One of the worst experiences on any Internet enabled console is attempting to use
the controller as a keyboard.
Not exact matches
It's not
as accurate
as playing with a
controller, which this reviewer switched to after about 20 minutes fidgeting with the
keyboard and mouse and finding them completely impractical at best and frustrating at worst.
Disadvantage: needs Xbox
controller as the game control shows and if u wan na the best play,
keyboard and mouse are useless on this game.
Being a cRPG, Divinity: Original Sin 2 is best played with mouse and
keyboard, but
controller support definitely deserves a special mention,
as it's been masterfully implemented.
Players can battle their way through single - player arcade mode to shoot for a high score or they can grab a friend for local multiplayer, either by sharing the same
keyboard hotseat style or by plugging in a second USB
keyboard, which is recognized by the game
as a distinct
controller.
Management was also a challenge,
as controller menu navigation doesn't even compete with the PC's superiority of mouse and
keyboard.
For the more standard
controllers (the native PS4 / XB1
controller, among others), Dauntless already has profiles set up that makes swapping from
keyboard to
controller and back
as seamless
as possible.
Leave the
controller or
keyboard alone and events will play out
as they should with or without your interference.
For fiddly tasks, such
as entering an address with the onscreen
keyboard or trying to pick one of the dozens of virtual buttons on the hopelessly cluttered Radio screen, the
controller had a bad habit of snapping to the wrong virtual button and then blowing past the right one when I nudged the stick to correct.
>> the task switcher now gets enhanced all the more >> home screen widgets can now be made re-sizable >> the update will enable the device to have USB host capabilities, thereby allowing USb peripherals such
as mouse,
keyboard, game
controllers and such to be connected to the tablet.
This makes certain tasks (like entering a password to connect to a wireless network) cumbersome,
as you have to navigate an on - screen
keyboard with the 5 - way joystick (think of entering your character's name using an old video game
controller).
Doing this one - handed is not
as comfortable
as with Kindle
Keyboard because 5 - way
controller is located in the middle of the device.
is the 5 - way
controller from the previous Kindle,
as well
as home, back,
keyboard, and menu buttons.
There's also a range of accessories available for the Xperia Z2 Tablet, including a slim Bluetooth
keyboard and stand case available for # 39 ($ 64),
as well
as compatibility with the PS3 DualShock
controller for gaming.
However, the biggest change will be that Android 3.1 also gets USB hosts, meaning you'll be able to input photos directly from your camera to your tablet,
as well
as supporting a range of USB accessories like game
controllers,
keyboards, and mice.
The app is also particularly useful for those who want to use Internet Explorer for Xbox,
as it allows users to navigate websites using an onscreen
keyboard on their mobile device instead of using the console's onscreen
keyboard with a
controller.
Android 3.1 also gets USB hosts, meaning you'll be able to input photos directly from your camera to your tablet,
as well
as supporting a range of USB accessories like game
controllers,
keyboards, and mice.
There is also better USB host features, which provide access to peripherals such
as a standard USB
keyboard and XBOX 360 game
controller on tablets running the platform.
The Android Honeycomb 3.1 upgrade includes standard enhancements brought to the original version 3.0 Honeycomb, including a USB port that can be used to plug USB 2.0 devices such
as mice,
keyboards and even games console
controllers to the tablet.
Motorola Xoom tablet will have the ability to act
as a USB host which means you can pair gaming
controllers, mice,
keyboards, etc. with it, lets you import photos to your tablet directly from your digital camera, and take advantage of a number of USB devices, even including Xbox 360 and PlayStation 3
controllers..
Android 3.1 brings support for various USB devices such
as keyboard mice and game
controllers.
I grew up with
controllers, and I don't see any world in which I'll ever be
as good with a
keyboard and mouse
as I am with a
controller.
Keyboard controls feel just
as good
as using a
controller, which is a huge plus.
With but a few exceptions, the interface of using a
controller for these games is nothing compared to the precision of using a mouse and
keyboard, but
as I playing Bad North, I began to wonder if it's the genre or just how the interface and games are designed?
The
keyboard is an acceptable method of piloting your ship, but really a joystick or
controller is the best option for making those tight turns
as a mouse struggles
as the mouse struggles to keep up with the action.
This makes the game look and play very differently, allowing the game to be playable with
controllers as well
as mouse and
keyboard and allowing the game to have much better visuals.
Today we are happy to unveil the game's Accolade Trailer, a video highlighting everything that seduced both journalists and players: the addictive tactical action experience, the gorgeous art style that gave life to a colorful universe, and the innovative control scheme making management of your 100 individual Guardians
as smooth with a
controller as it is with a
keyboard and mouse.
Although the game supports a
keyboard / mouse combination, to play the game
as it should be played is via a PC
controller which transforms the game into a FULL HD arcade console experience.
Again,
as the game is local co-op and I have no one to co-op with, I am not sure if player 2 is also allowed to use the
controller as well or if they would have to succumb to the controls of the
keyboard.
As such, everyone has to be in the same room with four
controllers plugged into your PC (
keyboard controls are available, but feel far less intuitive and responsive than the
controller).
It was always the plan to have
controller support, both because our primary focus is consoles, but also because we knew that
keyboard controls would not give us
as many options for great gameplay.
Console games are designed for physical
controllers and so touchscreen controls need to be taken into consideration, and desktop games are typically designed for mouse and
keyboard inputs (many times in addition to phsycial
controllers) and so care must be given in terms of the interface
as well
as the controls
as our big clunky fingertips are much different than the precise nature of a cursor.
For control, players can opt to use the
keyboard or ideally - plug in a
controller, allowing every double - jump and special strike to be implemented
as fast
as it's conceptualized.
Not only will the PC port have all the same content and features
as its console counterparts plus Steam Workshop support for your own songs, but it will also support the wireless guitar
controller, drum kit and microphone
as well
as have mouse and
keyboard support for menu navigation.
Summon and control large armies of up to 100 Guardians, thanks to intuitive and innovative gameplay made from the ground up for
controller play,
as well
as keyboard and mouse.
I tried it with mouse and
keyboard as well
as the Xbox 360
controller.
The mouse and
keyboard controls are slightly twitchy, and the camera occasionally freaks out when you sprint, but it's just
as playable
as it is with a
controller — which it was obviously designed for.
An Xbox360
controller is required to play,
as keyboard and mouse controls are not supported.
Being a cRPG, Divinity: Original Sin 2 is best played with mouse and
keyboard, but
controller support definitely deserves a special mention,
as it's been masterfully implemented.
Some games detect hardware that may give players an edge such
as modded
controllers, mouses,
keyboards etc. and ban them from online play.
As someone stated earlier, the footage we've seen shows the game being optimal for a mouse or mouse and
keyboard, which is one of the reasons I am finding it less appealing, since I prefer
controllers.
Overwatch handles
as tightly and comfortably with a
controller in your hands,
as it does a mechanical mouse and
keyboard beneath your fingers.
It supports
keyboard and mouse inputs,
as well
as various USB and wireless
controllers like the Xbox One and Sony's DualShock 4.
You will need either multiple
controllers or multiple
keyboards to play multiplayer, and
as I have only one charger cable for my PS4, I could not play it for this review.
The Steam Link simply acts
as a relay for all your
controller,
keyboard, and mouse inputs while decoding the video stream from the computer's video card.
The rhythm mode is supported on gamepads
as well
as the
keyboard, but since there are five fret buttons, it is a good fit for the guitar
controller.
I wonder how it plays w / mouse &
keyboard,
as My Steam
controller probably isn't deft enough for this.
That's something we would really like to add, however it's not that easy
as there is no official game support for mouse and
keyboard in the PS4 firmware so our focus was clearly on a smooth experience using the amazing DualShock
controller.
Because Fantasy Strike's controls are so simple, they work equally well on a variety of input devices, such
as keyboard, console
controller, or joystick.
The release will include offline play, although it will only feature support for
keyboard versus
controller on release,
as well a rudimentary open - source server to allow for online matchmaking.