Not exact matches
Without any additional hardware,
players can separate the Joy - Con
controllers and enjoy multiplayer game
modes at home, or on the go.
This addition, however, still has some bugs to be worked out, such as
players only being able to experience the
mode through gamepad
controllers.
Circuit Breakers might be better in its three or four
player modes but I wasn't able to test those properly given that I only have two
controllers and there is no online component.
A.J. Maciejewski (crazyaejay): You can use a
controller in the single
player mode but the fact that you can't in local multiplayer is pretty annoying.
Getting together with three good friends with 4 Xbox 360
controllers turns Rearmed's multiplayer
modes into one of the best activities 4
players can experience on XBLA.
Players can battle their way through single -
player arcade
mode to shoot for a high score or they can grab a friend for local multiplayer, either by sharing the same keyboard hotseat style or by plugging in a second USB keyboard, which is recognized by the game as a distinct
controller.
OH NOOOOO!!!!! What??? The multiplayer
mode capture the flag seems so boring to me, the
player with the gamepad has a boring experience while the
player with the wii u pro
controller has all the fun.
You need a couple of
controllers signed in then you just start the game and select 2
player mode.
SURVIVORS VS. ZOMBIES — An adversarial multiplayer
mode where one
player takes over the role of Zombie Master (top - down view) spawns enemies and springs traps with a simple touch on the Wii U new
controller; while a second
player (first - person view) fights for survival with the Classic
Controller!
On Nintendo Switch, Thimbleweed Park will support both Joy - Con
controllers and touch screen controls so
players can easily switch between tabletop, handheld, and TV
modes.
Fight alongside a friend in two -
player mode on a single Nintendo SwitchTM system by sharing Joy - Con ™
controllers or using Nintendo Switch Pro Controllers (sold s
controllers or using Nintendo Switch Pro
Controllers (sold s
Controllers (sold separately).
Well on Switch, Little Inferno is a game that can be played in Handheld and Tabletop
mode that takes advantage of the Nintendo Switch's screen, but also allows a single
player to use the right Joy - Con
controller like a laser pointer, (or even a Wii remote.)
(There's also a one - on - one competitive
mode in which one
player uses a
controller and looks at the TV while the other uses the GamePad and its built - in display, but it's a fleeting diversion at best.)
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow
players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi
controller like the Gamevice — Battle head - to - head against
players from around the world via Wi - Fi — Single
player «arcade» and multiplayer
modes — Unleash super moves with a tap of the «SP» button — Four levels of difficulty
Announced on the Ubisoft blog, the
mode allows two
players either using two
controllers or one Joy - Con each to pick a team of three...
There's a multiplayer
mode consisting of races, in which one
player uses the Wii U
controller and the other uses the TV with a separate
controller, and the typical leaderboards and Miiverse functionality are here as well.
Announced on the Ubisoft blog, the
mode allows two
players either using two
controllers or one Joy - Con each to pick a team of three from the eight playable heroes to do battle with one another.
But I also loved Mario Party 7's 8 -
player mode, though sharing one Gamecube
controller got strange sometimes.
There's no online play and no single
player mode, so unless you've got friends to play with and a spare
controller or three, don't even bother with it.
When Switch is docked or in Tabletop
mode,
players will paint with the Joy - Con
controller's motion controls by moving it in the desired pattern.
Whereas the Wii U version gave one
player their own display on the Wii U GamePad while the other played on the television, Definitive Edition features a split - screen
mode that allows two
players to play together using a single Joy - Con
controller each.
Highlights across the range include a 6.5 - inch free - standing flatscreen colour display, handsfree Bluetooth functionality including USB interface, MP3 compatible CD
player, cruise control with brake function, auto Start / Stop function, Driving Experience Control with ECO PRO
mode, keyless engine start, 6 - speaker stereo system, iDrive
controller and favourite buttons.
MP3
Player, Keyless Entry, Privacy Glass, Child Safety Locks, Electronic Stability Control.OPTION PACKAGESTOW PKG tow hitch receiver, 7 - pin connector, trailer brake
controller prewire, supplemental transmission cooler, supplemental oil cooler, tow & haul
mode, transmission fluid temp gauge, 4.10 axle ratio, HD battery, 170 - amp alternator, AM / FM STEREO W / CD
PLAYER MP3 / WMA playback capability, (6) speakers, SiriusXM satellite radio, aux audio jack, USB port w / iPod connectivity, Bluetooth hands - free phone capability & music streaming.
The iconic
controller that all Playstation
players have had since the first Playstation will recall muscle memory as they play through seven classic levels with eight pros and four online multiplayer
modes, all while listening to old songs from the game as well as new ones.
A good set of game
modes is crucial for a game like this, where the basis alone couldn't offer you any variety and thankfully the game
modes in Racers are a lot of fun, especially if you have more than one
controller hooked up at a time (the game supports up to 7
players on screen at once!)
This feature has even been designed with the unique capabilities of the Nintendo Switch ™ in mind, as it allows two
players to complete the entire campaign in co-op
mode on one console with each
player using one Joy Con ™
controller.
The tactical shooter's back with a single -
player storyline, squad - based 32 - person multiplayer
modes, PlayStation Move motion
controller support, plus full resolution, full framerate, 3D performance, but, sadly, no kitchen sink.
The 8 downloadable content packs worth of post-launch content from when Burnout Paradise originally released comprises of the Big Surf Island environment, while Cops and Robbers provides a further online
mode and police variations of 33 original vehicles and Party allows multiple
players to participate in attempting to complete challenges via pass the
controller local multiplayer gameplay.
In addition to the single
player and multiplayer there is also a pass the
controller verse
mode called Wrecking Crew.
Thanks to the modular nature of the Switch, you can play Splatoon 2 on your TV with a proper
controller, prop it up on your table during breakfast or knock out a few single -
player levels on the subway in handheld
mode.
Party
mode allows anywhere from 2 to 8
players to participate in up to 8 rounds with every
player sharing a single
controller as they compete to earn points towards their finishing position in a competitive points scoring table.
And not Online where the second
player is the second
controller - but actually supportive of the LAN
modes built into the games?
Concert
mode challenges three
players to either play cooperatively on a single
controller or on your own
controller if there are four
players.
But I also loved Mario Party 7's 8 -
player mode, though sharing one Gamecube
controller got strange sometimes.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1
player • All occupied Squads will now show up colored blue on the Squad selection screen •
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing
players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to potentially fall and die while watching movie if moving
controller (or having a
controller with a bad stick zone) • Combat areas on Kharg Island in Rush
mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile
mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Whereas the Wii U version gave one
player their own display on the Wii U GamePad while the other played on the television, Definitive Edition features a split - screen
mode that allows two
players to play together using a single Joy - Con
controller each.
For example, Mario Party 10 features a new amiibo Party
mode that
players can only access by tapping their compatible amiibo figures on the Wii U GamePad
controller to customize them and bring them into the game as board pieces.
Heroes of Loot... is created by one guy, except for the music, which is done by Gavin Harrison... releases on iOS, Android, Ouya and PC + Mac simultaneously... has 2 -
player coop
mode added for Ouya and Android Greenthrottle
controllers... will come to PS Vita with help from Abstraction games... supports host of
controllers and the NVidia Shield... has been 9 months in development..
Here's the deal: it's a 1 vs 1 game
mode where one
player plays a robot golfer on your TV, and the other straps into a PS VR headset and becomes a sick - ass crab kaiju — complete with Move
controller support for the kaiju's pincer arms!
Additional new features include Kinect for Xbox 360 integration, making the franchise the first ever voice - enabled and
controller - free sports simulation, an all - new Tiger Legacy Challenge
mode that allows
players to relive Tiger's most memorable golf achievements and an online and social feature that allows fans, for the first time ever, to connect, compete and collect in - game rewards with their friends.
The co-driver will use the «social screen» (your TV output when in PSVR
mode) to send calls to the other
player using a
controller.
This feature has even been designed with the unique capabilities of the Nintendo Switch ™ in mind, as it allows two
players to complete its entire action packed campaign in Co-Op
mode on one console with each
player using one Joy - Con ™
controller.
There's even a rather, um, unique
mode in which two
players control the same car with the game basically averaging the inputs from the
controllers.
Most interestingly though Chess Ultra will feature a cross-table playing
mode, whereby the console will lay on a table like a real chess board between two
players each holding a Joy - Con
controller to take their turn.
You can race head to head in split screen
mode, take on over a hundred
players at once in achieving the best time attack score, use two
controllers to pilot the same vehicle and much, much more.
By connecting two to four Bluetooth game
controllers,
players can compete shoulder to shoulder to shoulder on a single device in Beach Buggy Racing's thrilling Split Screen game
mode.
Game
modes include the challenging single
player Career
mode, 8
player online races, ghost racing leaderboard challenges, and 2 - 6
player split screen local multiplayer (requires separate game
controllers).
It will feature full
controller support, online play,
modes for up to six
players and all the goodies that helped to make this one of the more popular releases in the series.
-- Use perfectly tuned touchscreen controls or Bluetooth / wired
controllers (a
controller with dual sticks and triggers is required to play on Android TV)-- Play with between 1 and 4
players with extra
controllers or by connecting over local Wi - Fi — Play together in campaign
mode, or fight against each other in VS and Team VS
modes — No in - app purchases: pay once and play the whole game without limits Your friends can join your Wi - Fi game for free using Stick \»Em Up 2: Starter Edition!
The latest instalment in the # 1 best - selling video game franchise of 2007, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero's signature guitar gameplay into a cooperative band experience that combines the most advanced wireless
controllers with new revolutionary online * and offline gameplay
modes including Band Career and 8 -
player «Battle of the Bands,» which allows two full bands to compete head - to - head online for the first time ever.