Not exact matches
So while citizens of other countries who arrive here looking to build a life in this province will get
stuck paying extra, the savvy and wealthy investors who are driving this out - of -
control market will easily find a way
around it.
She innocently slipped a quarter into the Pac - Man slot, curled her fingers
around the
controls, held the bright red ball of the joy
stick firmly against her palm, and there she remained — hour upon hour, quarter after quarter, desperately trying to keep her Pac - Man out of the voracious jaws of four different - colored and deceptively cute - looking monsters; trying to make him eat up the dots on the «table» and down the bunches of fruit which occasionally appeared; and sporadically trying to make him turn the monsters into frightened blue turn - tails by eating «energizing dots» — all of this in an attempt to build up points for the owner of the increasingly blistered hand.
The other part of your post regarding Usmanov selling his shares could come true, if he feels there is no point in hanging
around if he thinks there is no chance of him getting on the Board of Directors at Arsenal or take overall
control, the only reason he will
stick around is because he is a fan of the club, not just a very rich man trying to squeeze very penny from the club to prop up his other franchises.
Circular cracks had formed
around several of these steel nozzles in the corroded lid that shield the
control rods — 20 12 - inch -(30 - centimeter --RRB- long
sticks made of a silver — indium — cadmium alloy that are used to dampen or shut down a nuclear reaction — rendering them vulnerable to simply popping off.
This type of aggressive dieting isn't healthy and you should
stick to cutting your calories by
around 500 a day and adding in extra exercise to lose fat at a
controlled rate.
I've only ever used curling irons and as opposed to those, you curl your hair
around the
stick and have more
control over the kind of look and curl you end up with.
The gameplay tries paying homage to the tony hawk series but the
controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the
stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating
around and see a random display of ramps and pipes.
I didn't really like using the Analog
Stick to look
around so touch
controls were a welcome addition here.
Thora moves
around using either the
control pad or
stick and do a rolling dodge with B.
To compensate Climax gave more precedence to the look button, which, when held down, allows Harry to move his flashlight beam
around using the PSP's
control stick.
The player will use the left analog
stick to walk
around the opponent and the right analog
stick to
control their gun hand.
You
control your disco space hero by using the left
stick to fly
around and the right to aim while tapping a shoulder button to shoot.
The in - game
controls of Freedom Fighters is extremely easy and smooth and basically use the analog
stick to move your character
around with the D - Pad used to give orders and engage the enemy.
By
controlling Lily with one
stick, and a cursor for moving blocks
around attached to the other, a little twin
stick flexibility is required in order for you to discover the entire playfield, and the gems and treasures within.
Though it works like most brawlers, running
around with the analog
stick on the Nunchuk and punching with the A button, the real fun starts with the motion
controls.
Basically, you use your left hand to
control your character by moving
around with the
stick and pressing a shoulder button to jump while your right hand is used to tap, swipe, rub, and drag on the touch screen.
Working with a twin
stick control scheme, each battle simply boils down to literally running
around in circles to avoid enemy projectiles / get
around their front shield, and then blasting them with your chosen spell.
You can then use the exceptional
control you have over the engine to push the back - end
around, the tyres just about staying
stuck to the tarmac or slightly over rotating — you choose.
She is powered by twin Cummins 715 QSM - 11 «s coupled with the Integrated Cummins Zeus joy
stick control for easy handling
around marinas along with increased performance over shaft driven 540s.
Other chrome highlights have also been added to the cabin, in particular
around the base of the gear -
stick, on door handles, and to the temperature
control dials on the dashboard, depending on trim level.
Create and
stick to a budget that shows you where your money is going so that you have
control over it, and not the other way
around.
But Sonic gets
around using buttons as much as he does with the
control stick.
Not only does it appear that the game will once again change
around the format for the play style, with the player
controlling Bowser while Mario and Luigi are
stuck in his stomach on the top screen and Mario and Luigi on the bottom, but it also looks graphically impressive with some seriously smooth looking sprites and attacks.
Every puzzle in the game is built
around these simple
controls, so if you are
stuck in a particular area, it is not because you don't have the ability you need, it is because you haven't figured the solution out yet.
I mean if you're standing
around swinging the remote, trying not to high
stick, how are you going to
control your man.
The
control scheme is clunky and cumbersome, revolving
around single -
stick movement that harks back to the bad old Resident Evil: Code Veronica days.
The left - handed
control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the
sticks layout for moving your character with the left analogue
stick to become the right analogue
stick; and for looking
around with the left analogue
stick to become the right analogue
stick.
If you can
stick around after being thrown in at the deep end with the «robust» DLC releases and, quite frankly, awful
controls then The Sims 4 is definitely worth it.
There are two alternative
control schemes that swap
around the face buttons and d - pad and an entirely customisable
control scheme to change the feel of the
controls to your own personal preferences with a southpaw option that swaps the left and right analogue
sticks around on any
control scheme, while a further option swaps ducking and hopping from the right analogue
stick to the left analogue
stick.
This rapid and frantic puzzler will see you assume
control of Pix, dashing
around multiple screens, picking up eggs and delivering them to certain locations in order to hatch them, all the while ensuring you don't get muddled up and
stuck in a trap.
As far as the actual
control scheme goes, you move
around in the menu or the grid with the Arrow Buttons or either Analog
Stick, and can highlight words by holding down the A button.
Being able to
control the camera with the right
stick makes a huge difference in not only acquiring targets quicker but also assessing the danger
around you.
And maybe because Fortnite is free, or because it's so scalable and runs flawlessly on years - old systems, or because you can team up with friends on a console and a damn telephone, but enough players
stuck around to force Fortnite's building system into something fun despite a steep learning curve and clumsy
controls.
The default
control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue
stick to move; changing the direction of the right analogue
stick to look
around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Fully switching back to physical
controls, now the left analog
stick moves the boxer
around the ring — albeit unnaturally and without ease.
The
controls are appropriately mapped to the DualShock 4 controller with the default right handed
control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean
around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue
stick to move; changing the direction of the right analogue
stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up
control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue
stick to manoeuvre your fighter
around the cage; changing the direction of the right analogue
stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Let's not beat
around the bush here, the Onyx controller largely resembles that of the Xbox One's with its asymmetrical
control sticks and placement of the d - pad.
You still move Mario
around with the
control stick and jump with the A button, but you can use the Wiimote's cursor to point at Starbits to suck them up or flick the Wiimote to perform an extra spin jump.
Console - to - handheld ports can be tricky, and rife with
control compromises, but The Mercs 3D makes the jump to the 3DS with relative ease, thanks to the fact that the modern Resident Evil games are built
around single analog
stick controls.
While the unusual
control scheme doesn't take long to wrap your head
around, the lack of precision in the console's
stick leads to frustrating instances of misread inputs and woeful errors.
To
control the Photo mode camera, use the Left and Right Thumb
Sticks to navigate
around the scene, and use the R2 and L2 buttons to pan up or down.
You actually have an unusual twin -
stick control method in Redout — the left
stick moves you left and right as normal with the right which tilts your craft to aid it
around corners.
The left analog
stick controls your ability to walk
around, while you use your head to look and explore.
Players move
around by means of the left analog
stick, which now directly
controls the character.
The right
stick is also used to drift
around curves, giving an unprecedented degree of precision
control.
Stick around on the ground long enough and Respawn's heritage becomes clearly apparent, the general movement,
controls and shooting evoking strong feelings of Call of Duty, yet somehow slicker thanks to some of the most responsive
controls I've ever had the pleasure of using.
You
control the scratching of said tickets with the analog
sticks, but it is clear that the Wii U GamePad touchscreen is what the developers built this section
around.
You'll still have to use the «Monster Hunter Claw (
controlling movement with your thumb on the analog
stick and bending your pointer finger
around the PSP to
control the camera with the d - pad)» when shooting and targeting, but an upgrade allows for ranged weapon lock - on a little later in the game.
Snake Pass has a complete new concept of
control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles
controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left
stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled
around different items in the land!