This differs from competitive shooters like Call of Duty, which have a collection of game - introduced variables — from loadout selection, to asymmetrical map spawns, to AI -
controlled killstreaks.
Not exact matches
Getting killed by a random missile or other such thing completely out of your
control feels a little too like being annihilated by one of Call of Duty's
Killstreak rewards.
With Halo 4 and its class system (which has a striking resemblance to that of Call of Duty's) and the inclusion of Ordinance Drops, that are essentially
Killstreaks (or point streaks), intelligent play and map
control is pretty much non existent.
Taking
control of turrets serves another purpose as well, as it fills up the action bar, which replace the
killstreaks of Cold War.