These include Siege (an Objective point map that requires escorting a Payload and
controlling a Capture Point); Payload (which involves two rounds of pushing and defending the cart) and Survival (effectively deathmatch).
Once a faction
controls a capture point, they can build an outpost at that location.
Not exact matches
Wang estimates Democratic congressional candidates would need to win the 2018 nationwide vote by 7 to 12 percentage
points to
capture enough seats to win
control of the House.
Matthews provides technology solutions to help you code your product with technology that suits your purpose and goals; check all product and packaging to eliminate coding and labelling errors;
capture more data on the factory floor in real - time; and manage the process from one
point of
control.
Comms
Control sees players attempting to control a trio of capture
Control sees players attempting to
control a trio of capture
control a trio of
capture points.
Control Points can not be
captured nor hacked in this game mode.
Operations, meanwhile, features massive frontline battles in which attacking teams must
capture various
control points to push deeper into enemy territories.
Featuring 32 player gameplay the objective is to
capture and hold the four
control points on the map while eliminating enemy numbers.
A dash of tower defense — During gameplay credits can be earned by performing acts such as melee kills, repairs, and
control point captures.
If you fail though, you'll lose
control of the
point and it will be even more difficult to
capture next time.
The game modes are pretty standard:
control points on a map,
capture the flag, etc..
Objective
Point are earned by taking
control of a
Capture Point (+1), escorting the Payload into the enemy team's base (+1) or stalling the enemy team's Payload until the time runs out (+1)
You'll have to defend your castle against minions and a manioc dragon intent on burning the place down around your ears, all while rallying your own troops,
capturing control points and attempting to wipe out the opposition.
Lane pushing is combined with
control point capture, and itemization is replaced by set skill trees for each hero.
The only mode available is still
Control, where players vie for domination across three
capture points, but what's interesting about Maat Mons is its size.
Players progress by completing objectives and eliminating opponents — this in turn levels them up, granting access to newer weapons, items, outfits and gears which are purchasable via «Gear
points», these
points are are earned during matches, as of today there are three different gametypes namely, Bounty Hunter (Team Deathmatch with a Fulton twist), Cloak and Dagger (MGS's version of
Capture the Flag) and Comm
Control (King of the Hill / Domination)- Konami has promised more gametypes to be released as the months pass.
In this mode, the goal is to take
control of different
capture points of the enemy's base to lower their defenses, with you then able to take them down completely.
Some of these are basically just skirmishes against the AI in the developers» characteristic victory
point control mode, where you must
capture victory
points to reduce the tickets of the opposing team to zero.
When playing in multiplayer matches you'll be awarded experience
points for actions such as making kills and
capturing control points.
Having your Titan
controlled by the onboard AI is especially useful in the Hardpoint game mode which requires you to
capture and hold
points around the map, because players often focus their efforts way too much on just taking down Titans, and tend to forget about the other Pilots roaming the map, giving you the perfect opportunity to snap some necks.
Rumble is deathmatch, Clash is team deathmatch,
Control is team - based control point capture and hold, and Salvage is an assault / defen
Control is team - based
control point capture and hold, and Salvage is an assault / defen
control point capture and hold, and Salvage is an assault / defend mode.
Both new modes are complimented by 3 returning modes from the first Destiny including a team deathmatch called Clash; holding up to 3
capture points in territories across an environment to earn
points towards victory in
Control; and Supremacy is reminiscent of a dog tags mode in the sense that players only earn
points after collecting crests dropped by defeated enemy Guardians, although
points can also be earned by collecting ally crests before an enemy is able to reach it.
While in the attack round, players must work together to
capture all
control points.
Control (6v6) is by far the most interesting type whereby three zones need to be captured, doing so doesn't drastically affect the score itself, but the more zones you control the more points you are awarded for killing other p
Control (6v6) is by far the most interesting type whereby three zones need to be
captured, doing so doesn't drastically affect the score itself, but the more zones you
control the more points you are awarded for killing other p
control the more
points you are awarded for killing other players.
Hold the
Capture Point and
control the cannons for victory — KING OF THE HILL!
There's a free - for - all
capture the grail mode, a team
capture the flag, team
control points in domination, team deathmatch, last man standing, soccer, king of the hill, a base destruction game called Crystal Rush, and my personal favorite: Juggernaut.
These shrines are
captured just like a typical
control point seen in first person shooters, you must stay on or close to the area until the
capture is complete.
Each one
controls a section of Hope County, and they'll need to be lured out by earning resistance
points, which is done by completing story and side missions as well as
capturing outposts, destroying supplies and otherwise creating mayhem.
You can even shoot from A to C when you're trying to
capture points in a game of
Control.
As you move across the map, engaging the enemy team and working to
capture control points, minor victories fill your guardian's energy meter.
Destroy the opposing bases or
capture control points on the map to reach the maximum score limit.
When you're not
capturing control points with your Good Parkour Skills, you don't have to go and do the main story, although Main Character's skills don't unlock until you do which is kind of annoying.
A key mechanic of Ubisoft Game is that
control points on the map need to be «
captured» to unlock particular areas.
Capturing enemy
control points and the like will build your squad bonus, giving you passive ability boosts, including faster sprinting and more grenades.
The game also provides multiple roles in combat, from defensive positions like mining and base upgrading, to offensive roles like long - range scouting and
control -
point capture.
There are three main multiplayer modes:
control (
capturing points), team deathmatch, and carrier assault (
capturing points to then attack the enemy carrier), but there's an obvious lack of variety.
Slamming into other vehicles in a city - wide game of tag, attempting to tailgate an AI
controlled car while smashing the opposition aside,
capture the flag, king of the hill style
control points car fights, there are so many new and different ways to play that even those tired of the typical game modes will find an alternative that will keep them entertained.
Staying in proximity to the
capture point keeps
control of areas, but watch out for the Grineer, as they can
capture a
point by simply hacking nearby consoles.
Whoever
captures the
control points will win in Zones mode.
Team favor of the gods pits two teams made up of four players against each other to try and get the highest score by
capturing control points, opening chests, and of course killing the other team's members.
Players battle to
control a central
point on the map which grants 1
point when
captured and spawns a payload cart.
Each map has three
control points that the two teams must fight to
capture.
With only one map and one mode available to test out — a Moon map featuring the Domination - style, «A-B-C»
point capturing «
Control» game type — this was an ever - so - tantalizing tease of what's to come with The Crucible.
With over 35 million players, Overwatch has you and five other players competing against six players in various game modes like escorting payloads and
capturing control points.
It also gives players a group of minions to
capture control points, and gather power - ups that can improve defenses or harm enemies.
-- \» Arena \» mode —
Capture The Flag and
Control Points — team matches with bots (single player mode).
Drop Zone is yet another
control variant, but unlike Supremacy, you can
capture the
points (in this case escape pods) in any order.
Supremacy mode is a 40 - player
control mode where you have to
capture five
control points, but the twist here is that you have to
capture them sequentially (like you're plowing towards your opponent's base).
Your goal is to
capture and hold
points A, B, and C while preventing the AI from
capturing any
control points.
«Droid Run» is a bit clunky for my tastes — moving
control points in multiplayer are typically disastrous — and «Cargo» is essentially a variation on «
Capture the Flag.»