Sentences with phrase «control over the game which»

As publisher they have control over the game which includes putting it back in development mode for either the devs themselves to work on and / or provide their own dev resources into the game (since they too are developers afterall).

Not exact matches

Tencent, which has a portfolio of over 200 games, also said it would upgrade a parental - control platform rolled out earlier this year that makes it easier for parents to monitor their children's gaming account activities.
It's a crowded game, with Redstone's daughter Shari in for a position that gives her great control over his trust and holdings in National Amusements, which owns 80 percent of Viacom and CBS.
When you have players like Toure and Aguero the opponent will not even think about attacking you as much because they would rather defend which essentially hands City control over the majority of games they play.
Barely a minute into the game, Maher played a lovely ball over the top which the former Crewe Alexandra frontman controlled superbly and lifted over Millwall keeper Harry Girling with a certain confidence that our frontmen have been lacking this season.
Shettima, who also said he can not but praise Tinubu for finding time to come over to Maiduguri on a two - day visit during which he inaugurated 432 houses, 13 primary and junior secondary schools and a fully furnished estate with 26 apartments of five sets of three - storey buildings for medical doctors, recalled that he succeeded in taking control of the Borno APC in 2015 largely because Tinubu refused to support the game plan of a wealthy tyrant.
Every minute from the moment you gain control of Frank follows a strict timer (which passes by faster in - game), with the entire game set over three days.
Prototype seems to be an evolution of sorts of a Crackdown style game in which the player controls are character with super human powers that are upgraded and grow over time.
Although it was seen as one of the best games back in 2005, Shadow of the Colossus was plagued by issues with the controls and some gameplay mechanics, which couldn't be alleviated by the folks over at Bluepoint Games who remastered and released the HD version on PlayStation 3 in 2011.
On the other hand you have Emergency Mayhem for the Wii, a remake of a PS2 / Xbox title which is sort of an over the top party driving game in which you control emergency vehicles to stop disasters.
As with previous Fire models, the Amazon FreeTime interface allows you to create up to four child accounts — and now, up to two for adults — on the tablet, with complete control over which books, games and videos your little one gets to use.
I think the people with high bandwidth connections that are having major problems with these issues are either playing over WiFi on their home networks (which ANY online gamer will tell you is a bad idea and not only from a networking point, but also in terms of controllers) and / or they have a «bad apple» gateway between their internet service provider and Sony's PSNow servers (this is completely out of the user's control and partially out of Sony's control — at least for the Beta).
You'll be battling for control of Gateway city which is made up of six randomly chosen hexagonal districts that surround a central district, but standing in your way are other players, the city guards tasked with keeping order and even invading monsters whose sole goal is to trash stuff, thus not only do you want to score the most Infamy points by the end of the game but you also need to stop the city from getting overrun by the monster hordes otherwise it's game over for everyone, bringing a sort of semi-cooperative element into the experience.
As it turns out the youth of South Park are currently involved in a vast real - time role - playing game in which the humans, led by Cartman, whose dressed as a fat - ass wizard, and the Elves, commanded by Kyle, are battling over the mighty Stick of Truth, which grants the owner control over the entire universe.
Nofsinger says the player will have complete control over where he wants to play the game from, and while they're still tweaking which angle will be the default, it will be up to the player to choose how they want to play the game.
Another issue with the game's control scheme is that players do not have the option to switch their «over the shoulder» camera from right to left, which really hurts the overall gameplay and importance of tactical positioning, since players will not be able to (properly) peek around corners from a left side position.
In non VR mode, which you are forced to play, the game controls like any modern shooter with the trigger button using your left and right paws to know stuff over.
By having more control over how the game turns out — by using their own strategic thinking — enables players to stay more engaged, which furthers their affinity for the franchise.
The ability to jump in a first - person shooter gives the player more control over the environment, which makes the game feel less linear: jumping out of a window is more satisfying than backtracking to look for stairs.
Action games and platformers (like Mario) in which the player controls a fighter; strategy games in which the player controls an army; grand strategy games in which the player controls an empire; racing games in which the player controls a vehicle; puzzle games in which the player manipulates geometry; sports games; fighting games; SimCity: These are genres of games where plot is merely a function of competition, character is merely a function of success, and goals take precedence over words.
So not only are the games short, but you don't even have control over which ones you play.
That's because Rockstar has given PC players a slew of controls over the game's visuals which includes being able to improve the quality of several graphical features, including textures, shadows, and shaders, distance scaling, and population density, to name a few.
The minimal control scheme and accessible interface has the point and press fun of the Wii remote written all over it, not only that but the best adverts for the game (one of which I saw one in the cinema before the movie) feature the Wii primarily.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
The game has «arcade» and «sim» control options, but all that «sim» does is give you control over the rudder which gives you more leeway in the maneuvers you can perform with your aircraft.
Instead, I get «missions» (what an awful name for Extreme Technical Timing Challenges), I can pay to download computer opponents that should have been in the game in the first place, or I can slog through the inflexible arcade mode of fighting a sequence of battles over which I have no control beyond difficulty level.
There is a multiplayer option over Xbox Live, but it is a two player version of the regular game in which each player controls one of the squads.
This tactical deployment, as it's being called, more closely mirrors battle royale games such as PUBG, which lets you decide when you want to leap from the plane and thus gives players a good degree of control over what part of the map they want to begin playing in.
Fantasia: Music Evolved provides a surprising amount of control and personalization options over each song, which is paired with fun gameplay to bring a fresh new style to the music game genre.
This makes it possible for them to gradually build up their user base and extend the lifecycle of that app or game, without having to borrow money, either on credit cards or from external investors, which means they can maintain control over their own destiny.
Many features can also be enjoyed solo, from playing against computer controlled characters across many of the game boards to the brand new single player Bowser's Tower mode, which challenges you to reach the top as you try your hand at minigames of ever - increasing difficulty: succeed to advance up one floor, else it's game over.
It's a concept that extends to the game's fundamental controls, which provide a little lateral movement, plus the ability to hop over certain obstacles, to what is essentially an on - rails shooter.
But GameMaker will offer the most flexibility and depth by offering their own scripting language which gives you more control over every aspect of the game.
But in Axiom Verge, players have control over glitches like you'd find in classic games which allows them to scramble enemies, enter hidden areas and corrupt environments.
Most exciting is the inclusion of the Development System, a component which grants players control over the game's physical world.
Often your actions influence the outcome in some way, giving you varying degrees of control over the world in which the game takes place.
As for gameplay, you have a few options in creating your gameplay galaxy, such as the shape, number of enemies, and the choice of up to 350 stars, which lets you have quite a lot of control over how long and difficult a game you'll face.
Occasionally a minion will activate a special move which will require you to press the A button at the right time, like when attacking in the main game, but you have no control over when these occur.
A fierce battle over treasures between devildom and human world ※ Control all in - game moving, rolling, attacking, throwing and skills with just one finger ※ A new type of action RPG which uses an RPG game board ※ Acquire treasures by adventure mode and steal each other \'s treasure in plundering mode ※ Stages with various...
Published by Google, Ingress is an augmented reality territory control game in which two teams battle over real - world control points using a modified version of Google Maps.
Glu has the game coming with «stunning console quality visuals, precise controls, advanced physics, destructible environments» and full voice - overs» which is a pretty tall order to handle.
Scene Framing (link / top) A mechanic by which players exert narrative control over in - game events by describing and setting up scenes for the group.
Although only demonstrating one game mode — Control, which has your team of six fighting over three capture points — the careful balance of up to three weapons, double - jumping and and a super move shines.
Cons: - Early difficulty will surprise you if you're used to recent «hand holding» games - The game does get back to traditional mazes but is rather open at the start, which is off putting for some fans of the series - I want a bit more freedom of control over my character than the block - by - block, at least better control of the camera
On PC, the title is a cycling management game in which the player doesn't have direct control over the cyclists — our task is to form the best possible team that consists of training staff and sportsmen recruited by, for example, talent hunters.
Multiplayer games play out exactly like the main campaign, only you have control over allowing abilities into the games or playing a basic match up, which is a nice option to have.
Game Pick: «Crazy Over Goo» (Banov, freeware) «Originally titled Yellow Goo Love, Crazy Over Goo is a mouse - controlled platformer which comes with fifty playable levels.
Instead Chalice Dungeons are created based on which «holy chalice» the player finds along their journey through the game as well as what Miyazaki described as «the player's actions,» bringing to question exactly how much control the player will have over how Chalice Dungeons are created and how random they actually are.
Dragon's Dogma is the rare game to give you real control over your character's age, which gave me the idea to play as an accurate depiction of myself circa 2001.
A location - based title that detects the city and country of the user (so that this region can be used as the starting point in - game), In A Space appears to be your basic shooter on the surface, one which employs standard dual - stick controls, and plays out over sphere shaped stages.
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