Personally we can't wait to get to grips with proper 1:1 motion
control sword fighting.
Not exact matches
In 1,2 Switch, players take
control of each Joy - Con controller and can play out scenarios like quick draw shooting and
sword fighting without needing to look at the screen, with their movements determined by the motion
control features in the controller.
There are crazy villains like the mind -
controlling psychic Psycho Mantis, or an (obviously fictional) former US president that you
sword -
fight with, on top of the US Treasury building (who is actually a genetic clone of the villainous Big Boss.)
Medieval Moves: Deadmund's Quest is a fantasy, action adventure game that is played with PlayStation Move that uses a unique set of motion
control functionality, allowing players to seamlessly transition between throwing projectiles,
sword fighting and archery for an intuitive and immersive gameplay experience.
Gameplay remains largely unchanged, with players
controlling Altair and mindlessly following glowing stars to navigate levels while
sword fighting enemies with poorly programmed A.I..
The game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic style of the game, the mini-games often had more basic designs, such as a
sword fight which consisted of simple
controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been nice if these parts had all been designed in the same visual style as the rest of the game, as they felt a little out - of - place.
It was very strange when I realized I was enjoying
fighting tall skinny trees more than bokoblins as they all had
swords that they'd put up to block my attacks, essentially eliminating the whole purpose of the
sword controls being capable of slashing in eight directions.
Players
control a
sword wielding character and
fight in arenas or semi-open world areas.
Players
control Red, another silent protagonist accompanied by a talking
sword - like device, the Transistor, as they
fight back against the mysterious Camerata and their new weapon, the Process.
With a controller you
control Quill's movements with traditional joystick
controls to get her through each level, while also
fighting enemies with her
sword, but you can also interact with the world as the spirit.
The motion
controls weren't quite as perfect as advertised, but the puzzles were deviously clever, the
sword fights were thrilling and the soundtrack featured some of the most memorable tunes in the series.
1 - to - 1
sword fighting couldn't be any more enjoyable, and there were so many new items that utilized these
controls, like the Beetle, essentially a replacement for the boomerang.
Players
control the main character Link in a third - person perspective, traversing the huge land of Hyrule while exploring various dungeons and using a
sword and shield along with other items such as magic spells, arrows and bombs to
fight off enemies.
Along the way, you will be
fighting hordes of monsters in lightning fast
sword and gun combat, yet the
controls make the whole thing feel natural.
However, these additional moments feel tacked on and none particularly excel themselves — some of the later levels have the player taking
control of Sir Francis Haddock whilst engaging in
sword fights that amount to little more than waggling the left analogue stick.