owners that purchased the subject all - weather floor mats as a factory installed accessory with their new vehicle will be notified to return their all weather floor mats to their Ford or Lincoln Dealership in exchange for replacement mats.Owners of all other potentially affected vehicles will be notified that, if they have an affected Ford driver's side all weather floor mat, they should return their mats to the dealership in exchange for replacement mats.The VOQs associated with the closing of this investigation are: 10327597, 10332233, 10334211, 10335336, 10339330, 10348772 (and duplicate 10342572), 10372674, 10379562, 10415911, 10426255, 10434107, 10521053, 10554966.
Some of us may not be able to meet the requirements to file chapter 7 bankruptcy and in these instances Chapter 13 can be an extremely effective tool for recovering from financial difficulty and regaining control over debts and obligations.
Her bark became extremely hoarse and she seemed to have some difficulty with the control over her mouth and tongue.
It's a simple premise: you use a few basic controls to guide your little motorbike over various obstacles before the difficulty begins to ramp up and you find yourself with the terrible urge to either throw your controller at the wall or find the developers and do something terrible to them involving rabid weasels, superglue and a certain part of their anatomy.
There's six difficulty settings (from the noob Scavenger to the self - explanatory Insane), Zombie Run speed, enemy spawn rates, daylight length, how aggressive zombies are (whether they walk, run or both and if they can sense you behind walls), how long they pursue you in real - time seconds, and how long a day lasts for increased control over your personal survival experience.
Complete with his surfboard, sunglasses, and bandana Funky serves as the cool uncle of the Kong family and gives those struggling with Donkey Kong Country: Tropical Freeze's punishing difficulty more control over their jumps.
The Phantom Pain introduces the controls over several hours with a tutorial section and basic areas of increasing difficulty.
The only real negative about the controls is the difficulty of jumping over islands - which was hugely improved in the sequel - other than that, it's not long before controlling Ecco smoothly feels pretty intuitive.
When playing on the highest difficulty level, you'll have to be very careful with your vehicle and respect it, as retirement from any rally is always a possibility if you lose control or keep crashing your car over and over again before you are able to repair it.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The upgrade system confers a degree of player control over what would normally be a passive set of perks, though it's not until the campaign is tackled on hard difficulty or above that this management becomes truly necessary.
The graphics and sound were massive upgrades over previous console games, the world progression (both in difficulty and in length) was unheard of, and the controls were good enough that you never felt a death was cheap.
Instead, I get «missions» (what an awful name for Extreme Technical Timing Challenges), I can pay to download computer opponents that should have been in the game in the first place, or I can slog through the inflexible arcade mode of fighting a sequence of battles over which I have no control beyond difficulty level.
Like drawing your own map, the difficulty in Etrian Odyssey V, like the very strictly designed games before it, is in the service of giving the player control over and understanding of the game and pacing her for the difficulty compassionately.
Between the five difficulty levels, three physics settings and plenty of riding assists which can be turned on or off; players have full customisation over the degree of challenge they wish to encounter in any single player mode as well as the difficulty for A.I. controlled riders, physics, gear shifts and riding assists during online multiplayer.
And, if you want to, you can exert control over every factor — enemy difficulty, aim assist, gravity, and windage — using the «Custom» difficulty setting.
With a focus on relaxation and accessibility, Mondrian innovates on an age - old genre by bringing block - breaking into a circle; letting the player control the speed, difficulty, effects, and controls; and including over an hour of acid jazz, trip hop, techno, ambient, and classical music.
Many features can also be enjoyed solo, from playing against computer controlled characters across many of the game boards to the brand new single player Bowser's Tower mode, which challenges you to reach the top as you try your hand at minigames of ever - increasing difficulty: succeed to advance up one floor, else it's game over.
This title also features the series» unique food - based leveling system, giving players more direct control over the game's difficulty by allowing them to choose how quickly their characters grow in power: will they save food for later so they can exchange it for better food and more level - ups, gorge early on for a more metered experience gain, or fast altogether for a truly hardcore challenge?
At one point, we changed how difficulty was presented in the game to something we had more control over.
«A definite improvement over the original H.A.W.X. but shoddy controls, and inane difficulty still run rampant.»
Overall, the controls were easy to pick up and difficult to master — even with over 10,000 Rhythmia (your overarching experience / score), there are a few songs I'm just not good enough to clear on higher difficulties.
Zelda titles of old were renown for their difficulty, this system gives the player control over their own difficulty curve.
Cons: - Early difficulty will surprise you if you're used to recent «hand holding» games - The game does get back to traditional mazes but is rather open at the start, which is off putting for some fans of the series - I want a bit more freedom of control over my character than the block - by - block, at least better control of the camera
With plenty of variety too: the game allows you to take control of six machines, over 10 tracks and five different venues and there are three levels of difficulty on offer.
Once the brain is retrained, it's hard to imagine controlling the Skylanders in their world without the ability to jump over enemies and projectiles, especially on the hard difficulty in the latter chapters where bigger Skylander collections to get through a chapter come in handy.
The difficulty in regulating nanomaterials is compounded by the fact that scientists and industry are divided over whether to consider them as «new chemicals» - which would place them under the purview of the Toxic Substances Control Act (TSCA), an EPA law that requires companies to report any new chemicals being worked on before they are allowed to enter the marketplace.
That original vote has since been dramatically overridden by continued changes and political decisions outside the control of the education side, but it is instructive to see that even in the face of great difficulty in continuing to operate, people choose the status quo over the unknown of change.
More educated women are likely to be the best informed about their breast cancer and treatment, and their lower well - being results may reflect greater anxiety over decision making and their difficulty coping with a sense loss of control over their health.
The mining difficulty increases with the network hashing power, so the more processing power of the whole network there is, the the more power someone needs to assert control over the network.
As an example, I was able to go through the game on easy difficulty in just a couple hours, because I had precise control over everything John Slade could do.
Full integration with OneDrive means that if you download the OneDrive app on your PC and have an internet connection, you have full control over the documents on both platforms without any difficulty.
A common difficulty in couples therapy research conducting a randomly controlled study with a control group and follow up to determine if there is a loss of effect over time.
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