Sentences with phrase «control sword fighting»

Personally we can't wait to get to grips with proper 1:1 motion control sword fighting.

Not exact matches

In 1,2 Switch, players take control of each Joy - Con controller and can play out scenarios like quick draw shooting and sword fighting without needing to look at the screen, with their movements determined by the motion control features in the controller.
There are crazy villains like the mind - controlling psychic Psycho Mantis, or an (obviously fictional) former US president that you sword - fight with, on top of the US Treasury building (who is actually a genetic clone of the villainous Big Boss.)
Medieval Moves: Deadmund's Quest is a fantasy, action adventure game that is played with PlayStation Move that uses a unique set of motion control functionality, allowing players to seamlessly transition between throwing projectiles, sword fighting and archery for an intuitive and immersive gameplay experience.
Gameplay remains largely unchanged, with players controlling Altair and mindlessly following glowing stars to navigate levels while sword fighting enemies with poorly programmed A.I..
The game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic style of the game, the mini-games often had more basic designs, such as a sword fight which consisted of simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been nice if these parts had all been designed in the same visual style as the rest of the game, as they felt a little out - of - place.
It was very strange when I realized I was enjoying fighting tall skinny trees more than bokoblins as they all had swords that they'd put up to block my attacks, essentially eliminating the whole purpose of the sword controls being capable of slashing in eight directions.
Players control a sword wielding character and fight in arenas or semi-open world areas.
Players control Red, another silent protagonist accompanied by a talking sword - like device, the Transistor, as they fight back against the mysterious Camerata and their new weapon, the Process.
With a controller you control Quill's movements with traditional joystick controls to get her through each level, while also fighting enemies with her sword, but you can also interact with the world as the spirit.
The motion controls weren't quite as perfect as advertised, but the puzzles were deviously clever, the sword fights were thrilling and the soundtrack featured some of the most memorable tunes in the series.
1 - to - 1 sword fighting couldn't be any more enjoyable, and there were so many new items that utilized these controls, like the Beetle, essentially a replacement for the boomerang.
Players control the main character Link in a third - person perspective, traversing the huge land of Hyrule while exploring various dungeons and using a sword and shield along with other items such as magic spells, arrows and bombs to fight off enemies.
Along the way, you will be fighting hordes of monsters in lightning fast sword and gun combat, yet the controls make the whole thing feel natural.
However, these additional moments feel tacked on and none particularly excel themselves — some of the later levels have the player taking control of Sir Francis Haddock whilst engaging in sword fights that amount to little more than waggling the left analogue stick.
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