Sentences with phrase «control stick around»

Not exact matches

So while citizens of other countries who arrive here looking to build a life in this province will get stuck paying extra, the savvy and wealthy investors who are driving this out - of - control market will easily find a way around it.
She innocently slipped a quarter into the Pac - Man slot, curled her fingers around the controls, held the bright red ball of the joy stick firmly against her palm, and there she remained — hour upon hour, quarter after quarter, desperately trying to keep her Pac - Man out of the voracious jaws of four different - colored and deceptively cute - looking monsters; trying to make him eat up the dots on the «table» and down the bunches of fruit which occasionally appeared; and sporadically trying to make him turn the monsters into frightened blue turn - tails by eating «energizing dots» — all of this in an attempt to build up points for the owner of the increasingly blistered hand.
The other part of your post regarding Usmanov selling his shares could come true, if he feels there is no point in hanging around if he thinks there is no chance of him getting on the Board of Directors at Arsenal or take overall control, the only reason he will stick around is because he is a fan of the club, not just a very rich man trying to squeeze very penny from the club to prop up his other franchises.
Circular cracks had formed around several of these steel nozzles in the corroded lid that shield the control rods — 20 12 - inch -(30 - centimeter --RRB- long sticks made of a silver — indium — cadmium alloy that are used to dampen or shut down a nuclear reaction — rendering them vulnerable to simply popping off.
This type of aggressive dieting isn't healthy and you should stick to cutting your calories by around 500 a day and adding in extra exercise to lose fat at a controlled rate.
I've only ever used curling irons and as opposed to those, you curl your hair around the stick and have more control over the kind of look and curl you end up with.
The gameplay tries paying homage to the tony hawk series but the controls are very loose.Very often you will approach a Half pipe quarter pipe etc. and push forward to gain momentum you have to pull back on the stick quickly before hitting the ramp or you will go forward and crash instead of going straight up.map design is awful there are random half pipes and quarter pipes littered on maps while this makes sense in scenes such as the construction site level it makes no sense on maps like downtown Springfield you will be skating around and see a random display of ramps and pipes.
I didn't really like using the Analog Stick to look around so touch controls were a welcome addition here.
Thora moves around using either the control pad or stick and do a rolling dodge with B.
To compensate Climax gave more precedence to the look button, which, when held down, allows Harry to move his flashlight beam around using the PSP's control stick.
The player will use the left analog stick to walk around the opponent and the right analog stick to control their gun hand.
You control your disco space hero by using the left stick to fly around and the right to aim while tapping a shoulder button to shoot.
The in - game controls of Freedom Fighters is extremely easy and smooth and basically use the analog stick to move your character around with the D - Pad used to give orders and engage the enemy.
By controlling Lily with one stick, and a cursor for moving blocks around attached to the other, a little twin stick flexibility is required in order for you to discover the entire playfield, and the gems and treasures within.
Though it works like most brawlers, running around with the analog stick on the Nunchuk and punching with the A button, the real fun starts with the motion controls.
Basically, you use your left hand to control your character by moving around with the stick and pressing a shoulder button to jump while your right hand is used to tap, swipe, rub, and drag on the touch screen.
Working with a twin stick control scheme, each battle simply boils down to literally running around in circles to avoid enemy projectiles / get around their front shield, and then blasting them with your chosen spell.
You can then use the exceptional control you have over the engine to push the back - end around, the tyres just about staying stuck to the tarmac or slightly over rotating — you choose.
She is powered by twin Cummins 715 QSM - 11 «s coupled with the Integrated Cummins Zeus joy stick control for easy handling around marinas along with increased performance over shaft driven 540s.
Other chrome highlights have also been added to the cabin, in particular around the base of the gear - stick, on door handles, and to the temperature control dials on the dashboard, depending on trim level.
Create and stick to a budget that shows you where your money is going so that you have control over it, and not the other way around.
But Sonic gets around using buttons as much as he does with the control stick.
Not only does it appear that the game will once again change around the format for the play style, with the player controlling Bowser while Mario and Luigi are stuck in his stomach on the top screen and Mario and Luigi on the bottom, but it also looks graphically impressive with some seriously smooth looking sprites and attacks.
Every puzzle in the game is built around these simple controls, so if you are stuck in a particular area, it is not because you don't have the ability you need, it is because you haven't figured the solution out yet.
I mean if you're standing around swinging the remote, trying not to high stick, how are you going to control your man.
The control scheme is clunky and cumbersome, revolving around single - stick movement that harks back to the bad old Resident Evil: Code Veronica days.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
If you can stick around after being thrown in at the deep end with the «robust» DLC releases and, quite frankly, awful controls then The Sims 4 is definitely worth it.
There are two alternative control schemes that swap around the face buttons and d - pad and an entirely customisable control scheme to change the feel of the controls to your own personal preferences with a southpaw option that swaps the left and right analogue sticks around on any control scheme, while a further option swaps ducking and hopping from the right analogue stick to the left analogue stick.
This rapid and frantic puzzler will see you assume control of Pix, dashing around multiple screens, picking up eggs and delivering them to certain locations in order to hatch them, all the while ensuring you don't get muddled up and stuck in a trap.
As far as the actual control scheme goes, you move around in the menu or the grid with the Arrow Buttons or either Analog Stick, and can highlight words by holding down the A button.
Being able to control the camera with the right stick makes a huge difference in not only acquiring targets quicker but also assessing the danger around you.
And maybe because Fortnite is free, or because it's so scalable and runs flawlessly on years - old systems, or because you can team up with friends on a console and a damn telephone, but enough players stuck around to force Fortnite's building system into something fun despite a steep learning curve and clumsy controls.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Fully switching back to physical controls, now the left analog stick moves the boxer around the ring — albeit unnaturally and without ease.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a right punch; pressing X to perform a left leg kick; pressing O to perform a right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left analogue stick to manoeuvre your fighter around the cage; changing the direction of the right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Let's not beat around the bush here, the Onyx controller largely resembles that of the Xbox One's with its asymmetrical control sticks and placement of the d - pad.
You still move Mario around with the control stick and jump with the A button, but you can use the Wiimote's cursor to point at Starbits to suck them up or flick the Wiimote to perform an extra spin jump.
Console - to - handheld ports can be tricky, and rife with control compromises, but The Mercs 3D makes the jump to the 3DS with relative ease, thanks to the fact that the modern Resident Evil games are built around single analog stick controls.
While the unusual control scheme doesn't take long to wrap your head around, the lack of precision in the console's stick leads to frustrating instances of misread inputs and woeful errors.
To control the Photo mode camera, use the Left and Right Thumb Sticks to navigate around the scene, and use the R2 and L2 buttons to pan up or down.
You actually have an unusual twin - stick control method in Redout — the left stick moves you left and right as normal with the right which tilts your craft to aid it around corners.
The left analog stick controls your ability to walk around, while you use your head to look and explore.
Players move around by means of the left analog stick, which now directly controls the character.
The right stick is also used to drift around curves, giving an unprecedented degree of precision control.
Stick around on the ground long enough and Respawn's heritage becomes clearly apparent, the general movement, controls and shooting evoking strong feelings of Call of Duty, yet somehow slicker thanks to some of the most responsive controls I've ever had the pleasure of using.
You control the scratching of said tickets with the analog sticks, but it is clear that the Wii U GamePad touchscreen is what the developers built this section around.
You'll still have to use the «Monster Hunter Claw (controlling movement with your thumb on the analog stick and bending your pointer finger around the PSP to control the camera with the d - pad)» when shooting and targeting, but an upgrade allows for ranged weapon lock - on a little later in the game.
Snake Pass has a complete new concept of control, you'll find yourself slithering along, climbing up bamboo branches and other obstacles controlling Noodle in a different way to most conventional games, for example to move you have to slither left to right with the left stick and pull back the right trigger, it sounds simple but can be rather tricky especially when you're trying to climb up obstacles, you can also press left trigger to get a tighter grip when you're coiled around different items in the land!
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