The overall design of
the controller is awkward.
Using a regular game
controller is awkward and harsh limitations dull your ability to be inventive.
The two - display cabin tech suite and physical
controller are awkward ergonomically and confusing to use.
Not exact matches
The game's story
is somewhat non-existent, the controls feel a little bit
awkward for a gamecube
controller (But Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can
be a little frustrating and boring.
With
awkward button controls due to that not
being the right
controller?
I bought it for Nvidia
's Shield and surprisingly there
is controller support for that, but even with, the controls feel
awkward and laggy so there
's not much hope for ios
controllers being any better with this game.
Reggie: Well, we
're afraid our new console, the Wii U 2,
is substantially weaker than the PS5 and the Xbox 2, and it
's also devoid of any gimmicky
controller... Audience: *
awkward silence * Reggie:... but we have a new Zelda, a new Metroid, a new StarFox, a new F - Zero, 3 new IPS, a Majora
's Mask remake and they
're all launch titles!
As teased earlier, swimming underwater
is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog
controllers were all the rage:
awkward and ungraceful.
The navigation screen and its rotary
controller are located extremely far apart, making operation
awkward.
The iDrive
controller is in an
awkward position, the center armrest interferes with the parking brake lever, and, despite the adjustable cargo floor, both cargo and passenger space
are limited.
What I don't like
is the dashboard - mounted MMI control bank, which
is both more
awkward to reach and more spread out and difficult to use than the console - mounted MMI
controller that I've grown used to in Audi's other vehicles.
There
was a lesser, non-AVS Luxury GS450h at first as well; all got sat - nav as standard, although the
awkward remote touch
controller takes some adjustment.
i bet it wont
be 1080P, that last minute tacked in ESram
is a bottleneck, xbox one
is just terrible, look at the machine itself, its uggly big and still has an external power brick, has a fan on top LOL so trashy, do nt ever spill anything on top of of those fan grills lol even the
controller is a step back from the 360
controller, its smaller, bumper buttons feel like cheap digital alarm clock buttons and
awkward to press and reach,D - pad
is still garbage and the right stick
is to close to the face buttons, only has 5 min of recording time not to mention its a weaker system.
Part of the problem
is because Port Royale 3 offers up a lot of options and thus cramming them all onto a
controller is a tricky task, especially since this
is a PC game in disguise, but the brunt of the issue simply comes down the fact that it
's a clumsy control system that makes doing the most basic of things feel
awkward.
The same problem with braking: getting a nice and
controller level of braking
was a bit
awkward.
While this works in some situations (often when bosses have a moment of vulnerability), it does feel a little
awkward at times, having to switch
controller position on the fly, and can
be frustrating when you
're trying to fire a rocket when there
's a lot going on.
The gamepad
is already rather
awkward to play games on, so having to worry about moving that behemoth
controller around in order to aim
was annoying.
As teased earlier, swimming underwater
is the only aspect of the core gameplay that registers as subpar, feeling a little like swimming used to feel in video games before analog
controllers were all the rage:
awkward and ungraceful.
A lot of the functions that
are relatively effortless on a
controller can
be awkward to pull off with a keyboard and mouse.
There
is a lot of vibration from the DualShock 4
controller which certainly adds to the immersion of driving over the terrain as the
controller will vibrate during crashes with other cars or
awkward landings after jumps.
The most used buttons — Triangle and R1 —
are awkward to press and hold while also holding the
controller.
Maybe it
's just me, but with a
controller, which
is arguably the best way to play a game like this, aiming feels stiff and
awkward.
While people may feel more comfortable with a Wii U Pro
controller (especially over the rather
awkward Wii U gamepad that
was the first real way to play the console), Nintendo may
be thinking more motion - based
controllers like the original Wii motion
controllers, or other
controllers that will
be useful with the console
's motion - based gameplay, such as 1 -2-Switch, the launch title that
's going to
be making heavy use of the Joy - Con
controllers.
The PC version of the game warns players that this game
is best played with a
controller, but even with the
controller moving Kate feels
awkward and stiff.
At first I
was losing, not because of the motions, which I executed impeccably, but because of the
awkward way in which you had to use the
S buttons on the inside of the
controller.
You can play any Switch game with it, but you'll have to give up some controls (ZL
is the shield in Zelda, for example), keep another
controller on for the home button and get used to
awkward mapping.
I also found the general
controller scheme to
be strange and that most of the shooting feels
awkward.
Movement with the Move
controllers is also
awkward thanks to the lack of analog controls.
The analog sticks would
be very
awkward on the current
controller.
Although passing around a single
controller can
be a little
awkward, it
's certainly better than not getting to play at all.
It
's a somewhat
awkward setup, but at least the game instantly switches back and forth between the different control schemes as soon as the player touches either
controller.
The customized
controllers that exist today
are usually extremely expensive and sometimes require
awkward hacks to work in games and applications.
The same could probably
be said about Perfect Dark
's original N64 release, as it followed close to Goldeneye
's rulebook, and there
's only so much developers could do to work with that
awkward N64
controller.
Dual - stick controls made a world of difference (even if the O.G. Xbox
controller's size
was hilariously ungainly), turning multiplayer matches from
awkward slap - sessions into intense frag-fests.
At first holding the Move
controller feels a bit
awkward as a pistol, but once you let go of your reality and just immerse yourself into the virtual world, your brain quickly starts to believe that you
're holding a gun, so the shooting action starts to feel very natural.
Navigating through the Daydream app store with the headset on
was a breeze; it
's amazing how much — with the addition of a simple IMU - based motion
controller — more natural the user - interaction
is with the simple point - and - click interface of Daydream, compared to Gear VR
's awkward head - mounted touchpad (or even a gamepad).
I have pretty long fingers, bigger hands, and have found the Xbox
controller to
be too big and
awkward.
The battery housing
is also flush with the back of the
controller now, eliminating the
awkward bump that fingers constantly collided with on every wireless 360
controller.
The instant messaging experience
is a little
awkward to navigate on a
controller.
It has no camera, the display
is awkward to use when not using the built - in
controller, and for $ 300, some people might want to get more for their money.
, you
're probably experiencing two things: the sheer joy of actually
being able to snag one, and the frustration of dealing with its short
controller cables and
awkward navigational issues.