Using the PlayStation Move
controller as a flashlight the player casts two - dimensional shadows across three - dimensional objects to create a flowing plane for the Shadow character to walk across.
Using the move
controller as a flashlight in game however was nice and easy.
Not exact matches
- each vacuum handle is equipped with two main buttons - the top button is for charging your
flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the
controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use
flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your
flashlight you can feel the
controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the
controller pounds the inside - game gives you options
as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
supposedly the Move
controller was to also function
as a
flashlight and stuff.
The Move
controller can act
as a
flashlight, and the
controller can map actions in the real - world to those of your character's hand in the game world.
Players will be able to swipe the touchpad to create wind gusts, use the light bar
as a
flashlight, and listen to items rattle around inside the
controller.
It'll act
as your
flashlight, guiding your way through the darkness, or when you want to use something the
controller will intuitively map your actions in the real world to those of your character's hand in the game world.
I found the in - game mounted
flashlight to be a bit of a pain though,
as its power timer runs out after less than a minute, and having to constantly hit the light button on the
controller can get monotonous.