The sniper rifle requires you to look down the scope by holding the Move
controller up to your face.
Not exact matches
There are four buttons
to press in time with the music — X, O,
Up and Left — and each of the four are mapped
to both the
face and d - pad buttons of the Dual Shock
controller.
All four of the PS4
controller's
face buttons could be assigned with a number of different attacks (
up to twenty from what I could see, if the melee character had enough combat artes) and customized freely into combos by dialing in the buttons in different orders.
A separate
controller would have been nice, however, as holding my hands
up to my
face for prolonged periods of time did make my arms tired but not so much
to take me out of the experience I was having.
You need
to physically hold the scope
up to your
face and aim by ever so slightly adjusting your move
controller to line
up your foe in the gun's sight.
The controls are well mapped
to the DualShock 4
controller by updating the controls for every season
to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O
to perform actions, start a conversation with a person in your group or
to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2
to run or perform fight actions when defending yourself; pressing
up or down on the d - pad
to look at your inventory; mashing certain
face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick
to move around cover in a tight situation or walking around as you explore the environment during your search
to find people and supplies; changing the direction of the right analogue stick
to move the cursor around the environment for you
to investigate and observe certain objects and items of importance as well as deciding who
to start or continue a conversation with or even positioning your aim when you are about
to defend yourself from a walker; pressing the share button takes you
to the share feature menu; and pressing the options button
to display the pause menu.
The controls are well mapped
to the DualShock 4
controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O
to perform actions, start a conversation with a person in your group or
to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2
to run or perform fight actions when defending yourself; pressing
up or down on the d - pad
to look at your inventory; mashing certain
face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick
to move around cover in a tight situation or walking around as you explore the environment during your search
to find people and supplies; changing the direction of the right analogue stick
to move the cursor around the environment for you
to investigate and observe certain objects and items of importance as well as deciding who
to start or continue a conversation with or even positioning your aim when you are about
to defend yourself from a walker; pressing the share button takes you
to the share feature menu; and pressing the options button
to display the pause menu.
No in - game
controller configuration is required, as there are only two main actions («primary» - drop bomb, and «secondary» for pinging and power -
ups) and all
face buttons should automatically be assigned alternatingly
to those two actions, however buttons can be remapped in
controller options for additional customization.
Either pass one of the Neon Red / Neon Blue Joy - Con
controllers to your friends or link
up each of your consoles
to create an intense multiplayer
face -
to -
face competition of
up to 8 players.
The controls are well mapped
to the DualShock 4
controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing
up, down, left or right on the d - pad
to perform a particular action, start a conversation with a person in your group or
to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain
face buttons, such as X, triangle, square or O that you have
to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick
to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick
to move the cursor around the environment for you
to investigate and observe certain objects and items of importance; pressing the share button takes you
to the share feature menu; and pressing the options button
to display the pause menu.
War in the North's RPG component involves earning experience points from combat that will increase your character level and using skill points
to build
up special abilities that are assigned
to the
controller's
face buttons.
They don't even make use of all the
controller face buttons which leaves me wondering why the game lacks any gear implementation or the ability
to pick
up and carry health packs for later use.
Tekken Wii U was looking
to be a promising title; and at E3, series producer Katsuhiro Harada shared some ideas on how Tekken could use the
controller such as it being used
to create custom stages
to be shared online, using the screen
to draw
up information on moves and being able
to draw on your opponents
face if you win a match.
On the
face of the
controller is the usual d - pad, start, select, and
face buttons, but they've shifted
up to allow room for analog sticks and two extra buttons.
This makes a big difference since this is a big and heavy game, let's
face it — when the game first came out and we all gathered
up to play, getting hyped ready
to take down another team, but a few minutes into the game you noticed lag
to the point where we are screaming at each other — and yes, throwing our
controllers.