The problem is that the Capitals are a cut below the league's best and are facing an even better team, one that will likely
control the pace of play at 5 - on - 5.
I think we'd have a lot of room to operate against the Pens and if we can slow down their top guys and
control pace of play, we'd be in a great spot.
Not exact matches
When Arsenal
played with Arteta as defensive midfielder that situation never occurs he tends to
control the flow and
pace of Arsenal game with his passing and by holding his position, he also runs into space very well and always available for a pass.
That was my biggest bitch about yesterday; a LOT
of passes went to a Thorn who was standing still, and a lot
of them had enough
pace that the receiver couldn't immediately turn on the ball but had to take a touch to
control it — that's what happened to Horan with the Nairn steal; she was stationary, facing downfield, and had to settle the ball just long enough to let Nairn (who had read the
play WAY early, since Sonnett telegraphed her pass like she used a high - lighter on it...) step through Horan and take.
However we've seen as fans that Ox performs much better
playing centre
of the part, allowing the midfield to have a lot more
pace and
control, as well as being even more dynamic in
playing style and passing.
Playing deep in the heart
of the Porto midfield, Neves
controls the
pace of the game with an almost Pirloesque ease, very rarely taking more than a touch before the ball is moved on to a teammate.
I know we need to develop how we
play against opponents, both against Everton and Leicester we got hit on the counter, and didn't have the right type
of players to
control an attack at us with
pace.
if you watch arsenal place I see so much space and no runs no runs at all only when in the box if you watch Leicester they are always makeing runs all over the place that's how you score goals against a team like Southampton they
controlled the game it was not unlucky just like chelsea can do
control the game and won arsenal players don't believe they can win the title the players in that team
play without heart you know why because Im sure wenger tells them becareful we don't need anymore Injurys what kind
of mentality is that also I will pick out Ramsey he is
playing like a player who is leaveing the club he and flamini just don't work Ramsey is not
playing good at all wenger can blame make excuses but truth is he is the manager he make the tactics and he gets it wrong all the time giroud has no
pace none bench him against some teams and
play pure
pace make runs ox Walcott but they don't Walcott has lost it his
pace has gone its clear or he fears I jury how if a player is fit put your all in forget injury if you get Injured then so be it but if your fit and your Walcott run put yourself about wenger should leave because he.
Ozil, when he
played at No. 10 for Arsenal last season, had the luxury
of controlling the
pace of the game for the Gunners.
Protect the ball from opponents to
control play through midfield and dictate the
pace of the match.
Pace, Power, Skill — Bergkamp's goal against Argentina: a combination
of control (long pass), trickery (switches
play with one move), and shot placement (outside
of the boot, across the keeper, top
of the net).
The aim
of Controlled Crying is to teach an infant how to go to sleep by themselves, without the need
of parental assistance (e.g. Rocking,
pacing, or late night drives listening to «The Boss»
play on the radio).
As the Midfield General you'll
control the overarching strategy
of the game, dictating the
pace and performance
of your players as you execute strategic decisions on the fly using the tactical
play button configurations.
Senes, in his feature film directorial debut, has an understanding
of how the story should
play out, but the sluggish
pace of the film causes this film to spiral out
of control.
The teams at Dennaton Games, Abstraction Games, and Devolver Digital have worked incredibly hard to reproduce the fast -
paced gameplay and super tight
controls of the original game, and we couldn't be happier with how Hotline Miami
plays on PS3 and PS Vita.
TALES
OF SYMPHONIA takes the signature real - time battle system of the TALES OF role - playing games, allowing for direct control of their character through fast - paced tactical battle
OF SYMPHONIA takes the signature real - time battle system
of the TALES OF role - playing games, allowing for direct control of their character through fast - paced tactical battle
of the TALES
OF role - playing games, allowing for direct control of their character through fast - paced tactical battle
OF role -
playing games, allowing for direct
control of their character through fast - paced tactical battle
of their character through fast -
paced tactical battles.
My beef with the bots, though, is that when you are
playing a game this fast -
paced, the real threats (other than a Titan,
of course) are the human
controlled Pilots.
This scheme is based on how we
play recent 3rd - person HD shooter games, factoring in the physics
of atmospheric and zero - gravity environments, and how Japanese action
controls are mapped as well as
control intuitivity during fast -
paced gameplay.
The
control was actually so horrid at first that I swore the game simply had its emulation clocked too fast on the processor, but as I
played it more the
pace didn't seem any more insane than I'd remembered so much as I was simply unable to get any nuance out
of my steering.
-- fast -
paced and combo - centric — fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair
of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \» after these attacks — on location is the back
of a speeding harrier jet flying through the heart
of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV
play — \» Touch \» mode allows players to
control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
Baseball 2017 returns with fast -
paced, high - octane, pick - up - and -
play baseball action.Take
control of your game with reactive pitching and batting for...
FEATURES
of Racing on Bike Free: - Stunning 3D graphics - Smooth and realistic bike handling — Realistic game sounds — Tilt steering — Different bikes to choose from — Simulator like
controls — Easy to learn and drive — Dangerous hilly environment Racing on Bike Free is a fast
paced, challenging game to
play.
That could introduce more complex and tactical game -
play than a lock and shoot system while still allowing the player to set the
pace and level
of tactical
control they wish to impose on a situation.
The game itself is fun enough: it's nice and fast -
paced, and the simple two - button
controls mean you get the hang
of things ridiculously quickly (as you can see in my First
Play video).
-- More Awesome Respawnables \» Features ---- Superb quality 3D cartoon style — Colorful high def display graphics — Ultra smooth
controls — Fast
paced with an amazingly funny vibe — Lots
of mix - & - match content to unlock — Sharing via Twitter or Facebook available — In - Game Achievements — Log - in to Facebook to
play with your friends required
The exhibition will also include some
of the artists earlier «Circle Paintings» and more recent works on paper, whose energetic
play with colour and application, counteract the metered and
controlled pace of the poured lines.