Sentences with phrase «controlling most parts of the game»

Unlike Arsenal's visit to Anfield in March, this game was more even, with Arsenal controlling most parts of the game.

Not exact matches

Oregon's offense scored just once on its first four drives of the game; the Ducks had ceded control of the line of scrimmage to KSU for the most part, and after a misguided fake punt (an option to punter Jackson Rice, basically) failed, it really did look like KSU had taken complete control of the game.
While for most part the Gunners had a degree of control on the game as Anderlecht rarely threatened, Arsene Wenger's team struggled to make any impact going forward.
United controlled the game for most part but more importantly, they managed to convert their chances — something they have not done in almost all of their 9 draws this season.
I have heard that the Wii remake addressed the problem with the controls by giving it motion controls that are, for the most part, better, but I would love to see a remake of this game with dual stick controls more than anything.
Part of the problem is because Port Royale 3 offers up a lot of options and thus cramming them all onto a controller is a tricky task, especially since this is a PC game in disguise, but the brunt of the issue simply comes down the fact that it's a clumsy control system that makes doing the most basic of things feel awkward.
Take control of Noble Squad in this latest game and, of course, take part in the now famous Halo mulitplayer and utilise the all - new Forge World to make the most insane maps yet!
Feels kind of wrong but I think it's a well made game for the most part, the control feels great, the design is interesting, there's little to no padding and it does what it intended for the most part right.
Controls are extremely tight, and are part of what the make the game most enjoyable.
The screens are pretty useless, but the vid shows off some attacks, blocking and combos so it looks like part of the game will be a brawler, most likely controlled by the now standard button pushing for basic attacks / motion for finishers unless Bionic Games is cooking up something special with Wii MotionPlus.
The game controls on console are a little clumsy sometimes, for example when try to turn lights on or off, but this slight annoyance is in most First Person games I play (probably my own failings really, I was never part of the PC master race).
Although the game does require a fair amount of strategy from the players part, the fact that you control so little of what happens during the battle means that most of it is reactionary strategy.
The slogan was the right one in the end, but it hurt the second most important part of the game, the controls.
Unlike user controlled camera angles in games today, they were for the most part part of the issues in the older games.
Truly, Yakuza Zero does a better job controlling all of its story's moving parts than most games in recent memory.
The game is easy to control for the most part, as the triumphant return of the Tanooki suit (PETA be damned) from Super Mario Bros. 3 helps with jumping by giving you some hover time.
You enter a Heat Area and trigger the event by pressing R2 and you initiate the Mardân Rush which is maybe the most enjoyable part of the game when it comes to the actual combat mechanics, because you get to control your entire battalion as they mow down enemies for a short period of time.
Game design experience and ingenuity overflows from this game's bountiful goblet at every gameplay turn, led by the long - awaited delivery of the most elusive part of the Wii's initial marketing pitch: truly immersive motion controlled swordpGame design experience and ingenuity overflows from this game's bountiful goblet at every gameplay turn, led by the long - awaited delivery of the most elusive part of the Wii's initial marketing pitch: truly immersive motion controlled swordpgame's bountiful goblet at every gameplay turn, led by the long - awaited delivery of the most elusive part of the Wii's initial marketing pitch: truly immersive motion controlled swordplay.
The most notable part of this demo was that even with four player - controlled characters; the visuals of Unity never dipped, nor did the game lag or show any signs of slowdown.
The most important parts of any handheld gaming device are the game controls.
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